mirror of https://github.com/AxioDL/metaforce.git
CWaveBuster: Fixes & renaming in RenderBeam
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@ -17,10 +17,10 @@ namespace metaforce {
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CWaveBuster::CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attrib)
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: CGameProjectile(true, desc, "WaveBuster", type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
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: CGameProjectile(true, desc, "WaveBuster"sv, type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
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zeus::skOne3f, {}, -1, false)
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, x2e8_originalXf(xf)
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, x348_targetPoint(x2e8_originalXf.basis[1].normalized() * 25.f + x2e8_originalXf.origin)
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, x348_targetPoint(x2e8_originalXf.frontVector().normalized() * 25.f + x2e8_originalXf.origin)
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, x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1"))
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, x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2"))
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, x36c_busterSparks(g_SimplePool->GetObj("BusterSparks"))
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@ -51,7 +51,7 @@ void CWaveBuster::Think(float dt, CStateManager& mgr) {
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x3d0_27_ = false;
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x3d0_28_ = false;
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zeus::CVector3f local_160 = x2e8_originalXf.origin;
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zeus::CVector3f local_184 = x2e8_originalXf.basis[1];
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zeus::CVector3f local_184 = x2e8_originalXf.frontVector();
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zeus::CVector3f local_16c = local_184.normalized();
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float dVar17 = 0.f;
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@ -124,6 +124,7 @@ void CWaveBuster::Think(float dt, CStateManager& mgr) {
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void CWaveBuster::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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EnsureRendered(mgr, x2e8_originalXf.origin, GetSortingBounds(mgr));
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}
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void CWaveBuster::Render(CStateManager& mgr) {
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RenderParticles();
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RenderBeam();
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@ -234,44 +235,31 @@ void CWaveBuster::RenderParticles() {
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}
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void CWaveBuster::RenderBeam() {
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zeus::CVector3f local_19c = x2e8_originalXf.inverse() * x2e8_originalXf.origin;
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zeus::CVector3f local_1a8 = x2e8_originalXf.inverse() * x318_;
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zeus::CVector3f local_1b4 = x2e8_originalXf.inverse() * x324_;
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zeus::CVector3f local_1c0 = x2e8_originalXf.inverse() * GetTranslation();
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float dVar13 = 0.f;
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const zeus::CTransform inv = x2e8_originalXf.inverse();
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const zeus::CVector3f vecA = inv * x2e8_originalXf.origin;
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const zeus::CVector3f vecB = inv * x318_;
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const zeus::CVector3f vecC = inv * x324_;
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const zeus::CVector3f vecD = inv * GetTranslation();
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float variation = 0.f;
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rstl::reserved_vector<zeus::CVector3f, 36> linePoints; // Used to be L2Cache access
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linePoints.resize(36);
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float dVar12 = 0.16;
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float dVar21 = 1.f;
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float dVar22 = 2.f * M_PIF;
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float dVar17 = local_19c.z();
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float dVar18 = local_19c.y();
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float dVar19 = local_19c.x();
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while (dVar12 <= dVar21) {
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zeus::CVector3f local_214 = zeus::getBezierPoint(local_19c, local_1a8, local_1b4, local_1c0, dVar12);
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float dVar16 = local_214.x();
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float dVar15 = local_214.y();
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float dVar14 = local_214.z();
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float fVar1 = 0.f;
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float t = 0.16;
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zeus::CVector3f lastPoint = vecA;
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while (t <= 1.f) {
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const zeus::CVector3f point = zeus::getBezierPoint(vecA, vecB, vecC, vecD, t);
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float angle = 0.f;
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for (size_t i = 0; i < 36; ++i) {
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float dVar5 = x394_rand.Range(-0.041667f, 0.041667f);
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float dVar20 = x394_rand.Range(-0.041667f, 0.041667f);
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float dVar6 = std::cos(fVar1 + x398_);
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float dVar9 = dVar13 * dVar6 + dVar5;
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dVar6 = std::sin(fVar1 + x398_);
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dVar5 = fVar1 / dVar22;
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float dVar7 = dVar21 - dVar5;
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fVar1 += 0.17453294f;
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linePoints[i] =
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zeus::CVector3f{dVar19 * dVar7 + (dVar16 * dVar5) + dVar9, dVar18 * dVar7 + (dVar15 * dVar5) + dVar9,
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dVar17 * dVar7 + (dVar14 * dVar5) + (dVar13 * dVar6 + dVar20)};
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const float randX = x394_rand.Range(-0.041667f, 0.041667f);
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const float randZ = x394_rand.Range(-0.041667f, 0.041667f);
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const float offX = variation * std::cos(angle + x398_) + randX;
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const float offZ = variation * std::sin(angle + x398_) + randZ;
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const float d = angle / (2.f * M_PIF);
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linePoints[i] = lastPoint * (1.f - d) + point * d + zeus::CVector3f{offX, 0.f, offZ};
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angle += zeus::degToRad(10.f);
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}
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dVar13 = 0.25f;
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dVar12 += 0.16;
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dVar17 = dVar14;
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dVar18 = dVar15;
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dVar19 = dVar16;
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variation = 0.25f;
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t += 0.16;
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lastPoint = point;
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}
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g_Renderer->SetModelMatrix(x2e8_originalXf);
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m_lineRenderer1.Reset();
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@ -288,7 +276,7 @@ void CWaveBuster::RenderBeam() {
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}
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CRayCastResult CWaveBuster::SeekDamageTarget(TUniqueId& uid, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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CStateManager& mgr, float dt) {
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CStateManager& mgr, float dt) {
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CRayCastResult res = mgr.RayStaticIntersection(pos, dir, 25.f, xf8_filter);
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TUniqueId physId = kInvalidUniqueId;
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TUniqueId actId = kInvalidUniqueId;
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@ -309,7 +297,7 @@ CRayCastResult CWaveBuster::SeekDamageTarget(TUniqueId& uid, const zeus::CVector
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}
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bool CWaveBuster::ApplyDamageToTarget(TUniqueId damagee, const CRayCastResult& actRes, const CRayCastResult& physRes,
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const CRayCastResult& selfRes, CStateManager& mgr, float dt) {
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const CRayCastResult& selfRes, CStateManager& mgr, float dt) {
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if (selfRes.IsInvalid() || physRes.GetT() <= selfRes.GetT()) {
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if (actRes.IsValid()) {
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@ -408,12 +396,12 @@ float CWaveBuster::GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act)
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p1.normalize();
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}
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return zeus::CVector2f::getAngleDiff(x2e8_originalXf.basis[1].toVec2f(), p1.toVec2f());
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return zeus::CVector2f::getAngleDiff(x2e8_originalXf.frontVector().toVec2f(), p1.toVec2f());
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}
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void CWaveBuster::RayCastTarget(CStateManager& mgr, TUniqueId& physId, TUniqueId& actId, const zeus::CVector3f& start,
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const zeus::CVector3f& end, float length, CRayCastResult& physRes,
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CRayCastResult& actorRes) {
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const zeus::CVector3f& end, float length, CRayCastResult& physRes,
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CRayCastResult& actorRes) {
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const zeus::CAABox box = zeus::CAABox(-0.5f, 0.f, -0.5f, 0.5f, 25.f, 0.5f).getTransformedAABox(x2e8_originalXf);
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, box,
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