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Start wiring up wgpu+winit
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@@ -144,14 +144,12 @@ private:
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static rstl::reserved_vector<CSoundPOINode, 20> g_SoundPOINodes;
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static rstl::reserved_vector<CInt32POINode, 16> g_TransientInt32POINodes;
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int m_drawInstCount;
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public:
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CAnimData(CAssetId, const CCharacterInfo& character, int defaultAnim, int charIdx, bool loop,
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TLockedToken<CCharLayoutInfo> layout, TToken<CSkinnedModel> model,
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const std::optional<TToken<CMorphableSkinnedModel>>& iceModel, const std::weak_ptr<CAnimSysContext>& ctx,
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std::shared_ptr<CAnimationManager> animMgr, std::shared_ptr<CTransitionManager> transMgr,
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TLockedToken<CCharacterFactory> charFactory, int drawInstCount);
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TLockedToken<CCharacterFactory> charFactory);
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void SetParticleEffectState(std::string_view effectName, bool active, CStateManager& mgr);
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void InitializeEffects(CStateManager& mgr, TAreaId aId, const zeus::CVector3f& scale);
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