CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()

Resolves trivial sign conversion warnings and also makes some variables
const where applicable.
This commit is contained in:
Lioncash 2020-03-17 21:53:39 -04:00
parent 6ddbd15cfc
commit fc466ff062
1 changed files with 38 additions and 25 deletions

View File

@ -139,49 +139,62 @@ CRayCastResult CFlameThrower::DoCollisionCheck(TUniqueId& idOut, const zeus::CAA
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, this);
const auto& colPoints = x34c_flameWarp.GetCollisionPoints();
if (x400_27_coneCollision && colPoints.size() > 0) {
float radiusPitch = (x34c_flameWarp.GetMaxSize() - x34c_flameWarp.GetMinSize()) /
float(colPoints.size()) * 0.5f;
if (x400_27_coneCollision && !colPoints.empty()) {
const float radiusPitch =
(x34c_flameWarp.GetMaxSize() - x34c_flameWarp.GetMinSize()) / float(colPoints.size()) * 0.5f;
float curRadius = radiusPitch;
for (int i = 1; i < colPoints.size(); ++i) {
zeus::CVector3f delta = colPoints[i] - colPoints[i - 1];
for (size_t i = 1; i < colPoints.size(); ++i) {
const zeus::CVector3f delta = colPoints[i] - colPoints[i - 1];
zeus::CTransform lookXf = zeus::lookAt(colPoints[i - 1], colPoints[i]);
lookXf.origin = delta * 0.5f + colPoints[i - 1];
zeus::COBBox obb(lookXf, {curRadius, delta.magnitude() * 0.5f, curRadius});
for (TUniqueId id : nearList) {
if (CActor* act = static_cast<CActor*>(mgr.ObjectById(id))) {
CProjectileTouchResult tres = CanCollideWith(*act, mgr);
if (tres.GetActorId() == kInvalidUniqueId)
const zeus::COBBox obb(lookXf, {curRadius, delta.magnitude() * 0.5f, curRadius});
for (const TUniqueId id : nearList) {
if (auto* act = static_cast<CActor*>(mgr.ObjectById(id))) {
const CProjectileTouchResult tres = CanCollideWith(*act, mgr);
if (tres.GetActorId() == kInvalidUniqueId) {
continue;
auto tb = act->GetTouchBounds();
if (!tb)
}
const auto tb = act->GetTouchBounds();
if (!tb) {
continue;
}
if (obb.AABoxIntersectsBox(*tb)) {
CCollidableAABox caabb(*tb, act->GetMaterialList());
zeus::CVector3f flameToAct = act->GetAimPosition(mgr, 0.f) - x2e8_flameXf.origin;
float flameToActDist = flameToAct.magnitude();
CInternalRayCastStructure rc(x2e8_flameXf.origin, flameToAct.normalized(), flameToActDist,
{}, CMaterialFilter::skPassEverything);
CRayCastResult cres = caabb.CastRayInternal(rc);
if (cres.IsInvalid())
const CCollidableAABox caabb(*tb, act->GetMaterialList());
const zeus::CVector3f flameToAct = act->GetAimPosition(mgr, 0.f) - x2e8_flameXf.origin;
const float flameToActDist = flameToAct.magnitude();
const CInternalRayCastStructure rc(x2e8_flameXf.origin, flameToAct.normalized(), flameToActDist, {},
CMaterialFilter::skPassEverything);
const CRayCastResult cres = caabb.CastRayInternal(rc);
if (cres.IsInvalid()) {
continue;
}
return cres;
}
}
}
curRadius += radiusPitch;
}
} else {
for (int i = 0; i < colPoints.size() - 1; ++i) {
zeus::CVector3f delta = colPoints[i + 1] - colPoints[i];
float deltaMag = delta.magnitude();
if (deltaMag <= 0.f)
for (size_t i = 0; i < colPoints.size() - 1; ++i) {
const zeus::CVector3f delta = colPoints[i + 1] - colPoints[i];
const float deltaMag = delta.magnitude();
if (deltaMag <= 0.f) {
break;
CRayCastResult cres = RayCollisionCheckWithWorld(idOut, colPoints[i], colPoints[i + 1], deltaMag, nearList, mgr);
if (cres.IsValid())
}
const CRayCastResult cres = RayCollisionCheckWithWorld(idOut, colPoints[i], colPoints[i + 1], deltaMag, nearList, mgr);
if (cres.IsValid()) {
return cres;
}
}
}
return ret;
}