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Start wiring up wgpu+winit
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@@ -3,7 +3,7 @@
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#include <array>
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#include <vector>
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CVector2f.hpp>
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@@ -21,9 +21,9 @@ public:
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};
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private:
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boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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// boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
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// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
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// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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const CTexture* m_tex = nullptr;
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size_t m_maxInsts = 0;
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