mirror of https://github.com/AxioDL/metaforce.git
Implement --warp command-line arguments
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8d839d8a17
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f433821320
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@ -116,6 +116,7 @@ public:
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void ExportPersistentOptions(CPersistentOptions& opts) const;
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void SetGameOptions(const CGameOptions& opts) { x17c_gameOptions = opts; }
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void WriteBackupBuf();
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std::vector<u8>& BackupBuf() { return x218_backupBuf; }
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u32 GetFileIdx() const { return x20c_saveFileIdx; }
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void SetFileIdx(u32 idx) { x20c_saveFileIdx = idx; }
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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@ -43,6 +43,8 @@ void CPakFile::LoadResourceTable(athena::io::MemoryReader& r)
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CAssetId id = r.readUint32Big();
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u32 size = r.readUint32Big();
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u32 offset = r.readUint32Big();
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if (fcc == FOURCC('MLVL'))
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m_mlvlId = id;
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x74_resList.emplace_back(id, fcc, offset, size, flags);
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if (x28_24_buildDepList)
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x64_depList.push_back(id);
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@ -63,6 +63,7 @@ private:
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std::vector<CAssetId> x64_depList;
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std::vector<SResInfo> x74_resList;
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mutable s32 x84_currentSeek = -1;
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CAssetId m_mlvlId;
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void LoadResourceTable(athena::io::MemoryReader& r);
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void DataLoad();
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void InitialHeaderLoad();
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@ -79,6 +80,7 @@ public:
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bool IsWorldPak() const { return x28_26_worldPak; }
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u32 GetFakeStaticSize() const { return 0; }
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void AsyncIdle();
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CAssetId GetMLVLId() const { return m_mlvlId; }
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};
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}
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@ -373,12 +373,12 @@ void CBooRenderer::CalcDrawFogFan(const zeus::CPlane* planes, int numPlanes, con
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const zeus::CPlane& plane = planes[level];
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u32 insidePlaneCount = 0;
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bool outsidePlane[4];
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bool outsidePlane[20];
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for (int i=0 ; i<numVerts ; ++i)
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outsidePlane[insidePlaneCount++] = plane.normal().dot(verts[i]) < plane.d;
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u32 numUseVerts = 0;
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zeus::CVector3f useVerts[4];
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zeus::CVector3f useVerts[20];
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for (int i=0 ; i<numVerts ; ++i)
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{
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int nextIdx = (i + 1) % numVerts;
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@ -39,34 +39,19 @@ void CFogVolumePlaneShader::CommitResources(size_t capacity)
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void CFogVolumePlaneShader::addFan(const zeus::CVector3f* verts, int numVerts)
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{
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if (numVerts == 3)
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zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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zeus::CVector4f vert0 = proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[0]);
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if (m_verts.size())
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{
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zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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zeus::CVector4f vert0 = proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[0]);
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if (m_verts.size())
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{
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m_verts.push_back(m_verts.back());
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m_verts.push_back(vert0);
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}
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m_verts.push_back(vert0);
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m_verts.push_back(proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[1]));
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m_verts.push_back(proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[2]));
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m_verts.push_back(m_verts.back());
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}
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else if (numVerts == 4)
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{
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zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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zeus::CVector4f vert0 = proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[0]);
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if (m_verts.size())
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{
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m_verts.push_back(m_verts.back());
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m_verts.push_back(vert0);
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}
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m_verts.push_back(vert0);
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m_verts.push_back(proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[1]));
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m_verts.push_back(proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[3]));
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m_verts.push_back(proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[2]));
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if (m_verts.size() & 1)
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m_verts.push_back(vert0);
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}
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TriFanToStrip<zeus::CVector4f> fanToStrip(m_verts);
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fanToStrip.AddVert(vert0);
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for (int i = 1; i < numVerts; ++i)
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fanToStrip.AddVert(proj * zeus::CVector4f(CGraphics::g_GXModelView * verts[i]));
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}
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void CFogVolumePlaneShader::draw(int pass)
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@ -2007,7 +2007,6 @@ CFrontEndUI::CFrontEndUI()
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
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g_GameState->CurrentWorldState().SetAreaId(7);
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g_GameState->GameOptions().ResetToDefaults();
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g_GameState->WriteBackupBuf();
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@ -2016,8 +2015,6 @@ CFrontEndUI::CFrontEndUI()
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m_touchBar = NewFrontEndUITouchBar();
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m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
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x14_phase = EPhase::ExitFrontEnd;
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}
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void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue)
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@ -1,20 +1,54 @@
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#include "CStateSetterFlow.hpp"
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#include "CArchitectureMessage.hpp"
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#include "GameGlobalObjects.hpp"
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#include "MP1.hpp"
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namespace urde::MP1
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{
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CStateSetterFlow::CStateSetterFlow()
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: CIOWin("")
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{
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}
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: CIOWin("") {}
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CIOWin::EMessageReturn CStateSetterFlow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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if (msg.GetType() == EArchMsgType::TimerTick)
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{
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//g_Main->sub80004590();
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MP1::CMain* m = static_cast<MP1::CMain*>(g_Main);
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if (m->m_warpWorldIdx > -1)
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{
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CResLoader* loader = g_ResFactory->GetResLoader();
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CAssetId worldId;
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for (const auto& pak : loader->GetPaks())
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{
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if (*(pak->GetPath().end() - 6) == '0' + m->m_warpWorldIdx)
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{
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worldId = pak->GetMLVLId();
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break;
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}
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}
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if (worldId.IsValid())
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{
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(worldId);
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CWorldLayerState& layers = *g_GameState->StateForWorld(worldId).GetLayerState();
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if (m->m_warpAreaId < layers.GetAreaCount())
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{
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g_GameState->StateForWorld(worldId).SetAreaId(m->m_warpAreaId);
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if (m->m_warpLayerBits)
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{
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for (u32 i = 0; i < layers.GetAreaLayerCount(m->m_warpAreaId); ++i)
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layers.SetLayerActive(m->m_warpAreaId, i, ((m->m_warpLayerBits >> i) & 1) != 0);
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}
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}
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g_GameState->GameOptions().ResetToDefaults();
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g_GameState->WriteBackupBuf();
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return EMessageReturn::RemoveIOWinAndExit;
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}
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}
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m->RefreshGameState();
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return EMessageReturn::RemoveIOWinAndExit;
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}
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return EMessageReturn::Exit;
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@ -622,6 +622,22 @@ void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
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g_GameState->HintOptions().SetNextHintTime();
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}
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void CMain::RefreshGameState()
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{
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CPersistentOptions sysOpts = g_GameState->SystemOptions();
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u64 cardSerial = g_GameState->GetCardSerial();
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std::vector<u8> saveData = g_GameState->BackupBuf();
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CGameOptions gameOpts = g_GameState->GameOptions();
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CBitStreamReader r(saveData.data(), saveData.size());
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x128_globalObjects.StreamInGameState(r, g_GameState->GetFileIdx());
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g_GameState->SetPersistentOptions(sysOpts);
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g_GameState->SetGameOptions(gameOpts);
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g_GameState->GameOptions().EnsureSettings();
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g_GameState->SetCardSerial(cardSerial);
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g_GameState->GetPlayerState()->SetIsFusionEnabled(
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g_GameState->SystemOptions().GetPlayerFusionSuitActive());
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}
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static logvisor::Module DiscordLog("Discord");
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static const char* DISCORD_APPLICATION_ID = "402571593815031819";
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static int64_t DiscordStartTime;
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@ -720,6 +736,35 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
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m_console->registerCommand("ListWorlds"sv, "Lists loaded worlds"sv, ""sv, std::bind(&CMain::ListWorlds, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal);
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m_console->registerCommand("WarpTo"sv, "Warps to a given area and world"sv, "[worldname] areaId"sv, std::bind(&CMain::WarpTo, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal);
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const auto& args = boo::APP->getArgs();
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for (auto it = args.begin(); it != args.end(); ++it)
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{
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if (*it == _SYS_STR("--warp") && args.end() - it >= 3)
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{
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const hecl::SystemChar* worldIdxStr = (*(it + 1)).c_str();
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const hecl::SystemChar* areaIdxStr = (*(it + 2)).c_str();
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hecl::SystemChar* endptr;
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m_warpWorldIdx = hecl::StrToUl(worldIdxStr, &endptr, 0);
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if (endptr == worldIdxStr)
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m_warpWorldIdx = 0;
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m_warpAreaId = hecl::StrToUl(areaIdxStr, &endptr, 0);
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if (endptr == areaIdxStr)
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m_warpAreaId = 0;
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if (args.end() - it >= 4)
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{
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const hecl::SystemChar* layerStr = (*(it + 3)).c_str();
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if (layerStr[0] == _SYS_STR('0') || layerStr[0] == _SYS_STR('1'))
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for (const auto* cur = layerStr; *cur != _SYS_STR('\0'); ++cur)
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if (*cur == _SYS_STR('1'))
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m_warpLayerBits |= 1 << (cur - layerStr);
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}
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SetFlowState(EFlowState::StateSetter);
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}
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}
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InitializeSubsystems();
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x128_globalObjects.PostInitialize();
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x70_tweaks.RegisterTweaks(m_cvarMgr);
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@ -730,8 +775,6 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
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g_archSupport = x164_archSupport.get();
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x164_archSupport->PreloadAudio();
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//g_TweakManager->ReadFromMemoryCard("AudioTweaks");
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//CStreamAudioManager::Start(false, "Audio/rui_samusL.dsp|Audio/rui_samusR.dsp", 0x7f, true, 1.f, 1.f);
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}
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static logvisor::Module WarmupLog("ShaderWarmup");
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@ -118,6 +118,12 @@ public:
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x134_gameState.reset(new CGameState());
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g_GameState = x134_gameState.get();
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}
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void StreamInGameState(CBitStreamReader& stream, u32 saveIdx)
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{
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x134_gameState.reset(new CGameState(stream, saveIdx));
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g_GameState = x134_gameState.get();
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}
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};
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#if MP1_USE_BOO
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@ -281,6 +287,7 @@ public:
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void AddWorldPaks();
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void ResetGameState();
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void StreamNewGameState(CBitStreamReader&, u32 idx);
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void RefreshGameState();
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void CheckTweakManagerDebugOptions() {}
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void SetMFGameBuilt(bool b) { x160_25_mfGameBuilt = b; }
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void SetScreenFading(bool b) { x160_26_screenFading = b; }
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@ -336,6 +343,10 @@ public:
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void ListWorlds(hecl::Console*, const std::vector<std::string>&);
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void WarpTo(hecl::Console*, const std::vector<std::string>&);
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hecl::Console* Console() const { return m_console.get(); }
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int m_warpWorldIdx = -1;
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TAreaId m_warpAreaId = 0;
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u64 m_warpLayerBits = 0;
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};
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}
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@ -6,6 +6,7 @@
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#depthtest lequal
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#depthwrite true
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#colorwrite false
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#alphawrite true
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#culling frontface
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#vertex glsl
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@ -72,16 +73,19 @@ fragment float4 fmain(VertToFrag vtf [[ stage_in ]])
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#depthtest none
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#depthwrite false
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#colorwrite false
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#alphawrite true
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#culling frontface
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#shader CFogVolumePlaneShader2 : CFogVolumePlaneShader0
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#depthtest lequal
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#depthwrite true
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#colorwrite false
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#alphawrite true
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#culling backface
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#shader CFogVolumePlaneShader3 : CFogVolumePlaneShader0
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#depthtest greater
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#depthwrite false
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#colorwrite false
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#alphawrite true
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#culling backface
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