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Correct tab usage
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@@ -134,7 +134,8 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
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} else if (!cineCam) {
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x14_stateManager->DeferStateTransition(EStateManagerTransition::PauseGame);
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}
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} else if ((input.PZ() || input.PKey('\t')) && !cineCam && x14_stateManager->CanShowMapScreen()) {
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} else if ((input.PZ() || input.PSpecialKey(aurora::SpecialKey::Tab)) && !cineCam &&
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x14_stateManager->CanShowMapScreen()) {
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x14_stateManager->DeferStateTransition(EStateManagerTransition::MapScreen);
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}
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}
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@@ -347,8 +348,8 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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x1c_loadList.clear();
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// if (!CGraphics::g_BooFactory->areShadersReady())
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// return EMessageReturn::Exit;
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// if (!CGraphics::g_BooFactory->areShadersReady())
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// return EMessageReturn::Exit;
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wtMgr->StartTextFadeOut();
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x2c_25_transitionFinished = wtMgr->IsTransitionFinished();
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