mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #220 from lioncash/array
CHud*: Make use of std::array where applicable
This commit is contained in:
commit
eeb09f512d
|
@ -1,5 +1,7 @@
|
|||
#include "Runtime/GuiSys/CHudEnergyInterface.hpp"
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/Audio/CSfxManager.hpp"
|
||||
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||
|
@ -10,12 +12,15 @@
|
|||
|
||||
namespace urde {
|
||||
|
||||
static const CAuiEnergyBarT01::FCoordFunc CoordFuncs[] = {
|
||||
constexpr std::array<CAuiEnergyBarT01::FCoordFunc, 5> CoordFuncs{
|
||||
CHudEnergyInterface::CombatEnergyCoordFunc, CHudEnergyInterface::CombatEnergyCoordFunc,
|
||||
CHudEnergyInterface::XRayEnergyCoordFunc, CHudEnergyInterface::ThermalEnergyCoordFunc,
|
||||
CHudEnergyInterface::BallEnergyCoordFunc};
|
||||
CHudEnergyInterface::XRayEnergyCoordFunc, CHudEnergyInterface::ThermalEnergyCoordFunc,
|
||||
CHudEnergyInterface::BallEnergyCoordFunc,
|
||||
};
|
||||
|
||||
static const float Tesselations[] = {0.2f, 0.2f, 0.1f, 0.2f, 1.f};
|
||||
constexpr std::array Tesselations{
|
||||
0.2f, 0.2f, 0.1f, 0.2f, 1.f,
|
||||
};
|
||||
|
||||
CHudEnergyInterface::CHudEnergyInterface(CGuiFrame& selHud, float tankEnergy, int totalEnergyTanks, int numTanksFilled,
|
||||
bool energyLow, EHudType hudType)
|
||||
|
@ -33,8 +38,8 @@ CHudEnergyInterface::CHudEnergyInterface(CGuiFrame& selHud, float tankEnergy, in
|
|||
x28_textpane_energywarning = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_energywarning"));
|
||||
x2c_energybart01_energybar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_energybar"));
|
||||
|
||||
x2c_energybart01_energybar->SetCoordFunc(CoordFuncs[int(hudType)]);
|
||||
x2c_energybart01_energybar->SetTesselation(Tesselations[int(hudType)]);
|
||||
x2c_energybart01_energybar->SetCoordFunc(CoordFuncs[size_t(hudType)]);
|
||||
x2c_energybart01_energybar->SetTesselation(Tesselations[size_t(hudType)]);
|
||||
|
||||
ITweakGuiColors::VisorEnergyBarColors barColors = g_tweakGuiColors->GetVisorEnergyBarColors(int(hudType));
|
||||
ITweakGuiColors::VisorEnergyInitColors initColors = g_tweakGuiColors->GetVisorEnergyInitColors(int(hudType));
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "Runtime/GuiSys/CHudMissileInterface.hpp"
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||
|
@ -10,11 +12,14 @@
|
|||
|
||||
namespace urde {
|
||||
|
||||
static const CAuiEnergyBarT01::FCoordFunc CoordFuncs[] = {CHudMissileInterface::CombatMissileBarCoordFunc, nullptr,
|
||||
CHudMissileInterface::XRayMissileBarCoordFunc,
|
||||
CHudMissileInterface::ThermalMissileBarCoordFunc, nullptr};
|
||||
constexpr std::array<CAuiEnergyBarT01::FCoordFunc, 5> CoordFuncs{
|
||||
CHudMissileInterface::CombatMissileBarCoordFunc, nullptr, CHudMissileInterface::XRayMissileBarCoordFunc,
|
||||
CHudMissileInterface::ThermalMissileBarCoordFunc, nullptr,
|
||||
};
|
||||
|
||||
static const float IconTranslateRanges[] = {6.05f, 0.f, 0.f, 8.4f, 0.f};
|
||||
constexpr std::array IconTranslateRanges{
|
||||
6.05f, 0.f, 0.f, 8.4f, 0.f,
|
||||
};
|
||||
|
||||
CHudMissileInterface::CHudMissileInterface(CGuiFrame& selHud, int missileCapacity, int numMissiles, float chargeFactor,
|
||||
bool missilesActive, EHudType hudType, const CStateManager& mgr)
|
||||
|
@ -45,7 +50,7 @@ CHudMissileInterface::CHudMissileInterface(CGuiFrame& selHud, int missileCapacit
|
|||
x64_energybart01_missilebar->SetEmptyColor(g_tweakGuiColors->GetMissileBarEmpty());
|
||||
x64_energybart01_missilebar->SetFilledColor(g_tweakGuiColors->GetMissileBarFilled());
|
||||
x64_energybart01_missilebar->SetShadowColor(g_tweakGuiColors->GetMissileBarShadow());
|
||||
x64_energybart01_missilebar->SetCoordFunc(CoordFuncs[int(hudType)]);
|
||||
x64_energybart01_missilebar->SetCoordFunc(CoordFuncs[size_t(hudType)]);
|
||||
x64_energybart01_missilebar->SetTesselation(hudType == EHudType::Combat ? 1.f : 0.1f);
|
||||
x64_energybart01_missilebar->SetMaxEnergy(5.f);
|
||||
x64_energybart01_missilebar->SetFilledDrainSpeed(g_tweakGui->GetEnergyBarFilledSpeed());
|
||||
|
@ -121,8 +126,8 @@ void CHudMissileInterface::Update(float dt, const CStateManager& mgr) {
|
|||
if (x58_28_notXRay) {
|
||||
x74_basewidget_missileicon->SetLocalTransform(
|
||||
x10_missleIconXf *
|
||||
zeus::CTransform::Translate(0.f, 0.f,
|
||||
x8_numMissles * IconTranslateRanges[int(x0_hudType)] / float(x4_missileCapacity)));
|
||||
zeus::CTransform::Translate(
|
||||
0.f, 0.f, x8_numMissles * IconTranslateRanges[size_t(x0_hudType)] / float(x4_missileCapacity)));
|
||||
}
|
||||
|
||||
if (x58_27_hasArrows) {
|
||||
|
@ -236,28 +241,30 @@ CHudMissileInterface::EInventoryStatus CHudMissileInterface::GetMissileInventory
|
|||
}
|
||||
|
||||
std::pair<zeus::CVector3f, zeus::CVector3f> CHudMissileInterface::CombatMissileBarCoordFunc(float t) {
|
||||
float z = t * IconTranslateRanges[int(EHudType::Combat)];
|
||||
const float z = t * IconTranslateRanges[size_t(EHudType::Combat)];
|
||||
return {zeus::CVector3f(0.f, 0.f, z), zeus::CVector3f(0.3f, 0.f, z)};
|
||||
}
|
||||
|
||||
std::pair<zeus::CVector3f, zeus::CVector3f> CHudMissileInterface::XRayMissileBarCoordFunc(float t) {
|
||||
float theta = 0.8f * (t - 0.5f);
|
||||
float x = 9.55f * std::cos(theta);
|
||||
float z = 9.55f * std::sin(theta);
|
||||
const float theta = 0.8f * (t - 0.5f);
|
||||
const float x = 9.55f * std::cos(theta);
|
||||
const float z = 9.55f * std::sin(theta);
|
||||
return {zeus::CVector3f(x - 0.4f, 0.f, z), zeus::CVector3f(x, 0.f, z)};
|
||||
}
|
||||
|
||||
std::pair<zeus::CVector3f, zeus::CVector3f> CHudMissileInterface::ThermalMissileBarCoordFunc(float t) {
|
||||
float transRange = IconTranslateRanges[int(EHudType::Thermal)];
|
||||
float a = 0.08f * transRange;
|
||||
float b = t * transRange;
|
||||
const float transRange = IconTranslateRanges[size_t(EHudType::Thermal)];
|
||||
const float a = 0.08f * transRange;
|
||||
const float b = t * transRange;
|
||||
|
||||
float c;
|
||||
if (b < a)
|
||||
if (b < a) {
|
||||
c = b / a;
|
||||
else if (b < transRange - a)
|
||||
} else if (b < transRange - a) {
|
||||
c = 1.f;
|
||||
else
|
||||
} else {
|
||||
c = 1.f - (b - (transRange - a)) / a;
|
||||
}
|
||||
|
||||
return {zeus::CVector3f(-0.5f * c - 0.1f, 0.f, b), zeus::CVector3f(-0.1f, 0.f, b)};
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "Runtime/GuiSys/CHudThreatInterface.hpp"
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
|
@ -10,11 +12,14 @@
|
|||
|
||||
namespace urde {
|
||||
|
||||
static const CAuiEnergyBarT01::FCoordFunc CoordFuncs[] = {CHudThreatInterface::CombatThreatBarCoordFunc, nullptr,
|
||||
CHudThreatInterface::XRayThreatBarCoordFunc,
|
||||
CHudThreatInterface::ThermalThreatBarCoordFunc, nullptr};
|
||||
constexpr std::array<CAuiEnergyBarT01::FCoordFunc, 5> CoordFuncs{
|
||||
CHudThreatInterface::CombatThreatBarCoordFunc, nullptr, CHudThreatInterface::XRayThreatBarCoordFunc,
|
||||
CHudThreatInterface::ThermalThreatBarCoordFunc, nullptr,
|
||||
};
|
||||
|
||||
static const float IconTranslateRanges[] = {6.05f, 0.f, 0.f, 8.4f, 0.f};
|
||||
constexpr std::array IconTranslateRanges{
|
||||
6.05f, 0.f, 0.f, 8.4f, 0.f,
|
||||
};
|
||||
|
||||
CHudThreatInterface::CHudThreatInterface(CGuiFrame& selHud, EHudType hudType, float threatDist)
|
||||
: x4_hudType(hudType), x10_threatDist(threatDist) {
|
||||
|
@ -42,7 +47,7 @@ CHudThreatInterface::CHudThreatInterface(CGuiFrame& selHud, EHudType hudType, fl
|
|||
x6c_energybart01_threatbar->SetFilledColor(g_tweakGuiColors->GetThreatBarFilled());
|
||||
x6c_energybart01_threatbar->SetShadowColor(g_tweakGuiColors->GetThreatBarShadow());
|
||||
x6c_energybart01_threatbar->SetEmptyColor(g_tweakGuiColors->GetThreatBarEmpty());
|
||||
x6c_energybart01_threatbar->SetCoordFunc(CoordFuncs[int(hudType)]);
|
||||
x6c_energybart01_threatbar->SetCoordFunc(CoordFuncs[size_t(hudType)]);
|
||||
x6c_energybart01_threatbar->SetTesselation(hudType == EHudType::Combat ? 1.f : 0.1f);
|
||||
x6c_energybart01_threatbar->SetMaxEnergy(g_tweakGui->GetThreatRange());
|
||||
x6c_energybart01_threatbar->SetFilledDrainSpeed(9999.f);
|
||||
|
@ -133,7 +138,7 @@ void CHudThreatInterface::Update(float dt) {
|
|||
x5c_basewidget_threaticon->SetLocalTransform(
|
||||
x18_threatIconXf * zeus::CTransform::Translate(0.f, 0.f,
|
||||
std::max(0.f, maxThreatEnergy - x10_threatDist) *
|
||||
IconTranslateRanges[int(x4_hudType)] / maxThreatEnergy));
|
||||
IconTranslateRanges[size_t(x4_hudType)] / maxThreatEnergy));
|
||||
}
|
||||
|
||||
if (x68_textpane_threatwarning) {
|
||||
|
@ -203,28 +208,30 @@ void CHudThreatInterface::Update(float dt) {
|
|||
}
|
||||
|
||||
std::pair<zeus::CVector3f, zeus::CVector3f> CHudThreatInterface::CombatThreatBarCoordFunc(float t) {
|
||||
float z = IconTranslateRanges[int(EHudType::Combat)] * t;
|
||||
const float z = IconTranslateRanges[size_t(EHudType::Combat)] * t;
|
||||
return {zeus::CVector3f(-0.3f, 0.f, z), zeus::CVector3f(0.f, 0.f, z)};
|
||||
}
|
||||
|
||||
std::pair<zeus::CVector3f, zeus::CVector3f> CHudThreatInterface::XRayThreatBarCoordFunc(float t) {
|
||||
float theta = 0.8f * (t - 0.5f);
|
||||
float x = -9.55f * std::cos(theta);
|
||||
float z = 9.55f * std::sin(theta);
|
||||
const float theta = 0.8f * (t - 0.5f);
|
||||
const float x = -9.55f * std::cos(theta);
|
||||
const float z = 9.55f * std::sin(theta);
|
||||
return {zeus::CVector3f(0.4f + x, 0.f, z), zeus::CVector3f(x, 0.f, z)};
|
||||
}
|
||||
|
||||
std::pair<zeus::CVector3f, zeus::CVector3f> CHudThreatInterface::ThermalThreatBarCoordFunc(float t) {
|
||||
float transRange = IconTranslateRanges[int(EHudType::Thermal)];
|
||||
float a = 0.08f * transRange;
|
||||
float b = t * transRange;
|
||||
const float transRange = IconTranslateRanges[size_t(EHudType::Thermal)];
|
||||
const float a = 0.08f * transRange;
|
||||
const float b = t * transRange;
|
||||
|
||||
float c;
|
||||
if (b < a)
|
||||
if (b < a) {
|
||||
c = b / a;
|
||||
else if (b < transRange - a)
|
||||
} else if (b < transRange - a) {
|
||||
c = 1.f;
|
||||
else
|
||||
} else {
|
||||
c = 1.f - (b - (transRange - a)) / a;
|
||||
}
|
||||
|
||||
return {zeus::CVector3f(0.1f, 0.f, b), zeus::CVector3f(0.5f * c + 0.1f, 0.f, b)};
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "Runtime/GuiSys/CHudVisorBeamMenu.hpp"
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "Runtime/CGameState.hpp"
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/Audio/CSfxManager.hpp"
|
||||
|
@ -10,22 +12,40 @@
|
|||
|
||||
namespace urde {
|
||||
|
||||
static const char* BaseMenuNames[] = {"BaseWidget_VisorMenu", "BaseWidget_BeamMenu"};
|
||||
|
||||
static const char* TextNames[] = {"TextPane_VisorMenu", "TextPane_BeamMenu"};
|
||||
|
||||
static const char* BaseTitleNames[] = {"basewidget_visormenutitle", "basewidget_beammenutitle"};
|
||||
|
||||
static const char* ModelNames[] = {"model_visor", "model_beam"};
|
||||
|
||||
static const char MenuItemOrders[2][4] = {{'1', '0', '3', '2'}, {'3', '2', '1', '0'}};
|
||||
|
||||
static const int MenuStringIdx[2][4] = {
|
||||
{0, 2, 1, 3}, // Combat, XRay, Scan, Thermal
|
||||
{4, 5, 6, 7} // Power, Ice, Wave, Plasma
|
||||
constexpr std::array BaseMenuNames{
|
||||
"BaseWidget_VisorMenu",
|
||||
"BaseWidget_BeamMenu",
|
||||
};
|
||||
|
||||
static const u16 SelectionSfxs[] = {SFXui_select_visor, SFXui_select_beam};
|
||||
constexpr std::array TextNames{
|
||||
"TextPane_VisorMenu",
|
||||
"TextPane_BeamMenu",
|
||||
};
|
||||
|
||||
constexpr std::array BaseTitleNames{
|
||||
"basewidget_visormenutitle",
|
||||
"basewidget_beammenutitle",
|
||||
};
|
||||
|
||||
constexpr std::array ModelNames{
|
||||
"model_visor",
|
||||
"model_beam",
|
||||
};
|
||||
|
||||
constexpr std::array<std::array<char, 4>, 2> MenuItemOrders{{
|
||||
{'1', '0', '3', '2'},
|
||||
{'3', '2', '1', '0'},
|
||||
}};
|
||||
|
||||
constexpr std::array<std::array<int, 4>, 2> MenuStringIdx{{
|
||||
{0, 2, 1, 3}, // Combat, XRay, Scan, Thermal
|
||||
{4, 5, 6, 7}, // Power, Ice, Wave, Plasma
|
||||
}};
|
||||
|
||||
constexpr std::array<u16, 2> SelectionSfxs{
|
||||
SFXui_select_visor,
|
||||
SFXui_select_beam,
|
||||
};
|
||||
|
||||
CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
|
||||
const rstl::reserved_vector<bool, 4>& enables)
|
||||
|
@ -43,19 +63,23 @@ CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
|
|||
else
|
||||
swappedType = x4_type;
|
||||
|
||||
x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[int(swappedType)]));
|
||||
x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[int(swappedType)]);
|
||||
x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[int(swappedType)]);
|
||||
x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
|
||||
x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
|
||||
x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[size_t(swappedType)]);
|
||||
|
||||
x24_model_ghost = static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(fmt("{}ghost"), ModelNames[int(x4_type)])));
|
||||
x24_model_ghost =
|
||||
static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(fmt("{}ghost"), ModelNames[size_t(x4_type)])));
|
||||
|
||||
x28_menuItems.resize(4);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
for (size_t i = 0; i < x28_menuItems.size(); i++) {
|
||||
const auto modelName = ModelNames[size_t(x4_type)];
|
||||
const auto menuItemOrder = MenuItemOrders[size_t(x4_type)][i];
|
||||
|
||||
SMenuItem& item = x28_menuItems[i];
|
||||
item.x0_model_loz = static_cast<CGuiModel*>(
|
||||
x0_baseHud.FindWidget(fmt::format(fmt("{}loz{}"), ModelNames[int(x4_type)], MenuItemOrders[int(x4_type)][i])));
|
||||
item.x4_model_icon = static_cast<CGuiModel*>(
|
||||
x0_baseHud.FindWidget(fmt::format(fmt("{}icon{}"), ModelNames[int(x4_type)], MenuItemOrders[int(x4_type)][i])));
|
||||
item.x0_model_loz =
|
||||
static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(fmt("{}loz{}"), modelName, menuItemOrder)));
|
||||
item.x4_model_icon =
|
||||
static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(fmt("{}icon{}"), modelName, menuItemOrder)));
|
||||
item.xc_opacity = enables[i] ? 1.f : 0.f;
|
||||
}
|
||||
|
||||
|
@ -71,7 +95,8 @@ CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
|
|||
titleColor.a() = 0.f;
|
||||
x1c_basewidget_menutitle->SetColor(titleColor);
|
||||
|
||||
x20_textpane_menu->TextSupport().SetText(g_MainStringTable->GetString(MenuStringIdx[int(x4_type)][x8_selectedItem]));
|
||||
x20_textpane_menu->TextSupport().SetText(
|
||||
g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
SMenuItem& item = x28_menuItems[i];
|
||||
|
@ -130,9 +155,9 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
|
|||
else
|
||||
swappedType = x4_type;
|
||||
|
||||
x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[int(swappedType)]);
|
||||
x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[int(swappedType)]));
|
||||
x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[int(swappedType)]);
|
||||
x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[size_t(swappedType)]);
|
||||
x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
|
||||
x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
SMenuItem& item = x28_menuItems[i];
|
||||
|
@ -146,7 +171,7 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
|
|||
zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive();
|
||||
zeus::CColor inactiveColor = g_tweakGuiColors->GetVisorBeamMenuItemInactive();
|
||||
zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor();
|
||||
zeus::CColor tmpColors[4];
|
||||
std::array<zeus::CColor, 4> tmpColors;
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
SMenuItem& item = x28_menuItems[i];
|
||||
|
@ -262,13 +287,14 @@ void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) {
|
|||
return;
|
||||
|
||||
if (pending != selection) {
|
||||
if (x6c_animPhase != EAnimPhase::SelectFlash)
|
||||
CSfxManager::SfxStart(SelectionSfxs[int(x4_type)], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
if (x6c_animPhase != EAnimPhase::SelectFlash) {
|
||||
CSfxManager::SfxStart(SelectionSfxs[size_t(x4_type)], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
}
|
||||
x6c_animPhase = EAnimPhase::SelectFlash;
|
||||
} else if (interp < 1.f) {
|
||||
x6c_animPhase = EAnimPhase::Animate;
|
||||
x20_textpane_menu->TextSupport().SetText(
|
||||
g_MainStringTable->GetString(MenuStringIdx[int(x4_type)][x8_selectedItem]));
|
||||
g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
|
||||
x20_textpane_menu->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, 16.f);
|
||||
} else {
|
||||
if (x6c_animPhase != EAnimPhase::Steady)
|
||||
|
|
Loading…
Reference in New Issue