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Correct tab usage

This commit is contained in:
2022-03-22 10:54:58 -07:00
parent 64e662069d
commit ec430567c3
5 changed files with 37 additions and 35 deletions

View File

@@ -134,7 +134,8 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
} else if (!cineCam) {
x14_stateManager->DeferStateTransition(EStateManagerTransition::PauseGame);
}
} else if ((input.PZ() || input.PKey('\t')) && !cineCam && x14_stateManager->CanShowMapScreen()) {
} else if ((input.PZ() || input.PSpecialKey(aurora::SpecialKey::Tab)) && !cineCam &&
x14_stateManager->CanShowMapScreen()) {
x14_stateManager->DeferStateTransition(EStateManagerTransition::MapScreen);
}
}
@@ -347,8 +348,8 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
x1c_loadList.clear();
// if (!CGraphics::g_BooFactory->areShadersReady())
// return EMessageReturn::Exit;
// if (!CGraphics::g_BooFactory->areShadersReady())
// return EMessageReturn::Exit;
wtMgr->StartTextFadeOut();
x2c_25_transitionFinished = wtMgr->IsTransitionFinished();