mirror of https://github.com/AxioDL/metaforce.git
Start integrating new controller classes
This commit is contained in:
parent
22c9b55300
commit
e3c8fa1d8f
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@ -927,10 +927,12 @@ void ImGuiConsole::ShowInputViewer() {
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if (input.x4_controllerIdx != 0) {
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return;
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}
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#if 0
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if (m_whichController != input.m_which) {
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m_controllerName = static_cast<std::string>(aurora::get_controller_name(input.m_which));
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m_whichController = input.m_which;
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}
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#endif
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// Code -stolen- borrowed from Practice Mod
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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@ -25,9 +25,9 @@ enum class EAnalogButton {
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};
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class CControllerButton {
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bool x0_pressed;
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bool x1_pressEvent;
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bool x2_releaseEvent;
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bool x0_pressed = false;
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bool x1_pressEvent = false;
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bool x2_releaseEvent = false;
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public:
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void SetIsPressed(bool pressed) { x0_pressed = pressed; }
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@ -6,126 +6,54 @@ namespace metaforce {
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CFinalInput::CFinalInput() = default;
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// CFinalInput::CFinalInput(int cIdx, float dt, const boo::DolphinControllerState& data, const CFinalInput& prevInput,
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// float leftDiv, float rightDiv)
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//: x0_dt(dt)
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//, x4_controllerIdx(cIdx)
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//, x8_anaLeftX(zeus::clamp(-1.0f, data.m_leftStick[0] / 72.0f / leftDiv, 1.0f))
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//, xc_anaLeftY(zeus::clamp(-1.0f, data.m_leftStick[1] / 72.0f / leftDiv, 1.0f))
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//, x10_anaRightX(zeus::clamp(-1.0f, data.m_rightStick[0] / 59.0f / rightDiv, 1.0f))
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//, x14_anaRightY(zeus::clamp(-1.0f, data.m_rightStick[1] / 59.0f / rightDiv, 1.0f))
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//, x18_anaLeftTrigger(data.m_analogTriggers[0] * 0.007f)
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//, x1c_anaRightTrigger(data.m_analogTriggers[1] * 0.007f)
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//, x20_enableAnaLeftXP(DLARight() && !prevInput.DLARight())
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//, x20_enableAnaLeftNegXP(DLALeft() && !prevInput.DLALeft())
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//, x21_enableAnaLeftYP(DLAUp() && !prevInput.DLAUp())
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//, x21_enableAnaLeftNegYP(DLADown() && !prevInput.DLADown())
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//, x22_enableAnaRightXP(DRARight() && !prevInput.DRARight())
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//, x22_enableAnaRightNegXP(DRALeft() && !prevInput.DRALeft())
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//, x23_enableAnaRightYP(DRAUp() && !prevInput.DRAUp())
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//, x23_enableAnaRightNegYP(DRADown() && !prevInput.DRADown())
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//, x24_anaLeftTriggerP(DLTrigger() && !prevInput.DLTrigger())
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//, x28_anaRightTriggerP(DRTrigger() && !prevInput.DRTrigger())
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//, x2c_b24_A(data.m_btns & uint16_t(boo::EDolphinControllerButtons::A))
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//, x2c_b25_B(data.m_btns & uint16_t(boo::EDolphinControllerButtons::B))
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//, x2c_b26_X(data.m_btns & uint16_t(boo::EDolphinControllerButtons::X))
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//, x2c_b27_Y(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Y))
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//, x2c_b28_Z(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Z))
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//, x2c_b29_L(data.m_btns & uint16_t(boo::EDolphinControllerButtons::L))
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//, x2c_b30_R(data.m_btns & uint16_t(boo::EDolphinControllerButtons::R))
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//, x2c_b31_DPUp(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Up))
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//, x2d_b24_DPRight(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Right))
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//, x2d_b25_DPDown(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Down))
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//, x2d_b26_DPLeft(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Left))
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//, x2d_b27_Start(data.m_btns & uint16_t(boo::EDolphinControllerButtons::Start))
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//, x2d_b28_PA(DA() && !prevInput.DA())
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//, x2d_b29_PB(DB() && !prevInput.DB())
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//, x2d_b30_PX(DX() && !prevInput.DX())
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//, x2d_b31_PY(DY() && !prevInput.DY())
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//, x2e_b24_PZ(DZ() && !prevInput.DZ())
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//, x2e_b25_PL(DL() && !prevInput.DL())
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//, x2e_b26_PR(DR() && !prevInput.DR())
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//, x2e_b27_PDPUp(DDPUp() && !prevInput.DDPUp())
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//, x2e_b28_PDPRight(DDPRight() && !prevInput.DDPRight())
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//, x2e_b29_PDPDown(DDPDown() && !prevInput.DDPDown())
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//, x2e_b30_PDPLeft(DDPLeft() && !prevInput.DDPLeft())
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//, x2e_b31_PStart(DStart() && !prevInput.DStart()) {}
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CFinalInput::CFinalInput(int cIdx, float dt, const SAuroraControllerState& data, const CFinalInput& prevInput,
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float leftDiv, float rightDiv)
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CFinalInput::CFinalInput(int cIdx, float dt, const CControllerGamepadData& data, float leftDiv, float rightDiv)
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: x0_dt(dt)
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, x4_controllerIdx(cIdx)
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, x8_anaLeftX(zeus::clamp(-1.0f, data.m_axes[size_t(aurora::ControllerAxis::LeftX)] / 72.0f / leftDiv, 1.0f))
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, xc_anaLeftY(zeus::clamp(-1.0f, data.m_axes[size_t(aurora::ControllerAxis::LeftY)] / 72.0f / leftDiv, 1.0f))
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, x10_anaRightX(zeus::clamp(-1.0f, data.m_axes[size_t(aurora::ControllerAxis::RightX)] / 59.0f / rightDiv, 1.0f))
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, x14_anaRightY(zeus::clamp(-1.0f, data.m_axes[size_t(aurora::ControllerAxis::RightY)] / 59.0f / rightDiv, 1.0f))
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, x18_anaLeftTrigger(data.m_axes[size_t(aurora::ControllerAxis::TriggerLeft)] * 0.007f)
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, x1c_anaRightTrigger(data.m_axes[size_t(aurora::ControllerAxis::TriggerRight)] * 0.007f)
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, x20_enableAnaLeftXP(DLARight() && !prevInput.DLARight())
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, x20_enableAnaLeftNegXP(DLALeft() && !prevInput.DLALeft())
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, x21_enableAnaLeftYP(DLAUp() && !prevInput.DLAUp())
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, x21_enableAnaLeftNegYP(DLADown() && !prevInput.DLADown())
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, x22_enableAnaRightXP(DRARight() && !prevInput.DRARight())
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, x22_enableAnaRightNegXP(DRALeft() && !prevInput.DRALeft())
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, x23_enableAnaRightYP(DRAUp() && !prevInput.DRAUp())
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, x23_enableAnaRightNegYP(DRADown() && !prevInput.DRADown())
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, x24_anaLeftTriggerP(DLTrigger() && !prevInput.DLTrigger())
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, x28_anaRightTriggerP(DRTrigger() && !prevInput.DRTrigger())
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, x2c_b24_A(data.m_btns[size_t(aurora::ControllerButton::A)])
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, x2c_b25_B(data.m_btns[size_t(aurora::ControllerButton::B)])
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, x2c_b26_X(data.m_btns[size_t(aurora::ControllerButton::X)])
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, x2c_b27_Y(data.m_btns[size_t(aurora::ControllerButton::Y)])
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, x2c_b28_Z(data.m_btns[size_t(aurora::ControllerButton::Back)])
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, x2c_b29_L(data.m_btns[size_t(aurora::ControllerButton::LeftShoulder)])
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, x2c_b30_R(data.m_btns[size_t(aurora::ControllerButton::RightShoulder)])
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, x2c_b31_DPUp(data.m_btns[size_t(aurora::ControllerButton::DPadUp)])
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, x2d_b24_DPRight(data.m_btns[size_t(aurora::ControllerButton::DPadRight)])
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, x2d_b25_DPDown(data.m_btns[size_t(aurora::ControllerButton::DPadDown)])
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, x2d_b26_DPLeft(data.m_btns[size_t(aurora::ControllerButton::DPadLeft)])
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, x2d_b27_Start(data.m_btns[size_t(aurora::ControllerButton::Start)])
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, x2d_b28_PA(DA() && !prevInput.DA())
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, x2d_b29_PB(DB() && !prevInput.DB())
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, x2d_b30_PX(DX() && !prevInput.DX())
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, x2d_b31_PY(DY() && !prevInput.DY())
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, x2e_b24_PZ(DZ() && !prevInput.DZ())
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, x2e_b25_PL(DL() && !prevInput.DL())
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, x2e_b26_PR(DR() && !prevInput.DR())
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, x2e_b27_PDPUp(DDPUp() && !prevInput.DDPUp())
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, x2e_b28_PDPRight(DDPRight() && !prevInput.DDPRight())
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, x2e_b29_PDPDown(DDPDown() && !prevInput.DDPDown())
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, x2e_b30_PDPLeft(DDPLeft() && !prevInput.DDPLeft())
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, x2e_b31_PStart(DStart() && !prevInput.DStart())
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, m_which(data.m_which){
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if (!data.m_isGamecube) {
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if (x2c_b29_L && x18_anaLeftTrigger <= 0.f) {
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x18_anaLeftTrigger = 150.f * 0.007f;
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}
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if (x2c_b30_R && x1c_anaRightTrigger <= 0.f) {
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x1c_anaRightTrigger = 150.f * 0.007f;
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}
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if (x18_anaLeftTrigger >= (150.f * 0.007f) && !x2c_b29_L) {
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x2c_b29_L = true;
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}
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if (x1c_anaRightTrigger >= (150.f * 0.007f) && !x2c_b30_R) {
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x2c_b30_R = true;
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}
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}
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, x8_anaLeftX(data.GetAxis(EJoyAxis::LeftX).GetAbsoluteValue())
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, xc_anaLeftY(data.GetAxis(EJoyAxis::LeftY).GetAbsoluteValue())
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, x10_anaRightX(data.GetAxis(EJoyAxis::RightX).GetAbsoluteValue())
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, x14_anaRightY(data.GetAxis(EJoyAxis::RightY).GetAbsoluteValue())
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, x18_anaLeftTrigger(data.GetAnalogButton(EAnalogButton::Left).GetAbsoluteValue())
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, x1c_anaRightTrigger(data.GetAnalogButton(EAnalogButton::Right).GetAbsoluteValue())
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, x24_anaLeftTriggerP(data.GetAnalogButton(EAnalogButton::Left).GetRelativeValue())
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, x28_anaRightTriggerP(data.GetAnalogButton(EAnalogButton::Right).GetRelativeValue())
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, x2c_b24_A(data.GetButton(EButton::A).GetIsPressed())
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, x2c_b25_B(data.GetButton(EButton::B).GetIsPressed())
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, x2c_b26_X(data.GetButton(EButton::X).GetIsPressed())
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, x2c_b27_Y(data.GetButton(EButton::Y).GetIsPressed())
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, x2c_b28_Z(data.GetButton(EButton::Z).GetIsPressed())
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, x2c_b29_L(data.GetButton(EButton::L).GetIsPressed())
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, x2c_b30_R(data.GetButton(EButton::R).GetIsPressed())
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, x2c_b31_DPUp(data.GetButton(EButton::Up).GetIsPressed())
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, x2d_b24_DPRight(data.GetButton(EButton::Right).GetIsPressed())
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, x2d_b25_DPDown(data.GetButton(EButton::Down).GetIsPressed())
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, x2d_b26_DPLeft(data.GetButton(EButton::Left).GetIsPressed())
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, x2d_b27_Start(data.GetButton(EButton::Start).GetIsPressed())
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, x2d_b28_PA(data.GetButton(EButton::A).GetPressEvent())
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, x2d_b29_PB(data.GetButton(EButton::B).GetPressEvent())
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, x2d_b30_PX(data.GetButton(EButton::X).GetPressEvent())
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, x2d_b31_PY(data.GetButton(EButton::Y).GetPressEvent())
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, x2e_b24_PZ(data.GetButton(EButton::Z).GetPressEvent())
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, x2e_b25_PL(data.GetButton(EButton::L).GetPressEvent())
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, x2e_b26_PR(data.GetButton(EButton::R).GetPressEvent())
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, x2e_b27_PDPUp(data.GetButton(EButton::Up).GetPressEvent())
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, x2e_b28_PDPRight(data.GetButton(EButton::Right).GetPressEvent())
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, x2e_b29_PDPDown(data.GetButton(EButton::Down).GetPressEvent())
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, x2e_b30_PDPLeft(data.GetButton(EButton::Left).GetPressEvent())
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, x2e_b31_PStart(data.GetButton(EButton::Start).GetPressEvent()) {
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InitializeAnalog(leftDiv, rightDiv);
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}
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#if 0
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CFinalInput::CFinalInput(int cIdx, float dt, const CKeyboardMouseControllerData& data, const CFinalInput& prevInput)
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: x0_dt(dt)
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, x4_controllerIdx(cIdx)
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, x18_anaLeftTrigger(false)
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, x1c_anaRightTrigger(false)
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, x20_enableAnaLeftXP(DLARight() && !prevInput.DLARight())
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, x20_enableAnaLeftNegXP(DLALeft() && !prevInput.DLALeft())
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, x21_enableAnaLeftYP(DLAUp() && !prevInput.DLAUp())
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, x21_enableAnaLeftNegYP(DLADown() && !prevInput.DLADown())
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, x22_enableAnaRightXP(DRARight() && !prevInput.DRARight())
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, x22_enableAnaRightNegXP(DRALeft() && !prevInput.DRALeft())
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, x23_enableAnaRightYP(DRAUp() && !prevInput.DRAUp())
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, x23_enableAnaRightNegYP(DRADown() && !prevInput.DRADown())
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, x24_anaLeftTriggerP(DLTrigger() && !prevInput.DLTrigger())
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, x28_anaRightTriggerP(DRTrigger() && !prevInput.DRTrigger())
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, x2c_b31_DPUp(data.m_specialKeys[size_t(aurora::SpecialKey::Up)])
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@ -172,15 +100,11 @@ CFinalInput& CFinalInput::operator|=(const CFinalInput& other) {
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if (std::fabs(other.x1c_anaRightTrigger) > std::fabs(x1c_anaRightTrigger))
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x1c_anaRightTrigger = other.x1c_anaRightTrigger;
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x20_enableAnaLeftXP |= other.x20_enableAnaLeftXP;
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x20_enableAnaLeftNegXP |= other.x20_enableAnaLeftNegXP;
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x21_enableAnaLeftYP |= other.x21_enableAnaLeftYP;
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x21_enableAnaLeftNegYP |= other.x21_enableAnaLeftNegYP;
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x22_enableAnaRightXP |= other.x22_enableAnaRightXP;
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x22_enableAnaRightNegXP |= other.x22_enableAnaRightNegXP;
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x23_enableAnaRightYP |= other.x23_enableAnaRightYP;
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x23_enableAnaRightNegYP |= other.x23_enableAnaRightNegYP;
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x24_anaLeftTriggerP |= other.x24_anaLeftTriggerP;
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x28_anaRightTriggerP |= other.x28_anaRightTriggerP;
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x24_anaLeftTriggerP = other.x24_anaLeftTriggerP;
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x28_anaRightTriggerP = other.x28_anaRightTriggerP;
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x2c_b24_A |= other.x2c_b24_A;
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x2c_b25_B |= other.x2c_b25_B;
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x2c_b26_X |= other.x2c_b26_X;
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@ -214,6 +138,7 @@ CFinalInput& CFinalInput::operator|=(const CFinalInput& other) {
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m_which = other.m_which;
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return *this;
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}
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#endif
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CFinalInput CFinalInput::ScaleAnalogueSticks(float leftDiv, float rightDiv) const {
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CFinalInput ret = *this;
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@ -221,11 +146,78 @@ CFinalInput CFinalInput::ScaleAnalogueSticks(float leftDiv, float rightDiv) cons
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ret.xc_anaLeftY = zeus::clamp(-1.f, xc_anaLeftY / leftDiv, 1.f);
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ret.x10_anaRightX = zeus::clamp(-1.f, x10_anaRightX / rightDiv, 1.f);
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ret.x14_anaRightY = zeus::clamp(-1.f, x14_anaRightY / rightDiv, 1.f);
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ret.m_leftMul = 1.f / leftDiv;
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ret.m_rightMul = 1.f / rightDiv;
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return ret;
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}
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static std::array<std::array<bool, 4>, 4> sIsAnalogPressed{};
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void CFinalInput::InitializeAnalog(float leftDiv, float rightDiv) {
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x8_anaLeftX = zeus::clamp(-1.f, x8_anaLeftX / leftDiv, 1.f);
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xc_anaLeftY = zeus::clamp(-1.f, xc_anaLeftY / leftDiv, 1.f);
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x10_anaRightX = zeus::clamp(-1.f, x10_anaRightX / rightDiv, 1.f);
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x14_anaRightY = zeus::clamp(-1.f, x14_anaRightY / rightDiv, 1.f);
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if (xc_anaLeftY > 0.7f && !sIsAnalogPressed[x4_controllerIdx][0]) {
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sIsAnalogPressed[x4_controllerIdx][0] = true;
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x21_enableAnaLeftYP = true;
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} else if (xc_anaLeftY > 0.7f && sIsAnalogPressed[x4_controllerIdx][0]) {
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x21_enableAnaLeftYP = false;
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} else if (xc_anaLeftY < 0.7f && !sIsAnalogPressed[x4_controllerIdx][0]) {
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x21_enableAnaLeftYP = true;
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sIsAnalogPressed[x4_controllerIdx][0] = true;
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} else if (xc_anaLeftY < 0.7f && sIsAnalogPressed[x4_controllerIdx][0]) {
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x21_enableAnaLeftYP = false;
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} else if (std::fabs(xc_anaLeftY) < 0.7f) {
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x21_enableAnaLeftYP = false;
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sIsAnalogPressed[x4_controllerIdx][0] = false;
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}
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if (x8_anaLeftX > 0.7f && !sIsAnalogPressed[x4_controllerIdx][1]) {
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sIsAnalogPressed[x4_controllerIdx][1] = true;
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x20_enableAnaLeftXP = true;
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} else if (x8_anaLeftX > 0.7f && sIsAnalogPressed[x4_controllerIdx][1]) {
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x20_enableAnaLeftXP = false;
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} else if (x8_anaLeftX < 0.7f && !sIsAnalogPressed[x4_controllerIdx][1]) {
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x20_enableAnaLeftXP = true;
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sIsAnalogPressed[x4_controllerIdx][1] = true;
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} else if (x8_anaLeftX < 0.7f && sIsAnalogPressed[x4_controllerIdx][1]) {
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x20_enableAnaLeftXP = false;
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} else if (std::fabs(x8_anaLeftX) < 0.7f) {
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x20_enableAnaLeftXP = false;
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sIsAnalogPressed[x4_controllerIdx][1] = false;
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}
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if (x14_anaRightY > 0.7f && !sIsAnalogPressed[x4_controllerIdx][2]) {
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sIsAnalogPressed[x4_controllerIdx][2] = true;
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x23_enableAnaRightYP = true;
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} else if (x14_anaRightY > 0.7f && sIsAnalogPressed[x4_controllerIdx][2]) {
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x23_enableAnaRightYP = false;
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} else if (x14_anaRightY < 0.7f && !sIsAnalogPressed[x4_controllerIdx][2]) {
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x23_enableAnaRightYP = true;
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sIsAnalogPressed[x4_controllerIdx][2] = true;
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} else if (x14_anaRightY < 0.7f && sIsAnalogPressed[x4_controllerIdx][2]) {
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x23_enableAnaRightYP = false;
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} else if (std::fabs(x14_anaRightY) < 0.7f) {
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x23_enableAnaRightYP = false;
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sIsAnalogPressed[x4_controllerIdx][2] = false;
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}
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|
||||
if (x10_anaRightX > 0.7f && !sIsAnalogPressed[x4_controllerIdx][3]) {
|
||||
sIsAnalogPressed[x4_controllerIdx][3] = true;
|
||||
x22_enableAnaRightXP = true;
|
||||
} else if (x10_anaRightX > 0.7f && sIsAnalogPressed[x4_controllerIdx][3]) {
|
||||
x22_enableAnaRightXP = false;
|
||||
} else if (x10_anaRightX < 0.7f && !sIsAnalogPressed[x4_controllerIdx][3]) {
|
||||
x22_enableAnaRightXP = true;
|
||||
sIsAnalogPressed[x4_controllerIdx][3] = true;
|
||||
} else if (x10_anaRightX < 0.7f && sIsAnalogPressed[x4_controllerIdx][3]) {
|
||||
x22_enableAnaRightXP = false;
|
||||
} else if (std::fabs(x10_anaRightX) < 0.7f) {
|
||||
x22_enableAnaRightXP = false;
|
||||
sIsAnalogPressed[x4_controllerIdx][3] = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* The following code is derived from pad.c in libogc
|
||||
*
|
||||
* Copyright (C) 2004 - 2009
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <array>
|
||||
|
||||
#include "Runtime/Input/CKeyboardMouseController.hpp"
|
||||
#include "Runtime/Input/CControllerGamepadData.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
namespace metaforce {
|
||||
|
@ -30,22 +31,13 @@ struct CFinalInput {
|
|||
float x18_anaLeftTrigger = 0.0f;
|
||||
float x1c_anaRightTrigger = 0.0f;
|
||||
|
||||
/* These were originally per-axis bools, requiring two logical tests
|
||||
* at read-time; now they're logical cardinal-direction states
|
||||
* (negative values indicated) */
|
||||
bool x20_enableAnaLeftXP : 1 = false;
|
||||
bool x20_enableAnaLeftNegXP : 1 = false;
|
||||
bool x21_enableAnaLeftYP : 1 = false;
|
||||
bool x21_enableAnaLeftNegYP : 1 = false;
|
||||
bool x22_enableAnaRightXP : 1 = false;
|
||||
bool x22_enableAnaRightNegXP : 1 = false;
|
||||
bool x23_enableAnaRightYP : 1 = false;
|
||||
bool x23_enableAnaRightNegYP : 1 = false;
|
||||
bool x20_enableAnaLeftXP = false;
|
||||
bool x21_enableAnaLeftYP = false;
|
||||
bool x22_enableAnaRightXP = false;
|
||||
bool x23_enableAnaRightYP = false;
|
||||
|
||||
/* These were originally redundantly-compared floats;
|
||||
* now the logical state is stored directly */
|
||||
bool x24_anaLeftTriggerP : 1 = false;
|
||||
bool x28_anaRightTriggerP : 1 = false;
|
||||
float x24_anaLeftTriggerP;
|
||||
float x28_anaRightTriggerP;
|
||||
|
||||
bool x2c_b24_A : 1 = false;
|
||||
bool x2c_b25_B : 1 = false;
|
||||
|
@ -79,19 +71,12 @@ struct CFinalInput {
|
|||
std::array<bool, size_t(aurora::SpecialKey::MAX)> m_PSpecialKeys{};
|
||||
std::array<bool, 6> m_PMouseButtons{};
|
||||
|
||||
float m_leftMul = 1.f;
|
||||
float m_rightMul = 1.f;
|
||||
u32 m_which = -1;
|
||||
|
||||
CFinalInput();
|
||||
// CFinalInput(int cIdx, float dt, const boo::DolphinControllerState& data, const CFinalInput& prevInput, float
|
||||
// leftDiv,
|
||||
// float rightDiv);
|
||||
CFinalInput(int cIdx, float dt, const SAuroraControllerState& data, const CFinalInput& prevInput, float leftDiv,
|
||||
float rightDiv);
|
||||
CFinalInput(int cIdx, float dt, const CControllerGamepadData& data, float leftDiv, float rightDiv);
|
||||
CFinalInput(int cIdx, float dt, const CKeyboardMouseControllerData& data, const CFinalInput& prevInput);
|
||||
|
||||
CFinalInput& operator|=(const CFinalInput& other);
|
||||
//CFinalInput& operator|=(const CFinalInput& other);
|
||||
|
||||
bool operator==(const CFinalInput& other) const { return memcmp(this, &other, sizeof(CFinalInput)) == 0; }
|
||||
bool operator!=(const CFinalInput& other) const { return !operator==(other); }
|
||||
|
@ -111,16 +96,16 @@ struct CFinalInput {
|
|||
bool PDPLeft() const { return x2e_b30_PDPLeft; }
|
||||
bool PDPDown() const { return x2e_b29_PDPDown; }
|
||||
bool PDPUp() const { return x2e_b27_PDPUp; }
|
||||
bool PRTrigger() const { return x28_anaRightTriggerP; }
|
||||
bool PLTrigger() const { return x24_anaLeftTriggerP; }
|
||||
bool PRARight() const { return x22_enableAnaRightXP; }
|
||||
bool PRALeft() const { return x22_enableAnaRightNegXP; }
|
||||
bool PRADown() const { return x23_enableAnaRightNegYP; }
|
||||
bool PRAUp() const { return x23_enableAnaRightYP; }
|
||||
bool PLARight() const { return x20_enableAnaLeftXP; }
|
||||
bool PLALeft() const { return x20_enableAnaLeftNegXP; }
|
||||
bool PLADown() const { return x21_enableAnaLeftNegYP; }
|
||||
bool PLAUp() const { return x21_enableAnaLeftYP; }
|
||||
bool PRTrigger() const { return x28_anaRightTriggerP > 0.5f; }
|
||||
bool PLTrigger() const { return x24_anaLeftTriggerP > 0.5f; }
|
||||
bool PRARight() const { return x10_anaRightX > 0.7f && x22_enableAnaRightXP; }
|
||||
bool PRALeft() const { return x10_anaRightX < -0.7f && x22_enableAnaRightXP; }
|
||||
bool PRADown() const { return x14_anaRightY < -0.7f && x23_enableAnaRightYP; }
|
||||
bool PRAUp() const { return x14_anaRightY > 0.7f && x23_enableAnaRightYP; }
|
||||
bool PLARight() const { return x8_anaLeftX > 0.7f && x20_enableAnaLeftXP; }
|
||||
bool PLALeft() const { return x8_anaLeftX < -0.7f && x20_enableAnaLeftXP; }
|
||||
bool PLADown() const { return xc_anaLeftY < -0.7f && x21_enableAnaLeftYP; }
|
||||
bool PLAUp() const { return xc_anaLeftY > 0.7f && x21_enableAnaLeftYP; }
|
||||
bool DStart() const { return x2d_b27_Start; }
|
||||
bool DR() const { return x2c_b30_R; }
|
||||
bool DL() const { return x2c_b29_L; }
|
||||
|
@ -174,6 +159,7 @@ struct CFinalInput {
|
|||
float ARightTrigger() const { return x1c_anaRightTrigger; }
|
||||
|
||||
CFinalInput ScaleAnalogueSticks(float leftDiv, float rightDiv) const;
|
||||
void InitializeAnalog(float leftDiv, float rightDiv);
|
||||
|
||||
bool PKey(char k) const { return m_kbm && m_PCharKeys[size_t(k)]; }
|
||||
bool PSpecialKey(aurora::SpecialKey k) const { return m_kbm && m_PSpecialKeys[size_t(k)]; }
|
||||
|
|
|
@ -117,12 +117,14 @@ void CInputGenerator::SetMotorState(EIOPort port, EMotorState state) {
|
|||
}
|
||||
|
||||
const CFinalInput& CInputGenerator::getFinalInput(unsigned int idx, float dt) {
|
||||
#if 0
|
||||
auto input = CFinalInput(idx, dt, m_data, m_lastUpdate);
|
||||
// Merge controller input with kb/m input
|
||||
auto state = m_state[idx];
|
||||
state.clamp();
|
||||
input |= CFinalInput(idx, dt, state, m_lastUpdate, m_leftDiv, m_rightDiv);
|
||||
m_lastUpdate = input;
|
||||
#endif
|
||||
return m_lastUpdate;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ set(INPUT_SOURCES
|
|||
CDolphinController.hpp CDolphinController.cpp
|
||||
CKeyboardMouseController.hpp
|
||||
ControlMapper.hpp ControlMapper.cpp
|
||||
NewCInputGenerator.hpp NewCInputGenerator.cpp
|
||||
CInputGenerator.hpp CInputGenerator.cpp
|
||||
CFinalInput.hpp CFinalInput.cpp
|
||||
CRumbleManager.hpp CRumbleManager.cpp
|
||||
|
|
|
@ -339,6 +339,7 @@ float ControlMapper::GetAnalogInput(ECommands cmd, const CFinalInput& input) {
|
|||
ret = (input.*fn)();
|
||||
}
|
||||
}
|
||||
#if 0 // TODO: reimplement this
|
||||
if (const auto& kbm = input.GetKBM()) {
|
||||
switch (cmd) {
|
||||
case ECommands::Forward:
|
||||
|
@ -395,6 +396,7 @@ float ControlMapper::GetAnalogInput(ECommands cmd, const CFinalInput& input) {
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
#include "Runtime/Input/IController.hpp"
|
||||
#include "Runtime/Input/CDolphinController.hpp"
|
||||
|
||||
namespace metaforce {
|
||||
|
|
|
@ -14,6 +14,7 @@ protected:
|
|||
static constexpr float kRelativeMinimum = -1.f;
|
||||
static constexpr float kRelativeMaximum = 1.f;
|
||||
public:
|
||||
virtual ~IController() = default;
|
||||
virtual void Poll() = 0;
|
||||
virtual u32 GetDeviceCount() const = 0;
|
||||
virtual CControllerGamepadData& GetGamepadData(u32 controller) = 0;
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
#include "Runtime/Input/NewCInputGenerator.hpp"
|
||||
|
||||
#include "Runtime/Input/IController.hpp"
|
||||
#include "Runtime/Input/CFinalInput.hpp"
|
||||
|
||||
#include "Runtime/CArchitectureQueue.hpp"
|
||||
|
||||
namespace metaforce::WIP {
|
||||
CInputGenerator::CInputGenerator(/*COsContext& context, */ float leftDiv, float rightDiv)
|
||||
/*: x0_context(context) */ {
|
||||
x4_controller.reset(IController::Create());
|
||||
xc_leftDiv = leftDiv;
|
||||
x10_rightDiv = rightDiv;
|
||||
}
|
||||
|
||||
void CInputGenerator::Update(float dt, CArchitectureQueue& queue) {
|
||||
#if 0
|
||||
if (!x0_context.Update()) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool firstController = false;
|
||||
if (x4_controller) {
|
||||
x4_controller->Poll();
|
||||
for (u32 i = 0; i < x4_controller->GetDeviceCount(); ++i) {
|
||||
auto cont = x4_controller->GetGamepadData(i);
|
||||
if (!cont.DeviceIsPresent()) {
|
||||
continue;
|
||||
}
|
||||
if (i == 0) {
|
||||
firstController = true;
|
||||
}
|
||||
|
||||
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, CFinalInput(i, dt, cont, xc_leftDiv, x10_rightDiv)));
|
||||
// TODO: Finish
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace metaforce::WIP
|
|
@ -0,0 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/Input/IController.hpp"
|
||||
|
||||
namespace metaforce {
|
||||
struct COsContext {
|
||||
bool GetOsKeyState(int key) { return false; }
|
||||
};
|
||||
|
||||
class CArchitectureQueue;
|
||||
|
||||
namespace WIP {
|
||||
class CInputGenerator {
|
||||
//COsContext& x0_context;
|
||||
std::unique_ptr<IController> x4_controller;
|
||||
bool x8_ = false;
|
||||
bool x9_ = false;
|
||||
bool xa_ = false;
|
||||
bool xb_ = false;
|
||||
float xc_leftDiv;
|
||||
float x10_rightDiv;
|
||||
|
||||
public:
|
||||
CInputGenerator(/*COsContext& context, */float leftDiv, float rightDiv);
|
||||
|
||||
void Update(float dt, CArchitectureQueue& queue);
|
||||
};
|
||||
|
||||
} // namespace WIP
|
||||
} // namespace metaforce
|
|
@ -94,6 +94,7 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoi
|
|||
amuse::IBackendVoiceAllocator& backend)
|
||||
: m_parent(parent)
|
||||
, x0_audioSys(voiceEngine, backend, 0, 0, 0, 0, 0)
|
||||
, x30_newInputGenerator(/*osCtx, */ g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold())
|
||||
, x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold())
|
||||
, x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) {
|
||||
auto* m = static_cast<CMain*>(g_Main);
|
||||
|
@ -135,7 +136,8 @@ void CGameArchitectureSupport::UpdateTicks(float dt) {
|
|||
|
||||
void CGameArchitectureSupport::Update(float dt) {
|
||||
g_GameState->GetWorldTransitionManager()->TouchModels();
|
||||
x30_inputGenerator.Update(dt, x4_archQueue);
|
||||
x30_newInputGenerator.Update(dt, x4_archQueue);
|
||||
// x30_inputGenerator.Update(dt, x4_archQueue);
|
||||
x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount));
|
||||
x58_ioWinManager.PumpMessages(x4_archQueue);
|
||||
}
|
||||
|
@ -635,8 +637,7 @@ void CMain::Init(const FileStoreManager& storeMgr, CVarManager* cvarMgr, boo::IA
|
|||
|
||||
while (args.end() - it >= 4) {
|
||||
const char* layerStr = (*(it + 3)).c_str();
|
||||
if (!(layerStr[0] == '0' && layerStr[1] == 'x') &&
|
||||
(layerStr[0] == '0' || layerStr[0] == '1')) {
|
||||
if (!(layerStr[0] == '0' && layerStr[1] == 'x') && (layerStr[0] == '0' || layerStr[0] == '1')) {
|
||||
for (const auto* cur = layerStr; *cur != '\0'; ++cur)
|
||||
if (*cur == '1')
|
||||
m_warpLayerBits |= u64(1) << (cur - layerStr);
|
||||
|
@ -691,9 +692,7 @@ bool CMain::Proc(float dt) {
|
|||
return x160_24_finished;
|
||||
}
|
||||
|
||||
void CMain::Draw() {
|
||||
x164_archSupport->Draw();
|
||||
}
|
||||
void CMain::Draw() { x164_archSupport->Draw(); }
|
||||
|
||||
void CMain::ShutdownSubsystems() {
|
||||
CDecalManager::Shutdown();
|
||||
|
@ -711,8 +710,8 @@ void CMain::Shutdown() {
|
|||
x128_globalObjects->m_gameResFactory->UnloadPersistentResources();
|
||||
x164_archSupport.reset();
|
||||
ShutdownSubsystems();
|
||||
// CBooModel::Shutdown();
|
||||
// CGraphics::ShutdownBoo();
|
||||
// CBooModel::Shutdown();
|
||||
// CGraphics::ShutdownBoo();
|
||||
ShutdownDiscord();
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "Runtime/Particle/CGenDescription.hpp"
|
||||
#include "Runtime/Graphics/CCubeRenderer.hpp"
|
||||
#include "Runtime/Audio/CAudioSys.hpp"
|
||||
#include "Runtime/Input/NewCInputGenerator.hpp"
|
||||
#include "Runtime/Input/CInputGenerator.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSys.hpp"
|
||||
#include "Runtime/CIOWinManager.hpp"
|
||||
|
@ -115,6 +116,7 @@ class CGameArchitectureSupport {
|
|||
CMain& m_parent;
|
||||
CArchitectureQueue x4_archQueue;
|
||||
CAudioSys x0_audioSys;
|
||||
WIP::CInputGenerator x30_newInputGenerator;
|
||||
CInputGenerator x30_inputGenerator;
|
||||
CGuiSys x44_guiSys;
|
||||
CIOWinManager x58_ioWinManager;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <absl/container/btree_map.h>
|
||||
#include <absl/container/flat_hash_map.h>
|
||||
#include <absl/strings/str_split.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace aurora::input {
|
||||
static logvisor::Module Log("aurora::input");
|
||||
|
@ -343,7 +344,7 @@ MouseButton translate_mouse_button_state(Uint8 state) noexcept {
|
|||
|
||||
} // namespace aurora::input
|
||||
|
||||
void PADSetSpec(u32 spec) {}
|
||||
void PADSetSpec(s32 spec) {}
|
||||
void PADInit() {}
|
||||
|
||||
static const std::array<std::pair<SDL_GameControllerButton, PAD::BUTTON>, 12> mMapping{{
|
||||
|
@ -401,7 +402,6 @@ u32 PADRead(PAD::Status* status) {
|
|||
status[i].x6_triggerL = static_cast<s8>(x);
|
||||
status[i].x7_triggerR = static_cast<s8>(y);
|
||||
|
||||
|
||||
if (controller.m_hasRumble) {
|
||||
rumbleSupport |= PAD::CHAN0_BIT >> i;
|
||||
}
|
||||
|
@ -431,10 +431,9 @@ void PADControlAllMotors(const u32* commands) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
u32 SIProbe(s32 chan) {
|
||||
const auto controller = aurora::input::get_controller_for_player(chan);
|
||||
if (controller == aurora::input::GameController{}){
|
||||
if (controller == aurora::input::GameController{}) {
|
||||
return SI::ERROR_NO_RESPONSE;
|
||||
}
|
||||
|
||||
|
@ -446,4 +445,161 @@ u32 SIProbe(s32 chan) {
|
|||
}
|
||||
|
||||
return SI::GC_CONTROLLER;
|
||||
}
|
||||
|
||||
struct PADCLampRegion {
|
||||
u8 minTrigger;
|
||||
u8 maxTrigger;
|
||||
s8 minStick;
|
||||
s8 maxStick;
|
||||
s8 xyStick;
|
||||
s8 minSubstick;
|
||||
s8 maxSubstick;
|
||||
s8 xySubstick;
|
||||
s8 radStick;
|
||||
s8 radSubstick;
|
||||
};
|
||||
|
||||
static constexpr PADCLampRegion ClampRegion{
|
||||
// Triggers
|
||||
30,
|
||||
180,
|
||||
|
||||
// Left stick
|
||||
15,
|
||||
72,
|
||||
40,
|
||||
|
||||
// Right stick
|
||||
15,
|
||||
59,
|
||||
31,
|
||||
|
||||
// Stick radii
|
||||
56,
|
||||
44,
|
||||
};
|
||||
|
||||
void ClampTrigger(u8* trigger, u8 min, u8 max) {
|
||||
if (*trigger <= min) {
|
||||
*trigger = 0;
|
||||
} else {
|
||||
if (*trigger > max) {
|
||||
*trigger = max;
|
||||
}
|
||||
*trigger -= min;
|
||||
}
|
||||
}
|
||||
|
||||
void ClampCircle(s8* px, s8* py, s8 radius, s8 min) {
|
||||
int x = *px;
|
||||
int y = *py;
|
||||
|
||||
if (-min < x && x < min) {
|
||||
x = 0;
|
||||
} else if (0 < x) {
|
||||
x -= min;
|
||||
} else {
|
||||
x += min;
|
||||
}
|
||||
|
||||
if (-min < y && y < min) {
|
||||
y = 0;
|
||||
} else if (0 < y) {
|
||||
y -= min;
|
||||
} else {
|
||||
y += min;
|
||||
}
|
||||
|
||||
int squared = x * x + y * y;
|
||||
if (radius * radius < squared) {
|
||||
s32 length = static_cast<s32>(std::sqrt(squared));
|
||||
x = (x * radius) / length;
|
||||
y = (y * radius) / length;
|
||||
}
|
||||
|
||||
*px = static_cast<s8>(x);
|
||||
*py = static_cast<s8>(y);
|
||||
}
|
||||
|
||||
void ClampStick(s8* px, s8* py, s8 max, s8 xy, s8 min) {
|
||||
s8 x = *px;
|
||||
s8 y = *py;
|
||||
|
||||
s8 signX = 0;
|
||||
if (0 <= x) {
|
||||
signX = 1;
|
||||
} else {
|
||||
signX = -1;
|
||||
x = -x;
|
||||
}
|
||||
|
||||
s8 signY = 0;
|
||||
if (0 <= y) {
|
||||
signY = 1;
|
||||
} else {
|
||||
signY = -1;
|
||||
y = -y;
|
||||
}
|
||||
|
||||
if (x <= min) {
|
||||
x = 0;
|
||||
} else {
|
||||
x -= min;
|
||||
}
|
||||
if (y <= min) {
|
||||
y = 0;
|
||||
} else {
|
||||
y -= min;
|
||||
}
|
||||
|
||||
if (x == 0 && y == 0) {
|
||||
*px = *py = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (xy * y <= xy * x) {
|
||||
s8 d = xy * x + (max - xy) * y;
|
||||
if (xy * max < d) {
|
||||
x = (xy * max * x / d);
|
||||
y = (xy * max * y / d);
|
||||
}
|
||||
} else {
|
||||
s8 d = xy * y + (max - xy) * x;
|
||||
if (xy * max < d) {
|
||||
x = (xy * max * x / d);
|
||||
y = (xy * max * y / d);
|
||||
}
|
||||
}
|
||||
|
||||
*px = (signX * x);
|
||||
*py = (signY * y);
|
||||
}
|
||||
|
||||
void PADClamp(PAD::Status* status) {
|
||||
for (u32 i = 0; i < 4; ++i) {
|
||||
if (status[i].xa_err != PAD::ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ClampStick(&status[i].x2_stickX, &status[i].x3_stickY, ClampRegion.maxStick, ClampRegion.xyStick,
|
||||
ClampRegion.minStick);
|
||||
ClampStick(&status[i].x4_substickX, &status[i].x5_substickY, ClampRegion.maxSubstick, ClampRegion.xySubstick,
|
||||
ClampRegion.minSubstick);
|
||||
ClampTrigger(&status[i].x6_triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
ClampTrigger(&status[i].x7_triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
}
|
||||
}
|
||||
|
||||
void PADClampCircle(PAD::Status* status) {
|
||||
for (u32 i = 0; i < 4; ++i) {
|
||||
if (status[i].xa_err != PAD::ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ClampCircle(&status[i].x2_stickX, &status[i].x3_stickY, ClampRegion.radStick, ClampRegion.minStick);
|
||||
ClampCircle(&status[i].x4_substickX, &status[i].x5_substickY, ClampRegion.radSubstick, ClampRegion.minSubstick);
|
||||
ClampTrigger(&status[i].x6_triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
ClampTrigger(&status[i].x7_triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue