mirror of https://github.com/AxioDL/metaforce.git
CLineRenderer: Make use of std::array where applicable
Same behavior, but without the potential for unintentional array to pointer decay.
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@ -1,5 +1,7 @@
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#pragma once
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#include <array>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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@ -68,7 +70,7 @@ public:
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hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
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hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
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hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_shaderBind[2];
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std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_shaderBind;
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CLineRenderer(boo::IGraphicsDataFactory::Context& ctx, EPrimitiveMode mode, u32 maxVerts,
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const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest = false, bool zGEqual = false);
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@ -111,7 +111,7 @@ void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Con
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const std::array<size_t, 1> ubufOffs{size_t(ubufInfo.second)};
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const std::array<size_t, 1> ubufSizes{sizeof(CLineRenderer::SDrawUniform)};
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for (size_t i = 0; i < std::size(renderer.m_shaderBind); ++i) {
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for (size_t i = 0; i < renderer.m_shaderBind.size(); ++i) {
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renderer.m_shaderBind[i] = ctx.newShaderDataBinding(
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(*pipeline)[i], vbufInfo.first.get(), nullptr, nullptr, uniforms.size(), uniforms.data(), stages.data(),
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ubufOffs.data(), ubufSizes.data(), texCount, textures.data(), nullptr, nullptr, vbufInfo.second);
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