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Start wiring up wgpu+winit
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@@ -3,42 +3,42 @@
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include <hecl/Pipeline.hpp>
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//#include <hecl/Pipeline.hpp>
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namespace metaforce {
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddOverdrawPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddOverdrawPipeline;
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hecl::VertexBufferPool<CTextSupportShader::CharacterInstance> CTextSupportShader::s_CharInsts;
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hecl::VertexBufferPool<CTextSupportShader::ImageInstance> CTextSupportShader::s_ImgInsts;
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hecl::UniformBufferPool<CTextSupportShader::Uniform> CTextSupportShader::s_Uniforms;
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//boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAlphaPipeline;
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//boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddPipeline;
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//boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddOverdrawPipeline;
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//
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//boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAlphaPipeline;
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//boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddPipeline;
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//boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddOverdrawPipeline;
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//
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//hecl::VertexBufferPool<CTextSupportShader::CharacterInstance> CTextSupportShader::s_CharInsts;
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//hecl::VertexBufferPool<CTextSupportShader::ImageInstance> CTextSupportShader::s_ImgInsts;
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//hecl::UniformBufferPool<CTextSupportShader::Uniform> CTextSupportShader::s_Uniforms;
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void CTextSupportShader::Initialize() {
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s_TextAlphaPipeline = hecl::conv->convert(Shader_CTextSupportShaderAlpha{});
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s_TextAddPipeline = hecl::conv->convert(Shader_CTextSupportShaderAdd{});
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s_TextAddOverdrawPipeline = hecl::conv->convert(Shader_CTextSupportShaderAddOverdraw{});
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s_ImageAlphaPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAlpha{});
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s_ImageAddPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAdd{});
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s_ImageAddOverdrawPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAddOverdraw{});
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// s_TextAlphaPipeline = hecl::conv->convert(Shader_CTextSupportShaderAlpha{});
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// s_TextAddPipeline = hecl::conv->convert(Shader_CTextSupportShaderAdd{});
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// s_TextAddOverdrawPipeline = hecl::conv->convert(Shader_CTextSupportShaderAddOverdraw{});
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// s_ImageAlphaPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAlpha{});
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// s_ImageAddPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAdd{});
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// s_ImageAddOverdrawPipeline = hecl::conv->convert(Shader_CTextSupportShaderImageAddOverdraw{});
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}
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void CTextSupportShader::Shutdown() {
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s_TextAlphaPipeline.reset();
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s_TextAddPipeline.reset();
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s_TextAddOverdrawPipeline.reset();
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s_ImageAlphaPipeline.reset();
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s_ImageAddPipeline.reset();
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s_ImageAddOverdrawPipeline.reset();
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s_CharInsts.doDestroy();
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s_ImgInsts.doDestroy();
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s_Uniforms.doDestroy();
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// s_TextAlphaPipeline.reset();
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// s_TextAddPipeline.reset();
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// s_TextAddOverdrawPipeline.reset();
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// s_ImageAlphaPipeline.reset();
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// s_ImageAddPipeline.reset();
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// s_ImageAddOverdrawPipeline.reset();
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//
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// s_CharInsts.doDestroy();
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// s_ImgInsts.doDestroy();
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// s_Uniforms.doDestroy();
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}
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void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset) {
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