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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-15 03:26:08 +00:00

Start wiring up wgpu+winit

This commit is contained in:
2022-01-31 19:06:54 -05:00
parent 5491fd75cf
commit e48435f11e
209 changed files with 24234 additions and 8085 deletions

View File

@@ -2,31 +2,31 @@
#include <array>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include "Runtime/Graphics/CGraphics.hpp"
namespace metaforce {
class CLineRenderer;
class CLineRendererShaders {
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlpha;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditive;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlpha;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditive;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlphaZ;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZ;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZ;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZ;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZGEqual;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlpha;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditive;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlpha;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditive;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlphaZ;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZ;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZ;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZ;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZGEqual;
public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest,
static void BuildShaderDataBinding(CLineRenderer& renderer,
const std::shared_ptr<aurora::TextureHandle>& texture, bool additive, bool zTest,
bool zGEqual);
};