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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 04:46:09 +00:00

Start wiring up wgpu+winit

This commit is contained in:
2022-01-31 19:06:54 -05:00
parent 5491fd75cf
commit e48435f11e
209 changed files with 24234 additions and 8085 deletions

View File

@@ -6,45 +6,61 @@
namespace metaforce {
CSkinRules::CSkinRules(CInputStream& in) {
u32 bankCount = in.readUint32Big();
x0_skinBanks.reserve(bankCount);
for (u32 i = 0; i < bankCount; ++i)
x0_skinBanks.emplace_back(in);
u32 virtualBoneCount = in.readUint32Big();
m_virtualBones.reserve(virtualBoneCount);
for (u32 i = 0; i < virtualBoneCount; ++i)
m_virtualBones.emplace_back(in);
u32 poolSz = in.readUint32Big();
m_poolToSkinIdx.reserve(poolSz);
for (u32 i = 0; i < poolSz; ++i)
m_poolToSkinIdx.push_back(in.readUint32Big());
}
void CSkinRules::TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
const CPoseAsTransforms& pose, const CModel& model) const {
OPTICK_EVENT();
vnOut.resize(m_poolToSkinIdx.size());
for (size_t i = 0; i < m_poolToSkinIdx.size(); ++i) {
const CVirtualBone& vb = m_virtualBones[m_poolToSkinIdx[i]];
zeus::CVector3f origVertex = model.GetPoolVertex(i);
zeus::CVector3f vertex;
zeus::CVector3f origNormal = model.GetPoolNormal(i);
zeus::CVector3f normal;
for (const SSkinWeighting& w : vb.GetWeights()) {
const zeus::CTransform& xf = pose.GetRestToAccumTransform(w.m_id);
vertex += (xf * origVertex) * w.m_weight;
normal += (xf.basis.inverted().transposed() * origNormal) * w.m_weight;
}
vnOut[i] = std::make_pair(vertex, normal.normalized());
static u32 ReadCount(CInputStream& in) {
u32 result = in.readUint32Big();
if (result == UINT32_MAX) {
return in.readUint32Big();
}
in.seek(s64(result) * 3);
return result;
}
CSkinRules::CSkinRules(CInputStream& in) {
u32 weightCount = in.readUint32Big();
x0_bones.reserve(weightCount);
for (int i = 0; i < weightCount; ++i) {
x0_bones.emplace_back(in);
}
x10_vertexCount = ReadCount(in);
x14_normalCount = ReadCount(in);
}
// void CSkinRules::TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
// const CPoseAsTransforms& pose, const CModel& model) const {
// OPTICK_EVENT();
// vnOut.resize(m_poolToSkinIdx.size());
// for (size_t i = 0; i < m_poolToSkinIdx.size(); ++i) {
// const CVirtualBone& vb = m_virtualBones[m_poolToSkinIdx[i]];
// zeus::CVector3f origVertex = model.GetPoolVertex(i);
// zeus::CVector3f vertex;
// zeus::CVector3f origNormal = model.GetPoolNormal(i);
// zeus::CVector3f normal;
// for (const SSkinWeighting& w : vb.GetWeights()) {
// const zeus::CTransform& xf = pose.GetRestToAccumTransform(w.m_id);
// vertex += (xf * origVertex) * w.m_weight;
// normal += (xf.basis.inverted().transposed() * origNormal) * w.m_weight;
// }
// vnOut[i] = std::make_pair(vertex, normal.normalized());
// }
// }
CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params,
CObjectReference* selfRef) {
return TToken<CSkinRules>::GetIObjObjectFor(std::make_unique<CSkinRules>(in));
}
auto StreamInSkinWeighting(CInputStream& in) {
rstl::reserved_vector<SSkinWeighting, 3> weights;
u32 weightCount = in.readUint32Big();
for (int i = 0; i < std::min(3u, weightCount); ++i) {
weights.emplace_back(in);
}
for (int i = 3; i < weightCount; ++i) {
SSkinWeighting{in};
}
return weights;
}
CVirtualBone::CVirtualBone(CInputStream& in)
: x0_weights(StreamInSkinWeighting(in)), x1c_vertexCount(in.readUint32Big()) {}
} // namespace metaforce