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Implement CScriptSound and bug fixes
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@@ -121,7 +121,7 @@ void CScriptCoverPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
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{
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CActor::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::InternalMessage14)
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if (msg == EScriptObjectMessage::WorldInitialized)
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{
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for (const SConnection& con : x20_conns)
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if (con.x0_state == EScriptObjectState::Retreat)
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