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https://github.com/AxioDL/metaforce.git
synced 2025-12-15 22:57:02 +00:00
Start wiring up wgpu+winit
This commit is contained in:
@@ -4,113 +4,113 @@
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include <hecl/Pipeline.hpp>
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//#include <hecl/Pipeline.hpp>
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namespace metaforce {
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void CLineRendererShaders::Initialize() {
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CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
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m_texAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaAWrite{})};
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m_texAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveAWrite{})};
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m_noTexAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaAWrite{})};
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m_noTexAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveAWrite{})};
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m_texAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZAWrite{})};
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m_texAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZAWrite{})};
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m_noTexAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZAWrite{})};
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m_noTexAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZAWrite{})};
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m_noTexAlphaZGEqual = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{}),
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hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqualAWrite{})};
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return true;
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} BooTrace);
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// CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
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// m_texAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaAWrite{})};
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// m_texAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveAWrite{})};
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// m_noTexAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaAWrite{})};
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// m_noTexAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveAWrite{})};
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// m_texAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZAWrite{})};
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// m_texAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZAWrite{})};
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// m_noTexAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZAWrite{})};
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// m_noTexAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZAWrite{})};
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// m_noTexAlphaZGEqual = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{}),
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// hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqualAWrite{})};
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// return true;
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// } BooTrace);
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}
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void CLineRendererShaders::Shutdown() {
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for (auto& s : m_texAlpha)
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s.reset();
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for (auto& s : m_texAdditive)
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s.reset();
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for (auto& s : m_noTexAlpha)
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s.reset();
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for (auto& s : m_noTexAdditive)
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s.reset();
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for (auto& s : m_texAlphaZ)
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s.reset();
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for (auto& s : m_texAdditiveZ)
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s.reset();
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for (auto& s : m_noTexAlphaZ)
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s.reset();
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for (auto& s : m_noTexAdditiveZ)
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s.reset();
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for (auto& s : m_noTexAlphaZGEqual)
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s.reset();
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// for (auto& s : m_texAlpha)
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// s.reset();
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// for (auto& s : m_texAdditive)
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// s.reset();
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// for (auto& s : m_noTexAlpha)
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// s.reset();
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// for (auto& s : m_noTexAdditive)
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// s.reset();
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// for (auto& s : m_texAlphaZ)
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// s.reset();
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// for (auto& s : m_texAdditiveZ)
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// s.reset();
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// for (auto& s : m_noTexAlphaZ)
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// s.reset();
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// for (auto& s : m_noTexAdditiveZ)
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// s.reset();
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// for (auto& s : m_noTexAlphaZGEqual)
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// s.reset();
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}
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void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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const boo::ObjToken<boo::ITexture>& texture, bool additive,
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void CLineRendererShaders::BuildShaderDataBinding(CLineRenderer& renderer,
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const std::shared_ptr<aurora::TextureHandle>& texture, bool additive,
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bool zTest, bool zGEqual) {
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
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if (zGEqual) {
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pipeline = &m_noTexAlphaZGEqual;
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} else if (zTest) {
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if (texture) {
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if (additive)
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pipeline = &m_texAdditiveZ;
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else
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pipeline = &m_texAlphaZ;
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} else {
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if (additive)
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pipeline = &m_noTexAdditiveZ;
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else
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pipeline = &m_noTexAlphaZ;
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}
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} else {
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if (texture) {
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if (additive)
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pipeline = &m_texAdditive;
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else
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pipeline = &m_texAlpha;
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} else {
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if (additive)
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pipeline = &m_noTexAdditive;
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else
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pipeline = &m_noTexAlpha;
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}
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}
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size_t texCount = 0;
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std::array<boo::ObjToken<boo::ITexture>, 1> textures;
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std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp>
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vbufInfo;
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std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp>
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ubufInfo = renderer.m_uniformBuf.getBufferInfo();
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if (texture) {
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vbufInfo = renderer.m_vertBufTex.getBufferInfo();
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textures[0] = texture;
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texCount = 1;
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} else {
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vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
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}
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{ubufInfo.first.get()};
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constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Fragment};
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const std::array<size_t, 1> ubufOffs{size_t(ubufInfo.second)};
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const std::array<size_t, 1> ubufSizes{sizeof(CLineRenderer::SDrawUniform)};
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for (size_t i = 0; i < renderer.m_shaderBind.size(); ++i) {
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renderer.m_shaderBind[i] = ctx.newShaderDataBinding(
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(*pipeline)[i], vbufInfo.first.get(), nullptr, nullptr, uniforms.size(), uniforms.data(), stages.data(),
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ubufOffs.data(), ubufSizes.data(), texCount, textures.data(), nullptr, nullptr, vbufInfo.second);
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}
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// std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
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//
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// if (zGEqual) {
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// pipeline = &m_noTexAlphaZGEqual;
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// } else if (zTest) {
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// if (texture) {
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// if (additive)
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// pipeline = &m_texAdditiveZ;
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// else
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// pipeline = &m_texAlphaZ;
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// } else {
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// if (additive)
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// pipeline = &m_noTexAdditiveZ;
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// else
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// pipeline = &m_noTexAlphaZ;
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// }
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// } else {
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// if (texture) {
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// if (additive)
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// pipeline = &m_texAdditive;
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// else
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// pipeline = &m_texAlpha;
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// } else {
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// if (additive)
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// pipeline = &m_noTexAdditive;
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// else
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// pipeline = &m_noTexAlpha;
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// }
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// }
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//
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// size_t texCount = 0;
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// std::array<boo::ObjToken<boo::ITexture>, 1> textures;
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//
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// std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp>
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// vbufInfo;
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// std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp>
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// ubufInfo = renderer.m_uniformBuf.getBufferInfo();
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// if (texture) {
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// vbufInfo = renderer.m_vertBufTex.getBufferInfo();
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// textures[0] = texture;
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// texCount = 1;
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// } else {
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// vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
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// }
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//
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// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{ubufInfo.first.get()};
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// constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Fragment};
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// const std::array<size_t, 1> ubufOffs{size_t(ubufInfo.second)};
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// const std::array<size_t, 1> ubufSizes{sizeof(CLineRenderer::SDrawUniform)};
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//
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// for (size_t i = 0; i < renderer.m_shaderBind.size(); ++i) {
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// renderer.m_shaderBind[i] = ctx.newShaderDataBinding(
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// (*pipeline)[i], vbufInfo.first.get(), nullptr, nullptr, uniforms.size(), uniforms.data(), stages.data(),
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// ubufOffs.data(), ubufSizes.data(), texCount, textures.data(), nullptr, nullptr, vbufInfo.second);
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// }
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}
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} // namespace metaforce
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