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Start wiring up wgpu+winit
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@@ -27,7 +27,7 @@ class CMetroidModelInstance {
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std::vector<CBooSurface> m_surfaces;
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std::unique_ptr<CBooModel> m_instance;
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hecl::HMDLMeta m_hmdlMeta;
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std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
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// std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
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public:
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CMetroidModelInstance() = default;
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@@ -39,7 +39,7 @@ public:
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m_surfaces.clear();
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m_instance.reset();
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m_hmdlMeta = {};
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m_shaders.clear();
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// m_shaders.clear();
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}
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};
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