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Start wiring up wgpu+winit
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@@ -9,10 +9,10 @@
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/UniformBufferPool.hpp>
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#include <hecl/VertexBufferPool.hpp>
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//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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//
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//#include <hecl/UniformBufferPool.hpp>
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//#include <hecl/VertexBufferPool.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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@@ -62,8 +62,8 @@ private:
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#else
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/* Boo-specific text-rendering functionality */
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
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// hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
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// hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
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struct BooFontCharacters;
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std::vector<BooFontCharacters> m_fontCharacters;
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