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CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
GM8E v0 initializes this to zero when constructing the class. This also makes the entire class have a consistent initial state.
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@ -9,7 +9,7 @@ namespace urde {
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class CStateManager;
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class CPlayerEnergyDrain {
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std::vector<CEnergyDrainSource> x0_sources;
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float x10_energyDrainTime;
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float x10_energyDrainTime = 0.0f;
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public:
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CPlayerEnergyDrain(u32);
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