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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 14:06:09 +00:00

Start wiring up wgpu+winit

This commit is contained in:
2022-01-31 19:06:54 -05:00
parent 5491fd75cf
commit e48435f11e
209 changed files with 24234 additions and 8085 deletions

View File

@@ -9,11 +9,10 @@
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
@@ -80,42 +79,42 @@ struct CBooSurface {
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
struct GeometryUniformLayout {
mutable std::vector<boo::ObjToken<boo::IGraphicsBufferD>> m_sharedBuffer;
size_t m_geomBufferSize = 0;
size_t m_skinBankCount = 0;
size_t m_weightVecCount = 0;
std::vector<size_t> m_skinOffs;
std::vector<size_t> m_skinSizes;
std::vector<size_t> m_uvOffs;
std::vector<size_t> m_uvSizes;
GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
const CBooModel* parent) const;
void ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size);
boo::ObjToken<boo::IGraphicsBufferD> GetSharedBuffer(int idx) const;
};
//struct GeometryUniformLayout {
// mutable std::vector<boo::ObjToken<boo::IGraphicsBufferD>> m_sharedBuffer;
// size_t m_geomBufferSize = 0;
// size_t m_skinBankCount = 0;
// size_t m_weightVecCount = 0;
//
// std::vector<size_t> m_skinOffs;
// std::vector<size_t> m_skinSizes;
//
// std::vector<size_t> m_uvOffs;
// std::vector<size_t> m_uvSizes;
//
// GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
// void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
// const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
// const CBooModel* parent) const;
//
// void ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size);
// boo::ObjToken<boo::IGraphicsBufferD> GetSharedBuffer(int idx) const;
//};
struct SShader {
std::unordered_map<CAssetId, TCachedToken<CTexture>> x0_textures;
std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
// std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
MaterialSet m_matSet;
std::optional<GeometryUniformLayout> m_geomLayout;
// std::optional<GeometryUniformLayout> m_geomLayout;
int m_matSetIdx;
explicit SShader(int idx) : m_matSetIdx(idx) {
x0_textures.clear();
m_shaders.clear();
// m_shaders.clear();
}
void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
// void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
void UnlockTextures();
CModelShaders::ShaderPipelines BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
void BuildShaders(const hecl::HMDLMeta& meta, std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders);
void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
// CModelShaders::ShaderPipelines BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
// void BuildShaders(const hecl::HMDLMeta& meta, std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders);
// void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
};
class CBooModel {
@@ -137,9 +136,9 @@ private:
CModel* m_model;
std::vector<CBooSurface>* x0_surfaces;
const MaterialSet* x4_matSet;
const GeometryUniformLayout* m_geomLayout;
// const GeometryUniformLayout* m_geomLayout;
int m_matSetIdx = -1;
const std::unordered_map<int, CModelShaders::ShaderPipelines>* m_pipelines;
// const std::unordered_map<int, CModelShaders::ShaderPipelines>* m_pipelines;
std::unordered_map<CAssetId, TCachedToken<CTexture>> x1c_textures;
zeus::CAABox x20_aabb;
CBooSurface* x38_firstUnsortedSurface = nullptr;
@@ -158,26 +157,26 @@ private:
CModelShaders::LightingUniform m_lightingData;
/* metaforce addition: boo! */
size_t m_uniformDataSize = 0;
struct ModelInstance {
boo::ObjToken<boo::IGraphicsBufferD> m_geomUniformBuffer;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
boo::ObjToken<boo::IGraphicsBufferD> m_dynamicVbo;
// size_t m_uniformDataSize = 0;
// struct ModelInstance {
// boo::ObjToken<boo::IGraphicsBufferD> m_geomUniformBuffer;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
// std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
// boo::ObjToken<boo::IGraphicsBufferD> m_dynamicVbo;
//
// boo::ObjToken<boo::IGraphicsBuffer> GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
// };
// std::vector<ModelInstance> m_instances;
// ModelInstance m_ballShadowInstance;
boo::ObjToken<boo::IGraphicsBuffer> GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
};
std::vector<ModelInstance> m_instances;
ModelInstance m_ballShadowInstance;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticIbo;
//
// boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
// boo::ObjToken<boo::ITexture> m_lastDrawnOneTexture;
// boo::ObjToken<boo::ITextureCubeR> m_lastDrawnReflectionCube;
boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
boo::ObjToken<boo::IGraphicsBufferS> m_staticIbo;
boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
boo::ObjToken<boo::ITexture> m_lastDrawnOneTexture;
boo::ObjToken<boo::ITextureCubeR> m_lastDrawnReflectionCube;
ModelInstance* PushNewModelInstance(int sharedLayoutBuf = -1, boo::IGraphicsDataFactory::Context* ctx = nullptr);
// ModelInstance* PushNewModelInstance(int sharedLayoutBuf = -1, boo::IGraphicsDataFactory::Context* ctx = nullptr);
void DrawAlphaSurfaces(const CModelFlags& flags) const;
void DrawNormalSurfaces(const CModelFlags& flags) const;
void DrawSurfaces(const CModelFlags& flags) const;
@@ -197,8 +196,9 @@ private:
public:
~CBooModel();
CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
const boo::ObjToken<boo::IGraphicsBufferS>& vbo, const boo::ObjToken<boo::IGraphicsBufferS>& ibo,
const zeus::CAABox& aabb, u8 renderMask, int numInsts);
// TODO
// boo::ObjToken<boo::IGraphicsBufferS> vbo, boo::ObjToken<boo::IGraphicsBufferS> ibo,
const zeus::CAABox& aabb, u8 renderMask);
static void MakeTexturesFromMats(const MaterialSet& matSet,
std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut, IObjectStore& store);
@@ -209,15 +209,13 @@ public:
void SetAmbientColor(const zeus::CColor& color) { m_lightingData.ambient = color; }
void DisableAllLights();
void RemapMaterialData(SShader& shader);
void RemapMaterialData(SShader& shader, const std::unordered_map<int, CModelShaders::ShaderPipelines>& pipelines);
bool TryLockTextures();
void UnlockTextures();
void SyncLoadTextures();
void Touch(int shaderIdx);
void VerifyCurrentShader(int shaderIdx);
boo::ObjToken<boo::IGraphicsBufferD> UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
const CPoseAsTransforms* pose, int sharedLayoutBuf = -1,
boo::IGraphicsDataFactory::Context* ctx = nullptr);
// boo::ObjToken<boo::IGraphicsBufferD> UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
// const CPoseAsTransforms* pose, int sharedLayoutBuf = -1);
void DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
@@ -241,16 +239,16 @@ public:
static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
float& alphaOut);
static inline boo::ObjToken<boo::ITexture> g_shadowMap;
static inline std::shared_ptr<aurora::TextureHandle> g_shadowMap;
static inline zeus::CTransform g_shadowTexXf;
static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
static void EnableShadowMaps(const std::shared_ptr<aurora::TextureHandle>& map, const zeus::CTransform& texXf);
static void DisableShadowMaps();
static inline boo::ObjToken<boo::ITexture> g_disintegrateTexture;
static void SetDisintegrateTexture(const boo::ObjToken<boo::ITexture>& map) { g_disintegrateTexture = map; }
static inline std::shared_ptr<aurora::TextureHandle> g_disintegrateTexture;
static void SetDisintegrateTexture(const std::shared_ptr<aurora::TextureHandle>& map) { g_disintegrateTexture = map; }
static inline boo::ObjToken<boo::ITextureCubeR> g_reflectionCube;
static void SetReflectionCube(const boo::ObjToken<boo::ITextureCubeR>& map) { g_reflectionCube = map; }
static inline std::shared_ptr<aurora::TextureHandle> g_reflectionCube;
static void SetReflectionCube(const std::shared_ptr<aurora::TextureHandle>& map) { g_reflectionCube = map; }
static void SetDummyTextures(bool b) { g_DummyTextures = b; }
static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; }
@@ -276,10 +274,10 @@ class CModel {
int x38_lastFrame;
/* metaforce addition: boo! */
boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
hecl::HMDLMeta m_hmdlMeta;
std::unique_ptr<uint8_t[]> m_dynamicVertexData;
boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
// boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
public:
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
@@ -294,7 +292,7 @@ public:
const zeus::CAABox& GetAABB() const { return m_aabb; }
CBooModel& GetInstance() { return *x28_modelInst; }
const CBooModel& GetInstance() const { return *x28_modelInst; }
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, int subInsts, bool lockParent = true);
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, bool lockParent = true);
void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
u32 GetNumMaterialSets() const { return x18_matSets.size(); }
@@ -302,9 +300,9 @@ public:
zeus::CVector3f GetPoolVertex(size_t idx) const;
size_t GetPoolNormalOffset(size_t idx) const;
zeus::CVector3f GetPoolNormal(size_t idx) const;
void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
void RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const;
// void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
// const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
// void RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const;
void _WarmupShaders();
static void WarmupShaders(const SObjectTag& cmdlTag);