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Start wiring up wgpu+winit
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@@ -15,7 +15,7 @@ void CWorldShadow::EnableModelProjectedShadow(const zeus::CTransform& pos, s32 l
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texTransform = posXf.inverse() * texTransform;
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texTransform = (texTransform * zeus::CTransform::Scale(float(M_SQRT2) * x64_objHalfExtent * f1)).inverse();
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texTransform = zeus::CTransform::Translate(0.5f, 0.f, 0.5f) * texTransform;
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CBooModel::EnableShadowMaps(m_shader.GetTexture().get(), texTransform);
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CBooModel::EnableShadowMaps(m_shader.GetTexture(), texTransform);
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#if CWORLDSHADOW_FEEDBACK
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if (!m_feedback)
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