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Start wiring up wgpu+winit
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@@ -24,7 +24,7 @@ class CRainSplashGenerator {
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u8 x15_length = 1;
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bool x16_active = true; // used to be one-bit bitfield
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CLineRenderer m_renderer;
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explicit SSplashLine(boo::IGraphicsDataFactory::Context& ctx);
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explicit SSplashLine();
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void Update(float dt, CStateManager& mgr);
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void Draw(float alpha, float dt, const zeus::CVector3f& pos);
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void SetActive() { x16_active = true; }
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@@ -33,7 +33,7 @@ class CRainSplashGenerator {
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rstl::reserved_vector<SSplashLine, 4> x0_lines;
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zeus::CVector3f x64_pos;
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float x70_ = 0.f;
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explicit SRainSplash(boo::IGraphicsDataFactory::Context& ctx);
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explicit SRainSplash();
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SRainSplash(const SRainSplash&) = delete;
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SRainSplash& operator=(const SRainSplash&) = delete;
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SRainSplash(SRainSplash&&) = default;
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