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Start wiring up wgpu+winit
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@@ -607,9 +607,9 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
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{{x, 0.f, -z}, {1.f, 1.f}},
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}};
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if (!m_deathRenderTexQuad)
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m_deathRenderTexQuad.emplace(EFilterType::Blend, CGraphics::g_SpareTexture.get());
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m_deathRenderTexQuad->drawVerts(zeus::CColor(1.f, colT), verts);
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// if (!m_deathRenderTexQuad)
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// m_deathRenderTexQuad.emplace(EFilterType::Blend, CGraphics::g_SpareTexture.get());
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// m_deathRenderTexQuad->drawVerts(zeus::CColor(1.f, colT), verts);
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if (!m_deathDotQuad)
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m_deathDotQuad.emplace(EFilterType::Multiply, x50_deathDot);
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