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Implement --warp command-line arguments
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@@ -6,6 +6,7 @@
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#depthtest lequal
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#depthwrite true
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#colorwrite false
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#alphawrite true
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#culling frontface
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#vertex glsl
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@@ -72,16 +73,19 @@ fragment float4 fmain(VertToFrag vtf [[ stage_in ]])
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#depthtest none
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#depthwrite false
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#colorwrite false
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#alphawrite true
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#culling frontface
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#shader CFogVolumePlaneShader2 : CFogVolumePlaneShader0
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#depthtest lequal
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#depthwrite true
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#colorwrite false
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#alphawrite true
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#culling backface
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#shader CFogVolumePlaneShader3 : CFogVolumePlaneShader0
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#depthtest greater
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#depthwrite false
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#colorwrite false
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#alphawrite true
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#culling backface
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