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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 00:46:10 +00:00

Start wiring up wgpu+winit

This commit is contained in:
2022-01-31 19:06:54 -05:00
parent 5491fd75cf
commit e48435f11e
209 changed files with 24234 additions and 8085 deletions

View File

@@ -4,11 +4,11 @@
#include "Runtime/Graphics/CLight.hpp"
#include <hecl/Backend.hpp>
#include <hecl/Pipeline.hpp>
//#include <hecl/Pipeline.hpp>
namespace metaforce {
std::unordered_map<uint64_t, CModelShaders::ShaderPipelines> CModelShaders::g_ShaderPipelines;
//std::unordered_map<uint64_t, CModelShaders::ShaderPipelines> CModelShaders::g_ShaderPipelines;
void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& lts) {
ambient = zeus::skClear;
@@ -80,154 +80,156 @@ constexpr std::array<hecl::Backend::TextureInfo, 2> DisintegrateTextures{{
{TexCoordSource::Position, 1, false}, // Ashy tex
}};
static std::array<hecl::Backend::ExtensionSlot, size_t(EExtendedShader::MAX)> g_ExtensionSlots{{
/* Default solid shading */
{},
/* Normal lit shading */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
/* Thermal model shading */
{1, ThermalTextures.data(), hecl::Backend::BlendFactor::One, hecl::Backend::BlendFactor::One,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, false, true},
/* Thermal model shading without Z-test or Z-write */
{1, ThermalTextures.data(), hecl::Backend::BlendFactor::One, hecl::Backend::BlendFactor::One,
hecl::Backend::ZTest::None, hecl::Backend::CullMode::Backface, true, false, false, true},
/* Thermal static shading */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, false, false, false, true, false, false, true},
/* Thermal static shading without Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, true, false, false, true, false, false, false},
/* Forced alpha shading */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
/* Forced additive shading */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Backface, false, false, true},
/* Solid color */
{0, nullptr, hecl::Backend::BlendFactor::One, hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Backface, false, false, false},
/* Solid color additive */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Backface, true, false, true},
/* Alpha-only Solid color frontface cull, LEqual */
{0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Frontface, false, true, false},
/* Alpha-only Solid color frontface cull, Always, No Z-write */
{0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::None,
hecl::Backend::CullMode::Frontface, true, true, false},
/* Alpha-only Solid color backface cull, LEqual */
{0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Backface, false, true, false},
/* Alpha-only Solid color backface cull, Greater, No Z-write */
{0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Greater,
hecl::Backend::CullMode::Backface, true, true, false},
/* MorphBall shadow shading */
{3, BallFadeTextures.data(), hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::Equal, hecl::Backend::CullMode::Backface, false, false, true, false, true},
/* World shadow shading (modified lighting) */
{1, WorldShadowTextures.data(), hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
/* Forced alpha shading without culling */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::None, false, false, true},
/* Forced additive shading without culling */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::None, false, false, true},
/* Forced alpha shading without Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Original, true, false, true},
/* Forced additive shading without Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::Original, true, false, true},
/* Forced alpha shading without culling or Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::None, true, false, true},
/* Forced additive shading without culling or Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
hecl::Backend::CullMode::None, true, false, true},
/* Depth GEqual no Z-write */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::GEqual, hecl::Backend::CullMode::Backface, true, false, true},
/* Disintegration */
{2, DisintegrateTextures.data(), hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
hecl::Backend::ZTest::LEqual, hecl::Backend::CullMode::Original, false, false, true, false, false, true},
/* Forced additive shading without culling or Z-write and greater depth test */
{0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Greater,
hecl::Backend::CullMode::None, true, false, true},
/* Thermal cold shading */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Original, false, false, true, false, false, false, true},
/* Normal lit shading with alpha */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface},
/* Normal lit shading with alpha without Z-write or depth test */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::None,
hecl::Backend::CullMode::Backface, true},
/* Normal lit shading with cube reflection */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
/* Normal lit shading with cube reflection and world shadow */
{1, WorldShadowTextures.data(), hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
}};
//static std::array<hecl::Backend::ExtensionSlot, size_t(EExtendedShader::MAX)> g_ExtensionSlots{{
// /* Default solid shading */
// {},
// /* Normal lit shading */
// {0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
// /* Thermal model shading */
// {1, ThermalTextures.data(), hecl::Backend::BlendFactor::One, hecl::Backend::BlendFactor::One,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, false, true},
// /* Thermal model shading without Z-test or Z-write */
// {1, ThermalTextures.data(), hecl::Backend::BlendFactor::One, hecl::Backend::BlendFactor::One,
// hecl::Backend::ZTest::None, hecl::Backend::CullMode::Backface, true, false, false, true},
// /* Thermal static shading */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
// hecl::Backend::CullMode::Backface, false, false, false, true, false, false, true},
// /* Thermal static shading without Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
// hecl::Backend::CullMode::Backface, true, false, false, true, false, false, false},
// /* Forced alpha shading */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
// /* Forced additive shading */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
// hecl::Backend::CullMode::Backface, false, false, true},
// /* Solid color */
// {0, nullptr, hecl::Backend::BlendFactor::One, hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
// hecl::Backend::CullMode::Backface, false, false, false},
// /* Solid color additive */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
// hecl::Backend::CullMode::Backface, true, false, true},
// /* Alpha-only Solid color frontface cull, LEqual */
// {0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
// hecl::Backend::CullMode::Frontface, false, true, false},
// /* Alpha-only Solid color frontface cull, Always, No Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::None,
// hecl::Backend::CullMode::Frontface, true, true, false},
// /* Alpha-only Solid color backface cull, LEqual */
// {0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
// hecl::Backend::CullMode::Backface, false, true, false},
// /* Alpha-only Solid color backface cull, Greater, No Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::Zero, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Greater,
// hecl::Backend::CullMode::Backface, true, true, false},
// /* MorphBall shadow shading */
// {3, BallFadeTextures.data(), hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::Equal, hecl::Backend::CullMode::Backface, false, false, true, false, true},
// /* World shadow shading (modified lighting) */
// {1, WorldShadowTextures.data(), hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
// /* Forced alpha shading without culling */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::None, false, false, true},
// /* Forced additive shading without culling */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
// hecl::Backend::CullMode::None, false, false, true},
// /* Forced alpha shading without Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Original, true, false, true},
// /* Forced additive shading without Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
// hecl::Backend::CullMode::Original, true, false, true},
// /* Forced alpha shading without culling or Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::None, true, false, true},
// /* Forced additive shading without culling or Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
// hecl::Backend::CullMode::None, true, false, true},
// /* Depth GEqual no Z-write */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::GEqual, hecl::Backend::CullMode::Backface, true, false, true},
// /* Disintegration */
// {2, DisintegrateTextures.data(), hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::InvSrcAlpha,
// hecl::Backend::ZTest::LEqual, hecl::Backend::CullMode::Original, false, false, true, false, false, true},
// /* Forced additive shading without culling or Z-write and greater depth test */
// {0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Greater,
// hecl::Backend::CullMode::None, true, false, true},
// /* Thermal cold shading */
// {0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Original, false, false, true, false, false, false, true},
// /* Normal lit shading with alpha */
// {0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface},
// /* Normal lit shading with alpha without Z-write or depth test */
// {0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::None,
// hecl::Backend::CullMode::Backface, true},
// /* Normal lit shading with cube reflection */
// {0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
// /* Normal lit shading with cube reflection and world shadow */
// {1, WorldShadowTextures.data(), hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
// hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
//}};
constexpr std::array<const char*, size_t(EExtendedShader::MAX)> ShaderMacros{
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_THERMAL_MODEL",
"URDE_THERMAL_MODEL",
"URDE_THERMAL_STATIC",
"URDE_THERMAL_STATIC",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_SOLID",
"URDE_SOLID",
"URDE_SOLID",
"URDE_SOLID",
"URDE_SOLID",
"URDE_SOLID",
"URDE_MB_SHADOW",
"URDE_LIGHTING_SHADOW",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_DISINTEGRATE",
"URDE_LIGHTING",
"URDE_THERMAL_COLD",
"URDE_LIGHTING",
"URDE_LIGHTING",
"URDE_LIGHTING_CUBE_REFLECTION",
"URDE_LIGHTING_CUBE_REFLECTION_SHADOW",
};
//constexpr std::array<const char*, size_t(EExtendedShader::MAX)> ShaderMacros{
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_THERMAL_MODEL",
// "URDE_THERMAL_MODEL",
// "URDE_THERMAL_STATIC",
// "URDE_THERMAL_STATIC",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_SOLID",
// "URDE_SOLID",
// "URDE_SOLID",
// "URDE_SOLID",
// "URDE_SOLID",
// "URDE_SOLID",
// "URDE_MB_SHADOW",
// "URDE_LIGHTING_SHADOW",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_DISINTEGRATE",
// "URDE_LIGHTING",
// "URDE_THERMAL_COLD",
// "URDE_LIGHTING",
// "URDE_LIGHTING",
// "URDE_LIGHTING_CUBE_REFLECTION",
// "URDE_LIGHTING_CUBE_REFLECTION_SHADOW",
//};
void CModelShaders::Initialize() {
for (size_t i = 0; i < g_ExtensionSlots.size(); i++) {
g_ExtensionSlots[i].shaderMacro = ShaderMacros[i];
}
// for (size_t i = 0; i < g_ExtensionSlots.size(); i++) {
// g_ExtensionSlots[i].shaderMacro = ShaderMacros[i];
// }
}
void CModelShaders::Shutdown() { g_ShaderPipelines.clear(); }
CModelShaders::ShaderPipelines CModelShaders::BuildExtendedShader(const hecl::Backend::ShaderTag& tag,
const Material& material) {
auto search = g_ShaderPipelines.find(tag.val64());
if (search != g_ShaderPipelines.cend())
return search->second;
ShaderPipelines& newPipelines = g_ShaderPipelines[tag.val64()];
newPipelines = std::make_shared<ShaderPipelinesData>();
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
size_t idx = 0;
for (const auto& ext : g_ExtensionSlots)
(*newPipelines)[idx++] = hecl::conv->convert(ctx, Shader_CModelShaders(SModelShadersInfo(material, tag, ext)));
return true;
} BooTrace);
return newPipelines;
void CModelShaders::Shutdown() {
// g_ShaderPipelines.clear();
}
//CModelShaders::ShaderPipelines CModelShaders::BuildExtendedShader(const hecl::Backend::ShaderTag& tag,
// const Material& material) {
// auto search = g_ShaderPipelines.find(tag.val64());
// if (search != g_ShaderPipelines.cend())
// return search->second;
//
// ShaderPipelines& newPipelines = g_ShaderPipelines[tag.val64()];
// newPipelines = std::make_shared<ShaderPipelinesData>();
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// size_t idx = 0;
// for (const auto& ext : g_ExtensionSlots)
// (*newPipelines)[idx++] = hecl::conv->convert(ctx, Shader_CModelShaders(SModelShadersInfo(material, tag, ext)));
// return true;
// } BooTrace);
// return newPipelines;
//}
} // namespace metaforce