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Implement CScriptSound and bug fixes
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@@ -827,7 +827,7 @@ SAdvancementDeltas CAnimData::DoAdvance(float dt, bool& suspendParticles, CRando
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else
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{
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CCharAnimTime remTime = x1f8_animRoot->VGetTimeRemaining();
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while (remTime.GreaterThanZero() && !remTime.EpsilonZero())
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while (!remTime.EpsilonZero() && !time.EpsilonZero())
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{
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x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
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x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
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