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Metal fixes
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@@ -470,8 +470,6 @@ vertex VertToFrag vmain(constant VertData* va [[ buffer(1) ]],
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constant VertData& v = va[instId];
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vtf.color = v.colorIn * particle.moduColor;
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vtf.uvScene = v.uvsInScene;
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vtf.uvScene.y = 1.0 - vtf.uvScene.y;
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vtf.uvScene.w = 1.0 - vtf.uvScene.w;
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vtf.uvTexr = v.uvsInTexrTind[vertId].xy;
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vtf.uvTind = v.uvsInTexrTind[vertId].zw;
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vtf.position = particle.mvp * v.posIn[vertId];
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