Disable pause checks for the HUD

This commit is contained in:
Phillip Stephens 2017-11-19 18:07:00 -08:00
parent cff5198e6b
commit f1b43c4805
1 changed files with 3 additions and 2 deletions

View File

@ -593,10 +593,11 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr)
bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera(); bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera();
bool drawVisor = false; bool drawVisor = false;
if (notInCine && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame)) /* Let's always draw the HUD except in cinematic mode */
if (notInCine /* && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame) */)
drawVisor = true; drawVisor = true;
if (x3c_pauseScreenBlur->IsGameDraw()) //if (x3c_pauseScreenBlur->IsGameDraw())
{ {
x34_samusHud->GetTargetingManager().Draw(stateMgr, true); x34_samusHud->GetTargetingManager().Draw(stateMgr, true);
CGraphics::SetDepthRange(0.015625f, 0.03125f); CGraphics::SetDepthRange(0.015625f, 0.03125f);