Add handy TagFromPath shortcut method in ProjectManager

This commit is contained in:
Jack Andersen 2016-08-16 19:09:34 -10:00
parent 13cb48e3f9
commit e9a5e4b7f6
2 changed files with 6 additions and 7 deletions

View File

@ -43,6 +43,8 @@ public:
hecl::Database::Project* project() {return m_proj.get();}
ProjectResourcePool& objectStore() {return m_objStore;}
ProjectResourceFactoryMP1& resourceFactoryMP1() {return m_factoryMP1;}
SObjectTag TagFromPath(const hecl::SystemChar* path) const
{ return m_factoryMP1.ProjectResourceFactoryBase::TagFromPath(path); }
bool newProject(const hecl::SystemString& path);
bool openProject(const hecl::SystemString& path);

View File

@ -29,19 +29,16 @@ URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
#if 0
SObjectTag samusCharSet = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
_S("MP1/Shared/CMDL_6FA561D0.blend"));
SObjectTag bgModel = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
_S("MP1/Shared/CMDL_BC34D54C.blend"));
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
CAnimRes samusAnimRes(samusCharSet.id, -1, zeus::CVector3f::skOne, -1, true);
g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
platModel.id, zeus::CVector3f::skOne,
bgModel.id, zeus::CVector3f::skOne, false);
#endif
SObjectTag areaTag = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
SObjectTag areaTag = m_projManager.TagFromPath(
_S("MP1/Metroid1/!1IntroLevel1027/00 Exterior Docking Hangar/!area.blend"));
auto areaData = m_projManager.resourceFactoryMP1().LoadResourceSync(areaTag);