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https://github.com/AxioDL/metaforce.git
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Metal fixes
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@@ -146,7 +146,7 @@ static hecl::Backend::ExtensionSlot g_ExtensionSlots[] = {
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{1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, hecl::Backend::BlendFactor::One,
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hecl::Backend::ZTest::Greater, hecl::Backend::CullMode::None, true, false, true},
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/* Thermal cold shading */
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{1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
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{0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
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hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Original,
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false, false, true, false, false, false, true},
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/* Normal lit shading with alpha */
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@@ -17,25 +17,25 @@ extern const hecl::Backend::Function ExtensionPostFuncsMetal[];
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"};\n"
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#define FOG_ALGORITHM_METAL \
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" float fogZ, temp;\n" \
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" float fogZ;\n" \
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" float fogF = saturate((lu.fog.A / (lu.fog.B - (1.0 - vtf.mvpPos.z))) - lu.fog.C);\n" \
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" switch (lu.fog.mode)\n" \
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" {\n" \
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" case 2:\n" \
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" fogZ = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n" \
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" fogZ = fogF;\n" \
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" break;\n" \
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" case 4:\n" \
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" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale);\n" \
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" fogZ = 1.0 - exp2(-8.0 * fogF);\n" \
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" break;\n" \
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" case 5:\n" \
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" temp = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n" \
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" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" \
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" fogZ = 1.0 - exp2(-8.0 * fogF * fogF);\n" \
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" break;\n" \
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" case 6:\n" \
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" fogZ = exp2(-8.0 * (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale);\n" \
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" fogZ = exp2(-8.0 * (1.0 - fogF));\n" \
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" break;\n" \
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" case 7:\n" \
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" temp = (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale;\n" \
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" fogZ = exp2(-8.0 * temp * temp);\n" \
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" fogF = 1.0 - fogF;\n" \
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" fogZ = exp2(-8.0 * fogF * fogF);\n" \
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" break;\n" \
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" default:\n" \
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" fogZ = 0.0;\n" \
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@@ -44,7 +44,7 @@ extern const hecl::Backend::Function ExtensionPostFuncsMetal[];
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"#ifdef BLEND_DST_ONE\n" \
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" return float4(mix(colorIn, float4(0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
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"#else\n" \
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" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
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" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
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"#endif\n"
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static std::string_view LightingMetal =
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@@ -100,13 +100,7 @@ static std::string_view LightingShadowMetal =
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" float4 linAtt;\n"
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" float4 angAtt;\n"
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"};\n"
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"struct Fog\n"
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"{\n"
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" int mode;\n"
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" float4 color;\n"
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" float rangeScale;\n"
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" float start;\n"
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"};\n"
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FOG_STRUCT_METAL
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"\n"
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"struct LightingUniform\n"
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"{\n"
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@@ -221,7 +215,7 @@ static std::string_view DisintegratePostMetal = FOG_STRUCT_METAL
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"\n"sv;
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static std::string_view ThermalColdPostMetal =
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"static float4 ThermalColdPostFunc(thread VertToFrag& vtf, constant LightingUniform& lu, float4 colorIn)\n"
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"static float4 ThermalColdPostFunc(thread VertToFrag& vtf, float4 colorIn)\n"
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"{\n"
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" return colorIn * float4(0.75, 0.75, 0.75, 0.75);\n"
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"}\n"
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