mirror of https://github.com/AxioDL/metaforce.git
Disable pause checks for the HUD
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cff5198e6b
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@ -593,10 +593,11 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr)
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bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera();
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bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera();
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bool drawVisor = false;
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bool drawVisor = false;
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if (notInCine && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame))
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/* Let's always draw the HUD except in cinematic mode */
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if (notInCine /* && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame) */)
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drawVisor = true;
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drawVisor = true;
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if (x3c_pauseScreenBlur->IsGameDraw())
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//if (x3c_pauseScreenBlur->IsGameDraw())
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{
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{
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x34_samusHud->GetTargetingManager().Draw(stateMgr, true);
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x34_samusHud->GetTargetingManager().Draw(stateMgr, true);
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CGraphics::SetDepthRange(0.015625f, 0.03125f);
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CGraphics::SetDepthRange(0.015625f, 0.03125f);
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