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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-15 03:26:08 +00:00

Start wiring up wgpu+winit

This commit is contained in:
2022-01-31 19:06:54 -05:00
parent 5491fd75cf
commit e48435f11e
209 changed files with 24234 additions and 8085 deletions

View File

@@ -5,15 +5,19 @@
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include <hecl/Pipeline.hpp>
//#include <hecl/Pipeline.hpp>
namespace metaforce {
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
void CEnergyBarShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CEnergyBarShader{}); }
void CEnergyBarShader::Initialize() {
// s_Pipeline = hecl::conv->convert(Shader_CEnergyBarShader{});
}
void CEnergyBarShader::Shutdown() { s_Pipeline.reset(); }
void CEnergyBarShader::Shutdown() {
// s_Pipeline.reset();
}
void CEnergyBarShader::updateModelMatrix() {
m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
@@ -31,60 +35,60 @@ void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex
if (totalVerts > m_maxVerts) {
m_maxVerts = totalVerts;
m_tex = tex;
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs;
constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
const std::array<boo::ObjToken<boo::ITexture>, 1> texs{m_tex->GetBooTexture()};
for (size_t i = 0; i < m_uniBuf.size(); ++i) {
m_uniBuf[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
bufs[0] = m_uniBuf[i].get();
m_dataBind[i] =
ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), stages.data(),
nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
}
return true;
} BooTrace);
// CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
// m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
//
// std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs;
// constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
// const std::array<boo::ObjToken<boo::ITexture>, 1> texs{m_tex->GetBooTexture()};
//
// for (size_t i = 0; i < m_uniBuf.size(); ++i) {
// m_uniBuf[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
// bufs[0] = m_uniBuf[i].get();
// m_dataBind[i] =
// ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), stages.data(),
// nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
// }
//
// return true;
// } BooTrace);
}
size_t vertIter = 0;
Vertex* verts = reinterpret_cast<Vertex*>(m_vbo->map(sizeof(Vertex) * totalVerts));
if (verts0.size()) {
memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
vertIter += verts0.size();
}
if (verts1.size()) {
memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
vertIter += verts1.size();
}
if (verts2.size()) {
memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
}
m_vbo->unmap();
// Vertex* verts = reinterpret_cast<Vertex*>(m_vbo->map(sizeof(Vertex) * totalVerts));
// if (verts0.size()) {
// memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
// vertIter += verts0.size();
// }
// if (verts1.size()) {
// memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
// vertIter += verts1.size();
// }
// if (verts2.size()) {
// memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
// }
// m_vbo->unmap();
vertIter = 0;
if (verts0.size()) {
m_uniform.m_color = color0;
m_uniBuf[0]->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind[0]);
CGraphics::DrawArray(0, verts0.size());
// m_uniBuf[0]->load(&m_uniform, sizeof(Uniform));
// CGraphics::SetShaderDataBinding(m_dataBind[0]);
// CGraphics::DrawArray(0, verts0.size());
vertIter += verts0.size();
}
if (verts1.size()) {
m_uniform.m_color = color1;
m_uniBuf[1]->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind[1]);
CGraphics::DrawArray(vertIter, verts1.size());
// m_uniBuf[1]->load(&m_uniform, sizeof(Uniform));
// CGraphics::SetShaderDataBinding(m_dataBind[1]);
// CGraphics::DrawArray(vertIter, verts1.size());
vertIter += verts1.size();
}
if (verts2.size()) {
m_uniform.m_color = color2;
m_uniBuf[2]->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind[2]);
CGraphics::DrawArray(vertIter, verts2.size());
// m_uniBuf[2]->load(&m_uniform, sizeof(Uniform));
// CGraphics::SetShaderDataBinding(m_dataBind[2]);
// CGraphics::DrawArray(vertIter, verts2.size());
}
}