mirror of https://github.com/AxioDL/metaforce.git
Merge remote-tracking branch 'origin/drone'
This commit is contained in:
commit
feb163e107
|
@ -18,9 +18,9 @@ struct Drone : IScriptObject {
|
|||
DamageInfo damageInfo1;
|
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Value<atUint32> unknown3;
|
||||
DamageInfo damageInfo2;
|
||||
Value<atUint32> unknown4;
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||||
Value<atUint32> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
UniqueID32 unknown4;
|
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Value<atUint32> unused;
|
||||
UniqueID32 unknown6;
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||||
FlareDefinition flareDefinition1;
|
||||
FlareDefinition flareDefinition2;
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FlareDefinition flareDefinition3;
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||||
|
@ -73,6 +73,8 @@ struct Drone : IScriptObject {
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||||
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
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std::vector<hecl::ProjectPath>& lazyOut) const override {
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g_curSpec->flattenDependencies(unknown4, pathsOut);
|
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g_curSpec->flattenDependencies(unknown6, pathsOut);
|
||||
g_curSpec->flattenDependencies(crsc, pathsOut);
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||||
flareDefinition1.depIDs(pathsOut);
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flareDefinition2.depIDs(pathsOut);
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|
|
|
@ -0,0 +1,930 @@
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#include "Runtime/MP1/World/CDrone.hpp"
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|
||||
#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Collision/CGameCollision.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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||||
#include "Runtime/Weapon/CWeapon.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "Runtime/World/CTeamAiMgr.hpp"
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||||
#include "Runtime/World/CWorld.hpp"
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||||
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||||
#include "DataSpec/DNAMP1/SFX/Drones.h"
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||||
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||||
#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <algorithm>
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|
||||
namespace urde::MP1 {
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||||
CDrone::CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
|
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const zeus::CTransform& xf, float f1, CModelData&& mData, const CPatternedInfo& pInfo,
|
||||
const CActorParameters& actParms, EMovementType movement, EColliderType colliderType, EBodyType bodyType,
|
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const CDamageInfo& dInfo1, CAssetId aId1, const CDamageInfo& dInfo2, CAssetId aId2,
|
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std::vector<CVisorFlare::CFlareDef> flares, float f2, float f3, float f4, float f5, float f6, float f7,
|
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float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16,
|
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float f17, float f18, float f19, float f20, CAssetId crscId, float f21, float f22, float f23, float f24,
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s32 sId, bool b1)
|
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: CPatterned(ECharacter::Drone, uid, name, flavor, info, xf, std::move(mData), pInfo, movement, colliderType, bodyType,
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actParms, EKnockBackVariant(flavor == EFlavorType::Zero))
|
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, x568_(aId1)
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, x56c_(g_SimplePool->GetObj({SBIG('CRSC'), crscId}))
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, x57c_flares(std::move(flares))
|
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, x590_(dInfo1)
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, x5ac_(dInfo2)
|
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, x5e4_(f23)
|
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, x5ec_turnSpeed(f1)
|
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, x5f0_(f2)
|
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, x5f4_(f3)
|
||||
, x5f8_(f4)
|
||||
, x5fc_(f5)
|
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, x600_(f11)
|
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, x608_(f6)
|
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, x60c_(f7)
|
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, x610_(f8)
|
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, x614_(f9)
|
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, x618_(f10)
|
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, x61c_(f12)
|
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, x620_(f20)
|
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, x63c_(f13)
|
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, x640_(f14)
|
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, x648_(f15)
|
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, x64c_(f16)
|
||||
, x650_(f17)
|
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, x654_(f18)
|
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, x658_(f19)
|
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, x65c_(f21)
|
||||
, x660_(f22)
|
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, x664_(f24)
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, x690_(zeus::CSphere({0.f, 0.f, 1.8f}, 1.1f), CActor::GetMaterialList())
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, x6b0_pathFind(nullptr, 3 + int(b1), pInfo.GetPathfindingIndex(), 1.f, 2.4f)
|
||||
, x7cc_(CSfxManager::TranslateSFXID(sId))
|
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, x82c_shieldModel(std::make_unique<CModelData>(CStaticRes{aId2, zeus::skOne3f}))
|
||||
, x832_a(0)
|
||||
, x832_b(0)
|
||||
, x834_24_(false)
|
||||
, x834_25_(false)
|
||||
, x834_26_(false)
|
||||
, x834_27_(false)
|
||||
, x834_28_(false)
|
||||
, x834_29_codeTrigger(false)
|
||||
, x834_30_visible(false)
|
||||
, x834_31_(false)
|
||||
, x835_24_(false)
|
||||
, x835_25_(b1)
|
||||
, x835_26_(false) {
|
||||
UpdateTouchBounds(pInfo.GetHalfExtent());
|
||||
x460_knockBackController.SetEnableShock(true);
|
||||
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::Hurled, false);
|
||||
x460_knockBackController.SetLocomotionDuringElectrocution(true);
|
||||
MakeThermalColdAndHot();
|
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CreateShadow(flavor != EFlavorType::One);
|
||||
}
|
||||
|
||||
void CDrone::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
||||
|
||||
void CDrone::Think(float dt, CStateManager& mgr) {
|
||||
if (x3fc_flavor != EFlavorType::One) {
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay) {
|
||||
x42c_color.a() = std::max(0.f, x428_damageCooldownTimer / 0.33f);
|
||||
}
|
||||
}
|
||||
|
||||
if (GetBodyController()->IsElectrocuting() && (x824_[0] || x824_[1])) {
|
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x824_[0] = false;
|
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x824_[1] = false;
|
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UpdateLaser(mgr, 0, false);
|
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UpdateLaser(mgr, 1, false);
|
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SetVisorFlareEnabled(mgr, false);
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||||
}
|
||||
CPatterned::Think(dt, mgr);
|
||||
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
x5c8_ -= dt;
|
||||
if (x7c4_ > 0.f) {
|
||||
x7c4_ -= dt;
|
||||
}
|
||||
|
||||
if (x5d0_ > 0.f) {
|
||||
x5d0_ -= (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ? 3.f * dt : dt);
|
||||
}
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||||
|
||||
if (x624_ > 0.f) {
|
||||
x624_ -= dt;
|
||||
}
|
||||
|
||||
if (x644_ > 0.f) {
|
||||
x644_ -= dt;
|
||||
}
|
||||
|
||||
if (x824_[0] || (x824_[1] && IsAlive())) {
|
||||
sub_80163c40(dt, mgr);
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UpdateVisorFlare(mgr);
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||||
}
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||||
|
||||
if (x834_25_ && IsAlive()) {
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||||
UpdateScanner(mgr, dt);
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||||
}
|
||||
|
||||
const float dist = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared();
|
||||
if (x834_28_ && dist < x60c_ * x60c_) {
|
||||
mgr.GetPlayerState()->GetStaticInterference().RemoveSource(GetUniqueId());
|
||||
mgr.GetPlayerState()->GetStaticInterference().AddSource(
|
||||
GetUniqueId(), std::max(0.f, mgr.GetPlayerState()->GetStaticInterference().GetTotalInterference() - x608_),
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0.2f);
|
||||
}
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||||
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||||
if (!x834_28_ && dist < x614_ * x614_) {
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mgr.GetPlayerState()->GetStaticInterference().RemoveSource(GetUniqueId());
|
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mgr.GetPlayerState()->GetStaticInterference().AddSource(
|
||||
GetUniqueId(), std::max(0.f, mgr.GetPlayerState()->GetStaticInterference().GetTotalInterference() - x610_),
|
||||
0.2f);
|
||||
}
|
||||
|
||||
if (!x834_28_ && IsAlive() && !x835_25_) {
|
||||
x5e0_ -= dt;
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||||
if (x5e0_ < 0.f) {
|
||||
sub_801633a8(mgr);
|
||||
x5e0_ = 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
const float healthDiff = x604_ - HealthInfo(mgr)->GetHP();
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||||
if (!zeus::close_enough(x600_, 0.f)) {
|
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x5d0_ -= healthDiff / x600_;
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x624_ -= healthDiff / x600_;
|
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}
|
||||
x604_ = HealthInfo(mgr)->GetHP();
|
||||
if (x3fc_flavor == EFlavorType::One) {
|
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if (!x834_30_visible) {
|
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x5dc_ = zeus::max(0.f, x5dc_ - (3.f * dt));
|
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} else {
|
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x5dc_ = zeus::max(0.f, x5dc_ + (3.f * dt));
|
||||
}
|
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x5e8_shieldTime = zeus::max(0.f, x5e8_shieldTime - dt);
|
||||
|
||||
if (zeus::close_enough(x5dc_, 0.f) && x7d0_) {
|
||||
CSfxManager::RemoveEmitter(x7d0_);
|
||||
x7d0_.reset();
|
||||
} else if (!x7d0_ && IsAlive()) {
|
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x7d0_ = CSfxManager::AddEmitter(SFXsfx00DD, GetTranslation(), zeus::skZero3f, true, true, 127, GetAreaIdAlways());
|
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}
|
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}
|
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sub_8015f25c(dt, mgr);
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sub_8015f158(dt);
|
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|
||||
if (!x835_25_) {
|
||||
CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *this, 8, dt, 0.25f, 3.5f * GetModelData()->GetScale().y(),
|
||||
3000.f, 0.5f);
|
||||
}
|
||||
if (x66c_ > 0.f) {
|
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x66c_ -= dt;
|
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} else {
|
||||
x668_ = mgr.RayStaticIntersection(GetTranslation(), zeus::skDown, 1000.f,
|
||||
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}))
|
||||
.GetT();
|
||||
x66c_ = 0.f;
|
||||
}
|
||||
|
||||
if (IsAlive() && x835_25_) {
|
||||
zeus::CAABox box = GetBoundingBox();
|
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box.accumulateBounds(20.f * zeus::skDown);
|
||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
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mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Trigger}), this);
|
||||
for (TUniqueId id : nearList) {
|
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if (const TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(id)) {
|
||||
zeus::CAABox waterBox = water->GetTriggerBoundsWR();
|
||||
if (waterBox.max.z() - GetTranslation().z() < 3.f) {
|
||||
float z = 20.f;
|
||||
if (waterBox.max.z() - GetTranslation().z() < 1.5f) {
|
||||
z = 60.f;
|
||||
}
|
||||
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(z * zeus::skDown), dt),
|
||||
zeus::CAxisAngle());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (IsAlive() && x668_ < x664_) {
|
||||
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(dt * (1.f * zeus::skUp)), dt),
|
||||
zeus::CAxisAngle());
|
||||
xe7_31_targetable = IsAlive();
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
|
||||
CPatterned::AcceptScriptMsg(msg, sender, mgr);
|
||||
|
||||
switch (msg) {
|
||||
case EScriptObjectMessage::Activate: {
|
||||
SetLightEnabled(mgr, true);
|
||||
AddToTeam(mgr);
|
||||
break;
|
||||
}
|
||||
case EScriptObjectMessage::Deactivate:
|
||||
case EScriptObjectMessage::Deleted: {
|
||||
for (TUniqueId& unkId : x7d4_) {
|
||||
if (unkId != kInvalidUniqueId) {
|
||||
mgr.FreeScriptObject(unkId);
|
||||
unkId = kInvalidUniqueId;
|
||||
}
|
||||
}
|
||||
RemoveFromTeam(mgr);
|
||||
mgr.GetPlayerState()->GetStaticInterference().RemoveSource(GetUniqueId());
|
||||
if (x578_lightId != kInvalidUniqueId) {
|
||||
mgr.FreeScriptObject(x578_lightId);
|
||||
}
|
||||
if (x57a_ != kInvalidUniqueId) {
|
||||
mgr.FreeScriptObject(x57a_);
|
||||
}
|
||||
|
||||
if (x7d0_) {
|
||||
CSfxManager::RemoveEmitter(x7d0_);
|
||||
x7d0_.reset();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EScriptObjectMessage::Alert:
|
||||
x834_29_codeTrigger = true;
|
||||
break;
|
||||
case EScriptObjectMessage::OnFloor:
|
||||
if (!x835_26_ && x834_24_) {
|
||||
x835_26_ = true;
|
||||
MassiveFrozenDeath(mgr);
|
||||
}
|
||||
break;
|
||||
case EScriptObjectMessage::Registered:
|
||||
x450_bodyController->Activate(mgr);
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
|
||||
x450_bodyController->BodyStateInfo().SetMaximumPitch(0.f);
|
||||
x5cc_ = 0.f;
|
||||
x460_knockBackController.SetEnableFreeze(false);
|
||||
AddMaterial(EMaterialTypes::AIJoint, mgr);
|
||||
x578_lightId = mgr.AllocateUniqueId();
|
||||
mgr.AddObject(new CGameLight(x578_lightId, GetAreaIdAlways(), GetActive(), "LaserLight"sv, {}, GetUniqueId(),
|
||||
CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f));
|
||||
break;
|
||||
case EScriptObjectMessage::InitializedInArea: {
|
||||
x6b0_pathFind.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
|
||||
if (x688_teamMgr == kInvalidUniqueId) {
|
||||
x688_teamMgr = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
|
||||
if (GetActive()) {
|
||||
AddToTeam(mgr);
|
||||
}
|
||||
}
|
||||
|
||||
x604_ = HealthInfo(mgr)->GetHP();
|
||||
x55c_moveScale = 1.f / GetModelData()->GetScale();
|
||||
if (x835_25_)
|
||||
SetSoundEventPitchBend(0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
||||
CPatterned::PreRender(mgr, frustum);
|
||||
if (x3fc_flavor == EFlavorType::One) {
|
||||
if (HasModelData() && GetModelData()->HasAnimData()) {
|
||||
if (GetModelAlphau8(mgr) == 0)
|
||||
GetModelData()->GetAnimationData()->BuildPose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::Render(const CStateManager& mgr) const {
|
||||
bool isOne = x3fc_flavor == EFlavorType::One;
|
||||
if (!isOne || GetModelAlphau8(mgr) != 0) {
|
||||
if (isOne && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
|
||||
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
|
||||
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirst();
|
||||
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
|
||||
}
|
||||
CPatterned::Render(mgr);
|
||||
if (isOne && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
|
||||
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
|
||||
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
|
||||
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
|
||||
}
|
||||
|
||||
if (isOne && zeus::close_enough(x5dc_, 0)) {
|
||||
x82c_shieldModel->Render(
|
||||
mgr, GetLctrTransform("Shield_LCTR"sv), GetActorLights(),
|
||||
CModelFlags{8, 0, 3, zeus::CColor::lerp({1.f, 0.f, 0.f, 1.f}, zeus::skWhite, x5e8_shieldTime)});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CDrone::CanRenderUnsorted(const CStateManager& mgr) const {
|
||||
if (zeus::close_enough(x5dc_, 0.f))
|
||||
return false;
|
||||
return CPatterned::CanRenderUnsorted(mgr);
|
||||
}
|
||||
|
||||
const CDamageVulnerability* CDrone::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f& dir,
|
||||
const CDamageInfo&) const {
|
||||
if (x3fc_flavor == EFlavorType::One && HitShield(-dir)) {
|
||||
return &CDamageVulnerability::ImmuneVulnerabilty();
|
||||
}
|
||||
return CAi::GetDamageVulnerability();
|
||||
}
|
||||
|
||||
void CDrone::Touch(CActor& act, CStateManager& mgr) {
|
||||
CPatterned::Touch(act, mgr);
|
||||
if (TCastToPtr<CWeapon> weapon = act) {
|
||||
if (IsAlive()) {
|
||||
x834_24_ = weapon->GetType() == EWeaponType::Wave;
|
||||
if (HitShield(weapon->GetTranslation() - GetTranslation())) {
|
||||
x5e8_shieldTime = 1.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EWeaponCollisionResponseTypes CDrone::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f& dir,
|
||||
const CWeaponMode&, EProjectileAttrib) const {
|
||||
if (x3fc_flavor == EFlavorType::One && HitShield(-dir)) {
|
||||
return EWeaponCollisionResponseTypes::Unknown86;
|
||||
}
|
||||
return EWeaponCollisionResponseTypes::Unknown36;
|
||||
}
|
||||
|
||||
void CDrone::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
|
||||
// TODO: Finish
|
||||
switch (type) {
|
||||
case EUserEventType::Projectile:
|
||||
// sub80165984(mgr, GetLctrTransform(node.GetLocatorName()));
|
||||
return;
|
||||
case EUserEventType::Delete:
|
||||
if (x7d0_) {
|
||||
CSfxManager::RemoveEmitter(x7d0_);
|
||||
x7d0_.reset();
|
||||
}
|
||||
MassiveDeath(mgr);
|
||||
break;
|
||||
case EUserEventType::DamageOn: {
|
||||
if (IsAlive() && x835_24_) {
|
||||
UpdateLaser(mgr, 0, true);
|
||||
x824_[0] = true;
|
||||
SetVisorFlareEnabled(mgr, true);
|
||||
} else if (x3fc_flavor == EFlavorType::One) {
|
||||
UpdateLaser(mgr, 1, true);
|
||||
x824_[1] = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case EUserEventType::DamageOff: {
|
||||
if (x824_[0]) {
|
||||
UpdateLaser(mgr, 0, false);
|
||||
x824_[0] = false;
|
||||
SetVisorFlareEnabled(mgr, false);
|
||||
} else if (x3fc_flavor == EFlavorType::One) {
|
||||
UpdateLaser(mgr, 1, false);
|
||||
x824_[1] = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case EUserEventType::FadeIn: {
|
||||
if (x3fc_flavor == EFlavorType::One)
|
||||
x834_30_visible = true;
|
||||
return;
|
||||
}
|
||||
case EUserEventType::FadeOut: {
|
||||
if (x3fc_flavor == EFlavorType::One)
|
||||
x834_30_visible = false;
|
||||
return;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
|
||||
}
|
||||
|
||||
const CCollisionPrimitive* CDrone::GetCollisionPrimitive() const {
|
||||
if (!x834_28_)
|
||||
return &x690_;
|
||||
return CPatterned::GetCollisionPrimitive();
|
||||
}
|
||||
|
||||
void CDrone::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
|
||||
if (!IsAlive())
|
||||
return;
|
||||
|
||||
x824_[0] = false;
|
||||
x824_[1] = false;
|
||||
UpdateLaser(mgr, 0, false);
|
||||
UpdateLaser(mgr, 1, false);
|
||||
SetVisorFlareEnabled(mgr, false);
|
||||
|
||||
if (x3e4_lastHP - HealthInfo(mgr)->GetHP() < x3d8_xDamageThreshold || x834_24_) {
|
||||
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Dead"sv);
|
||||
} else {
|
||||
x834_28_ = true;
|
||||
if (x3e0_xDamageDelay <= 0.f) {
|
||||
SetTransform(zeus::lookAt(GetTranslation(), GetTranslation() - direction) *
|
||||
zeus::CTransform::RotateX(zeus::degToRad(45.f)));
|
||||
}
|
||||
|
||||
if (x450_bodyController->GetPercentageFrozen() > 0.f) {
|
||||
x450_bodyController->UnFreeze();
|
||||
}
|
||||
|
||||
x400_25_alive = false;
|
||||
SendScriptMsgs(state, mgr, EScriptObjectMessage::None);
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
|
||||
bool inDeferred, float magnitude) {
|
||||
if (!IsAlive())
|
||||
return;
|
||||
CPatterned::KnockBack(backVec, mgr, info, type, inDeferred, magnitude);
|
||||
if (GetKnockBackController().GetActiveParms().x0_animState == EKnockBackAnimationState::Invalid)
|
||||
return;
|
||||
x630_ = 0.5f;
|
||||
x634_ = 1.f;
|
||||
}
|
||||
|
||||
void CDrone::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
|
||||
SetLightEnabled(mgr, true);
|
||||
x834_25_ = true;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, 5.f, mgr);
|
||||
if (nearList.empty())
|
||||
return;
|
||||
zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
|
||||
*this, static_cast<const CActor*>(mgr.GetObjectById(nearList[0]))->GetTranslation(), 5.f);
|
||||
if (!sep.isZero()) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(sep, zeus::skZero3f, 0.5f));
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
SetLightEnabled(mgr, false);
|
||||
x834_25_ = false;
|
||||
}
|
||||
CPatterned::Patrol(mgr, msg, dt);
|
||||
}
|
||||
|
||||
void CDrone::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
zeus::CVector3f searchOff = GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_};
|
||||
CPathFindSearch::EResult res = GetSearchPath()->Search(GetTranslation(), searchOff);
|
||||
if (res != CPathFindSearch::EResult::Success &&
|
||||
(res == CPathFindSearch::EResult::NoDestPoint || res == CPathFindSearch::EResult::NoPath)) {
|
||||
if (GetSearchPath()->FindClosestReachablePoint(GetTranslation(), searchOff) ==
|
||||
CPathFindSearch::EResult::Success) {
|
||||
GetSearchPath()->Search(GetTranslation(), searchOff);
|
||||
SetDestPos(searchOff);
|
||||
}
|
||||
}
|
||||
x834_30_visible = true;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
CPatterned::PathFind(mgr, msg, dt);
|
||||
x450_bodyController->GetCommandMgr().BlendSteeringCmds();
|
||||
zeus::CVector3f moveVec = x450_bodyController->GetCommandMgr().GetMoveVector();
|
||||
if (moveVec.canBeNormalized()) {
|
||||
moveVec.normalize();
|
||||
ApplyImpulseWR(GetMass() * (x5e4_ * moveVec), {});
|
||||
zeus::CVector3f target = (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation());
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(
|
||||
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1], target.normalized(), 1.f));
|
||||
x450_bodyController->GetCommandMgr().DeliverTargetVector(target);
|
||||
StrafeFromCompanions(mgr);
|
||||
if (x630_ <= 0.f) {
|
||||
x634_ = 0.333333f;
|
||||
}
|
||||
} else if (x630_ <= 0.f) {
|
||||
x634_ = 0.f;
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
CPatterned::PathFind(mgr, msg, dt);
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::TargetPlayer(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x3b8_turnSpeed = x5ec_turnSpeed;
|
||||
if (x450_bodyController->GetLocomotionType() != pas::ELocomotionType::Combat)
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
|
||||
SetDestPos(mgr.GetPlayer().GetAimPosition(mgr, 0.f));
|
||||
x400_24_hitByPlayerProjectile = false;
|
||||
if (x3fc_flavor == EFlavorType::One)
|
||||
x834_30_visible = true;
|
||||
x330_stateMachineState.SetDelay(std::max(0.f, x624_));
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
zeus::CVector3f target = (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized();
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(
|
||||
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1], target, 1.f));
|
||||
x450_bodyController->GetCommandMgr().DeliverTargetVector(target);
|
||||
StrafeFromCompanions(mgr);
|
||||
if (x630_ <= 0.f)
|
||||
x634_ = 0.f;
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
SetDestPos(mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_});
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::TargetCover(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg != EStateMsg::Update)
|
||||
return;
|
||||
/* Don't ask I have no idea.... */
|
||||
const zeus::CVector3f vec = {1.f * x5e4_ * 0.f, 1.f * x5e4_ * 0.f, 1.f * x5e4_ * 0.f};
|
||||
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(vec), 1.f), {});
|
||||
}
|
||||
|
||||
void CDrone::Deactivate(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg != EStateMsg::Activate)
|
||||
return;
|
||||
DeathDelete(mgr);
|
||||
}
|
||||
|
||||
void CDrone::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CDrone::Active(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x330_stateMachineState.SetDelay(x5f0_);
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x5d0_ = x5f8_;
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::Flee(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x7c8_ = 0;
|
||||
x832_b = 0;
|
||||
if (mgr.RayStaticIntersection(GetTranslation(), -GetTransform().frontVector(), 4.f,
|
||||
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}))
|
||||
.IsValid()) {
|
||||
x832_b = mgr.GetActiveRandom()->Float() > 0.5f ? 1 : 2;
|
||||
}
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
if (x7c8_ == 0) {
|
||||
if (GetBodyController()->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step) {
|
||||
x7c8_ = 1;
|
||||
} else {
|
||||
if (x832_b == 0) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(
|
||||
CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::BreakDodge));
|
||||
} else if (x832_b == 1) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(
|
||||
CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Normal));
|
||||
} else if (x832_b == 2) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(
|
||||
CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Normal));
|
||||
}
|
||||
}
|
||||
} else if (x7c8_ == 1 &&
|
||||
GetBodyController()->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Step) {
|
||||
x7c8_ = 2;
|
||||
}
|
||||
GetBodyController()->GetCommandMgr().DeliverTargetVector(
|
||||
(mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized());
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CDrone::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x7c8_ = 0;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
if (x7c8_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Taunt) {
|
||||
x7c8_ = 2;
|
||||
} else if (x7c8_ == 0) {
|
||||
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Taunt) {
|
||||
x7c8_ = 1;
|
||||
} else {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCTauntCmd(pas::ETauntType::One));
|
||||
}
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::Dodge(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x7c8_ = 0;
|
||||
x630_ = 0.5f;
|
||||
x634_ = 1.f;
|
||||
if (x3fc_flavor == EFlavorType::One)
|
||||
x834_30_visible = true;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
if (x7c8_ == 0) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::NextState));
|
||||
if (x58c_ == 5) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Dodge));
|
||||
x58c_ = 2;
|
||||
} else if (x58c_ == 4) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Down, pas::EStepType::Dodge));
|
||||
x58c_ = 5;
|
||||
} else if (x58c_ == 3) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Up, pas::EStepType::Dodge));
|
||||
x58c_ = 4;
|
||||
} else if (x58c_ == 2) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Dodge));
|
||||
x58c_ = 3;
|
||||
}
|
||||
x7c8_ = 1;
|
||||
} else if (x7c8_ == 1 &&
|
||||
GetBodyController()->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Step) {
|
||||
x7c8_ = 2;
|
||||
}
|
||||
GetBodyController()->GetCommandMgr().DeliverTargetVector(
|
||||
(mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, 1.f}) - GetTranslation());
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::Retreat(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x7c8_ = 0;
|
||||
if (x3fc_flavor == EFlavorType::One) {
|
||||
x834_30_visible = true;
|
||||
}
|
||||
x330_stateMachineState.SetDelay(x65c_);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
if (x7c8_ == 0) {
|
||||
if (GetBodyController()->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step) {
|
||||
x7c8_ = 1;
|
||||
} else {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(
|
||||
CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::Normal));
|
||||
}
|
||||
} else if (x7c8_ == 1 &&
|
||||
GetBodyController()->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Step) {
|
||||
x7c8_ = 2;
|
||||
} else if (x7c8_ == 2) {
|
||||
x7c8_ = 0;
|
||||
}
|
||||
|
||||
GetBodyController()->GetCommandMgr().DeliverTargetVector(
|
||||
(mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized());
|
||||
if (x630_ <= 0.f) {
|
||||
x634_ = 0.333333; // 1/3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x67c_ = zeus::skZero3f;
|
||||
x670_ = GetTranslation();
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
float dVar11 = (x64c_ - x648_) * mgr.GetActiveRandom()->Float() + x648_;
|
||||
int v = mgr.GetActiveRandom()->Next();
|
||||
float angle = 0.f;
|
||||
if (((v >> 3) & 1) == 0) {
|
||||
const float angleMin = 270.f - x654_;
|
||||
const float angleMax = 270.f + x650_;
|
||||
angle = zeus::degToRad((angleMax - angleMin) * x648_ + angleMin);
|
||||
} else {
|
||||
const float angleMin = 90.f - x654_;
|
||||
const float angleMax = 90.f + x650_;
|
||||
angle = zeus::degToRad((angleMax - angleMin) * x648_ + angleMin);
|
||||
}
|
||||
zeus::CQuaternion quat;
|
||||
quat.rotateZ(angle);
|
||||
const zeus::CVector3f end =
|
||||
GetTranslation() +
|
||||
quat.transform((dVar11 * (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized()));
|
||||
if (mgr.RayCollideWorld(GetTranslation(), end, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), this)) {
|
||||
x670_ = end;
|
||||
x67c_ = end - GetTranslation();
|
||||
if (x67c_.canBeNormalized())
|
||||
x67c_.normalize();
|
||||
}
|
||||
}
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(dt * (x658_ * x67c_)), dt), zeus::CAxisAngle());
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(
|
||||
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1],
|
||||
(mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized(), 1.f));
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x644_ = (x640_ - x63c_) * mgr.GetActiveRandom()->Float() + x63c_;
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
if (x3fc_flavor == EFlavorType::One) {
|
||||
x834_30_visible = true;
|
||||
}
|
||||
x330_stateMachineState.SetDelay(x660_);
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Internal10);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(GetTransform().basis[1], zeus::skZero3f, 1.f));
|
||||
zeus::CVector3f local_74 =
|
||||
(mgr.GetPlayer().GetAimPosition(mgr, 0.f) + mgr.GetPlayer().GetTranslation()) - GetTranslation();
|
||||
if (((x668_ < x664_ && local_74.z() > 0.f) || (x668_ > x664_)) && local_74.canBeNormalized()) {
|
||||
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(dt * (x5e4_ * local_74.normalized())), dt),
|
||||
zeus::CAxisAngle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CDrone::PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
CPatterned::PathFind(mgr, msg, dt);
|
||||
if (msg == EStateMsg::Activate) {
|
||||
zeus::CVector3f searchOff = GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_};
|
||||
CPathFindSearch::EResult res = GetSearchPath()->Search(GetTranslation(), searchOff);
|
||||
if (res != CPathFindSearch::EResult::Success &&
|
||||
(res == CPathFindSearch::EResult::NoDestPoint || res == CPathFindSearch::EResult::NoPath)) {
|
||||
if (GetSearchPath()->FindClosestReachablePoint(GetTranslation(), searchOff) ==
|
||||
CPathFindSearch::EResult::Success) {
|
||||
GetSearchPath()->Search(GetTranslation(), searchOff);
|
||||
SetDestPos(searchOff);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CDrone::Leash(CStateManager& mgr, float arg) {
|
||||
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < x3c8_leashRadius * x3c8_leashRadius;
|
||||
}
|
||||
|
||||
bool CDrone::InRange(CStateManager& mgr, float arg) {
|
||||
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < x300_maxAttackRange * x300_maxAttackRange;
|
||||
}
|
||||
|
||||
bool CDrone::SpotPlayer(CStateManager& mgr, float arg) {
|
||||
if ((mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() > x3bc_detectionRange)
|
||||
return false;
|
||||
|
||||
if (!LineOfSight(mgr, arg))
|
||||
return false;
|
||||
|
||||
return (GetTransform().basis[1] + x5cc_ * GetTransform().basis[0])
|
||||
.normalized()
|
||||
.dot((mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized()) > 0.5f;
|
||||
}
|
||||
|
||||
bool CDrone::AnimOver(CStateManager& mgr, float arg) { return x7c8_ == 2; }
|
||||
|
||||
bool CDrone::ShouldAttack(CStateManager& mgr, float arg) {
|
||||
if (x5d0_ > 0.f)
|
||||
return false;
|
||||
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
|
||||
if (teamMgr->HasTeamAiRole(GetUniqueId()))
|
||||
teamMgr->AddRangedAttacker(GetUniqueId());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDrone::HearShot(CStateManager& mgr, float arg) {
|
||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||
BuildNearList(EMaterialTypes::Projectile, EMaterialTypes::Player, nearList, 10.f, mgr);
|
||||
return std::find_if(nearList.begin(), nearList.end(), [&mgr](TUniqueId uid) {
|
||||
if (TCastToConstPtr<CWeapon> wp = mgr.GetObjectById(uid))
|
||||
return wp->GetType() != EWeaponType::AI;
|
||||
return false;
|
||||
}) != nearList.end();
|
||||
}
|
||||
|
||||
bool CDrone::CoverCheck(CStateManager& mgr, float arg) {
|
||||
if (!zeus::close_enough(x67c_, zeus::skZero3f)) {
|
||||
const zeus::CVector3f diff = x670_ - GetTranslation();
|
||||
return x67c_.dot(diff) < 0.0f || diff.magSquared() < 0.25f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool CDrone::LineOfSight(CStateManager& mgr, float arg) {
|
||||
return mgr.RayCollideWorld(
|
||||
GetTranslation(), mgr.GetPlayer().GetAimPosition(mgr, 0.f),
|
||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Character},
|
||||
{EMaterialTypes::Player, EMaterialTypes::ProjectilePassthrough}),
|
||||
this);
|
||||
}
|
||||
bool CDrone::ShouldMove(CStateManager& mgr, float arg) { return x644_ <= 0.f; }
|
||||
bool CDrone::CodeTrigger(CStateManager& mgr, float arg) { return x834_29_codeTrigger; }
|
||||
void CDrone::Burn(float duration, float damage) { /* Intentionally empty */
|
||||
}
|
||||
CPathFindSearch* CDrone::GetSearchPath() { return &x6b0_pathFind; }
|
||||
|
||||
void CDrone::BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
|
||||
rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr) {
|
||||
const zeus::CVector3f pos = GetTranslation();
|
||||
mgr.BuildNearList(listOut, zeus::CAABox(pos - radius, pos + radius),
|
||||
CMaterialFilter::MakeIncludeExclude({includeMat}, {excludeMat}), nullptr);
|
||||
}
|
||||
void CDrone::SetLightEnabled(CStateManager& mgr, bool activate) {
|
||||
mgr.SendScriptMsgAlways(x578_lightId, GetUniqueId(),
|
||||
activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
|
||||
}
|
||||
|
||||
void CDrone::SetVisorFlareEnabled(CStateManager& mgr, bool activate) {}
|
||||
|
||||
void CDrone::UpdateVisorFlare(CStateManager& mgr) {
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CDrone::UpdateTouchBounds(float radius) {
|
||||
const zeus::CTransform xf = GetLctrTransform("Skeleton_Root"sv);
|
||||
const zeus::CVector3f diff = xf.origin - GetTranslation();
|
||||
SetBoundingBox(zeus::CAABox{diff - radius, diff + radius});
|
||||
x6b0_pathFind.SetCharacterRadius(0.25f + radius);
|
||||
}
|
||||
|
||||
bool CDrone::HitShield(const zeus::CVector3f& dir) const {
|
||||
if (x3fc_flavor == EFlavorType::One && zeus::close_enough(x5dc_, 0.f)) {
|
||||
return GetLctrTransform("Shield_LCTR"sv).basis[1].dot(dir.normalized()) > 0.85f;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
void CDrone::AddToTeam(CStateManager& mgr) const {
|
||||
if (x688_teamMgr == kInvalidUniqueId) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
|
||||
teamMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Ranged, CTeamAiRole::ETeamAiRole::Melee,
|
||||
CTeamAiRole::ETeamAiRole::Invalid);
|
||||
}
|
||||
}
|
||||
void CDrone::RemoveFromTeam(CStateManager& mgr) const {
|
||||
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
|
||||
if (teamMgr->IsPartOfTeam(GetUniqueId())) {
|
||||
teamMgr->RemoveTeamAiRole(GetUniqueId());
|
||||
}
|
||||
}
|
||||
}
|
||||
void CDrone::UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1) {
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CDrone::FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon) {}
|
||||
|
||||
void CDrone::StrafeFromCompanions(CStateManager& mgr) {
|
||||
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
|
||||
return;
|
||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, x61c_, mgr);
|
||||
if (nearList.empty())
|
||||
return;
|
||||
|
||||
float minDist = FLT_MAX;
|
||||
zeus::CVector3f nearestPos;
|
||||
for (TUniqueId uid : nearList) {
|
||||
if (const CActor* act = static_cast<const CActor*>(mgr.GetObjectById(uid))) {
|
||||
const float dist = (act->GetTranslation() - GetTranslation()).magSquared();
|
||||
if (uid != GetUniqueId() && dist < minDist) {
|
||||
minDist = dist;
|
||||
nearestPos = act->GetTranslation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nearestPos.isZero())
|
||||
return;
|
||||
|
||||
zeus::CVector3f off = nearestPos - GetTranslation();
|
||||
const float rightOff = GetTransform().basis[0].dot(off);
|
||||
if (rightOff > -0.2f && rightOff < 0.2f) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Normal));
|
||||
} else {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Normal));
|
||||
}
|
||||
}
|
||||
void CDrone::UpdateScanner(CStateManager& mgr, float dt) {
|
||||
x5d4_ = zeus::CRelAngle::MakeRelativeAngle(1.2f * dt + x5d4_);
|
||||
x5d8_ = zeus::CRelAngle::MakeRelativeAngle(x5d8_);
|
||||
float angle = zeus::clamp(0.f, 0.5f * (1.f + std::sin(x5d4_)), 1.f);
|
||||
if (std::fpclassify(angle) != FP_SUBNORMAL)
|
||||
x5d8_ += 0.03f * std::pow(angle, 5.f);
|
||||
zeus::CVector3f vec =
|
||||
GetTransform().rotate(zeus::CVector3f(0.5f * std::cos(x5d8_), 1.f, 0.5f * std::sin(2.05f * x5d8_)).normalized());
|
||||
TUniqueId id;
|
||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||
nearList.push_back(GetUniqueId());
|
||||
auto res = mgr.RayWorldIntersection(
|
||||
id, GetLctrTransform("Beacon_LCTR"sv).origin + (0.2f * vec), vec, 10000.f,
|
||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough}), nearList);
|
||||
if (res.IsValid() && x578_lightId != kInvalidUniqueId) {
|
||||
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x578_lightId)) {
|
||||
light->SetTranslation(res.GetPoint());
|
||||
x7ac_lightPos = res.GetPoint();
|
||||
}
|
||||
}
|
||||
}
|
||||
void CDrone::sub_80163c40(float, CStateManager& mgr) {}
|
||||
void CDrone::sub_801633a8(CStateManager& mgr) {}
|
||||
void CDrone::sub_8015f25c(float dt, CStateManager& mgr) {}
|
||||
void CDrone::sub_8015f158(float dt) {}
|
||||
} // namespace urde::MP1
|
|
@ -0,0 +1,171 @@
|
|||
#pragma once
|
||||
|
||||
#include "Runtime/Collision/CCollidableSphere.hpp"
|
||||
#include "Runtime/World/CPatterned.hpp"
|
||||
#include "Runtime/World/CPathFindSearch.hpp"
|
||||
#include "Runtime/World/CVisorFlare.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CWeaponDescription;
|
||||
namespace MP1 {
|
||||
class CDrone : public CPatterned {
|
||||
CAssetId x568_;
|
||||
TLockedToken<CCollisionResponseData> x56c_;
|
||||
CCollisionResponseData* x574_;
|
||||
TUniqueId x578_lightId = kInvalidUniqueId;
|
||||
TUniqueId x57a_ = kInvalidUniqueId;
|
||||
std::vector<CVisorFlare::CFlareDef> x57c_flares;
|
||||
u32 x58c_ = 2;
|
||||
CDamageInfo x590_;
|
||||
CDamageInfo x5ac_;
|
||||
float x5c8_ = 0.f;
|
||||
float x5cc_ = 0.f;
|
||||
float x5d0_ = 0.f;
|
||||
float x5d4_ = 0.f;
|
||||
float x5d8_ = 0.f;
|
||||
float x5dc_ = 0.f;
|
||||
float x5e0_ = 0.f;
|
||||
float x5e4_;
|
||||
float x5e8_shieldTime = 0.f;
|
||||
float x5ec_turnSpeed;
|
||||
float x5f0_;
|
||||
float x5f4_;
|
||||
float x5f8_;
|
||||
float x5fc_;
|
||||
float x600_;
|
||||
float x604_ = 0.f;
|
||||
float x608_;
|
||||
float x60c_;
|
||||
float x610_;
|
||||
float x614_;
|
||||
float x618_;
|
||||
float x61c_;
|
||||
float x620_;
|
||||
float x624_ = 0.f;
|
||||
float x628_ = 0.f;
|
||||
float x62c_ = 0.f;
|
||||
float x630_ = 0.f;
|
||||
float x634_ = 0.f;
|
||||
float x638_ = 0.f;
|
||||
float x63c_;
|
||||
float x640_;
|
||||
float x644_ = 0.f;
|
||||
float x648_;
|
||||
float x64c_;
|
||||
float x650_;
|
||||
float x654_;
|
||||
float x658_;
|
||||
float x65c_;
|
||||
float x660_;
|
||||
float x664_;
|
||||
float x668_ = 0.f;
|
||||
float x66c_ = 0.f;
|
||||
zeus::CVector3f x670_;
|
||||
zeus::CVector3f x67c_;
|
||||
TUniqueId x688_teamMgr = kInvalidUniqueId;
|
||||
CCollidableSphere x690_;
|
||||
CPathFindSearch x6b0_pathFind;
|
||||
zeus::CAxisAngle x794_;
|
||||
zeus::CVector3f x7a0_;
|
||||
zeus::CVector3f x7ac_lightPos;
|
||||
float x7b8_ = 0.f;
|
||||
float x7bc_ = 0.f;
|
||||
float x7c4_ = 0.f;
|
||||
s32 x7c8_ = 0;
|
||||
s16 x7cc_;
|
||||
CSfxHandle x7d0_;
|
||||
rstl::reserved_vector<TUniqueId, 2> x7d4_ = {{kInvalidUniqueId, kInvalidUniqueId}};
|
||||
rstl::reserved_vector<zeus::CVector3f, 2> x7e0_ = {{zeus::skZero3f, zeus::skZero3f}};
|
||||
rstl::reserved_vector<zeus::CVector3f, 2> x7fc_ = {{zeus::skZero3f, zeus::skZero3f}};;
|
||||
rstl::reserved_vector<float, 2> x818_ = {{0.f, 0.f}};
|
||||
rstl::reserved_vector<bool, 2> x824_ = {{false, false}};
|
||||
std::unique_ptr<CModelData> x82c_shieldModel;
|
||||
u8 x832_a : 3;
|
||||
u8 x832_b : 3;
|
||||
bool x834_24_ : 1;
|
||||
bool x834_25_ : 1;
|
||||
bool x834_26_ : 1;
|
||||
bool x834_27_ : 1;
|
||||
bool x834_28_ : 1;
|
||||
bool x834_29_codeTrigger : 1;
|
||||
bool x834_30_visible : 1;
|
||||
bool x834_31_ : 1;
|
||||
bool x835_24_ : 1;
|
||||
bool x835_25_ : 1;
|
||||
bool x835_26_ : 1;
|
||||
void UpdateTouchBounds(float radius);
|
||||
bool HitShield(const zeus::CVector3f& dir) const;
|
||||
void AddToTeam(CStateManager& mgr) const;
|
||||
void RemoveFromTeam(CStateManager& mgr) const;
|
||||
void UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1);
|
||||
void FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon);
|
||||
void StrafeFromCompanions(CStateManager& mgr);
|
||||
void UpdateScanner(CStateManager& mgr, float dt);
|
||||
|
||||
void sub_80163c40(float, CStateManager& mgr);
|
||||
void sub_801633a8(CStateManager& mgr);
|
||||
void sub_8015f25c(float dt, CStateManager& mgr);
|
||||
void sub_8015f158(float dt);
|
||||
public:
|
||||
DEFINE_PATTERNED(Drone);
|
||||
CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
float f1, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
|
||||
EMovementType movement, EColliderType colliderType, EBodyType bodyType, const CDamageInfo& dInfo1,
|
||||
CAssetId aId1, const CDamageInfo& dInfo2, CAssetId aId2, std::vector<CVisorFlare::CFlareDef> flares, float f2,
|
||||
float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12,
|
||||
float f13, float f14, float f15, float f16, float f17, float f18, float f19, float f20, CAssetId crscId,
|
||||
float f21, float f22, float f23, float f24, s32 w3, bool b1);
|
||||
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override { return CAi::GetDamageVulnerability(); }
|
||||
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CDamageInfo&) const override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CWeaponMode&, EProjectileAttrib) const override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const override;
|
||||
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
|
||||
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
|
||||
float magnitude) override;
|
||||
void Patrol(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void PathFind(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void TargetCover(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Deactivate(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Attack(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Active(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Flee(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void ProjectileAttack(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void TelegraphAttack(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Dodge(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Retreat(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void Cover(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void SpecialAttack(CStateManager&, EStateMsg msg, float dt) override;
|
||||
void PathFindEx(CStateManager&, EStateMsg msg, float dt) override;
|
||||
bool Leash(CStateManager&, float arg) override;
|
||||
bool InRange(CStateManager&, float arg) override;
|
||||
bool SpotPlayer(CStateManager&, float arg) override;
|
||||
bool AnimOver(CStateManager&, float arg) override;
|
||||
bool ShouldAttack(CStateManager&, float arg) override;
|
||||
bool HearShot(CStateManager&, float arg) override;
|
||||
bool CoverCheck(CStateManager&, float arg) override;
|
||||
bool LineOfSight(CStateManager&, float arg) override;
|
||||
bool ShouldMove(CStateManager&, float arg) override;
|
||||
bool CodeTrigger(CStateManager&, float arg) override;
|
||||
void Burn(float duration, float damage) override;
|
||||
CPathFindSearch* GetSearchPath() override;
|
||||
virtual void BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
|
||||
rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr);
|
||||
virtual void SetLightEnabled(CStateManager& mgr, bool activate);
|
||||
virtual void SetVisorFlareEnabled(CStateManager& mgr, bool activate);
|
||||
virtual void UpdateVisorFlare(CStateManager& mgr);
|
||||
virtual int sub_8015f150() { return 3; }
|
||||
};
|
||||
} // namespace MP1
|
||||
} // namespace urde
|
|
@ -0,0 +1,72 @@
|
|||
#include "Runtime/MP1/World/CDroneLaser.hpp"
|
||||
|
||||
#include "Runtime/CSimplePool.hpp"
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||
#include "Runtime/Particle/CElementGen.hpp"
|
||||
#include "Runtime/World/CActorParameters.hpp"
|
||||
#include "Runtime/World/CGameLight.hpp"
|
||||
|
||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||
|
||||
namespace urde::MP1 {
|
||||
CDroneLaser::CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle)
|
||||
: CActor(uid, true, "DroneLaser"sv, CEntityInfo(aId, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
|
||||
CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId)
|
||||
, xf8_beamDesc(g_SimplePool->GetObj({SBIG('PART'), particle}))
|
||||
, x104_beamParticle(std::make_unique<CElementGen>(xf8_beamDesc, CElementGen::EModelOrientationType::Normal,
|
||||
CElementGen::EOptionalSystemFlags::One)) {}
|
||||
void CDroneLaser::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
||||
|
||||
void CDroneLaser::Think(float dt, CStateManager& mgr) { x104_beamParticle->Update(dt); }
|
||||
|
||||
void CDroneLaser::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
|
||||
CActor::AcceptScriptMsg(msg, sender, mgr);
|
||||
|
||||
if (msg == EScriptObjectMessage::Deactivate) {
|
||||
SetScannerLightActive(mgr, false);
|
||||
x104_beamParticle->SetParticleEmission(false);
|
||||
} else if (msg == EScriptObjectMessage::Activate) {
|
||||
SetScannerLightActive(mgr, true);
|
||||
x104_beamParticle->SetParticleEmission(true);
|
||||
} else if (msg == EScriptObjectMessage::Deleted) {
|
||||
if (xf4_scannerLight != kInvalidUniqueId) {
|
||||
mgr.FreeScriptObject(xf4_scannerLight);
|
||||
xf4_scannerLight = kInvalidUniqueId;
|
||||
}
|
||||
} else if (msg == EScriptObjectMessage::Registered) {
|
||||
xf4_scannerLight = mgr.AllocateUniqueId();
|
||||
mgr.AddObject(new CGameLight(xf4_scannerLight, GetAreaIdAlways(), GetActive(), "LaserScanner"sv, zeus::CTransform(),
|
||||
GetUniqueId(), CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f));
|
||||
}
|
||||
}
|
||||
|
||||
void CDroneLaser::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
|
||||
g_Renderer->AddParticleGen(*x104_beamParticle);
|
||||
EnsureRendered(mgr);
|
||||
}
|
||||
|
||||
void CDroneLaser::Render(const CStateManager& mgr) const {
|
||||
// g_Renderer->SetDepthReadWrite(true, true);
|
||||
RenderBeam(4, 0.01f, zeus::CColor(1.f, .9f, .9f, 1.f), true);
|
||||
// g_Renderer->SetDepthReadWrite(true, false);
|
||||
RenderBeam(5, 0.06f, zeus::CColor(.4f, .0f, .0f, .5f), true);
|
||||
RenderBeam(7, 0.06f, zeus::CColor(.4f, .2f, .2f, .1f), true);
|
||||
}
|
||||
|
||||
void CDroneLaser::CalculateRenderBounds() {
|
||||
zeus::CAABox box = zeus::skInvertedBox;
|
||||
const zeus::CVector3f diff = xe8_ - GetTranslation();
|
||||
const float mag1 = 0.2f * diff.magnitude();
|
||||
box.accumulateBounds(diff);
|
||||
box.accumulateBounds(xe8_ + (mag1 * GetTransform().basis[2]));
|
||||
box.accumulateBounds(xe8_ - (mag1 * GetTransform().basis[2]));
|
||||
x9c_renderBounds = box;
|
||||
}
|
||||
void CDroneLaser::SetScannerLightActive(CStateManager& mgr, bool activate) {
|
||||
mgr.SendScriptMsgAlways(xf4_scannerLight, GetUniqueId(),
|
||||
activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
|
||||
}
|
||||
void CDroneLaser::RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const {}
|
||||
} // namespace urde::MP1
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
#include "Runtime/World/CActor.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CElementGen;
|
||||
namespace MP1 {
|
||||
class CDroneLaser : public CActor {
|
||||
zeus::CVector3f xe8_ = zeus::skZero3f;
|
||||
TUniqueId xf4_scannerLight = kInvalidUniqueId;
|
||||
TLockedToken<CGenDescription> xf8_beamDesc;
|
||||
std::unique_ptr<CElementGen> x104_beamParticle;
|
||||
|
||||
void SetScannerLightActive(CStateManager& mgr, bool activate);
|
||||
void RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const;
|
||||
public:
|
||||
CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void CalculateRenderBounds() override;
|
||||
};
|
||||
} // namespace MP1
|
||||
} // namespace urde
|
|
@ -9,6 +9,12 @@ set(MP1_WORLD_SOURCES
|
|||
CBurrower.hpp CBurrower.cpp
|
||||
CChozoGhost.hpp CChozoGhost.cpp
|
||||
CElitePirate.hpp CElitePirate.cpp
|
||||
CDrone.hpp CDrone.cpp
|
||||
CDroneLaser.hpp CDroneLaser.cpp
|
||||
CSpacePirate.hpp CSpacePirate.cpp
|
||||
CParasite.hpp CParasite.cpp
|
||||
CBabygoth.hpp CBabygoth.cpp
|
||||
CTryclops.hpp CTryclops.cpp
|
||||
CEnergyBall.hpp CEnergyBall.cpp
|
||||
CEyeball.hpp CEyeball.cpp
|
||||
CFireFlea.hpp CFireFlea.cpp
|
||||
|
|
|
@ -25,6 +25,8 @@ public:
|
|||
zeus::CColor x10_color;
|
||||
|
||||
public:
|
||||
CFlareDef()=default;
|
||||
CFlareDef(const CFlareDef&)=default;
|
||||
CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color)
|
||||
: x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) {
|
||||
x0_tex.Lock();
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "Runtime/MP1/World/CJellyZap.hpp"
|
||||
#include "Runtime/MP1/World/CMagdolite.hpp"
|
||||
#include "Runtime/MP1/World/CMetaree.hpp"
|
||||
#include "Runtime/MP1/World/CDrone.hpp"
|
||||
#include "Runtime/MP1/World/CMetroid.hpp"
|
||||
#include "Runtime/MP1/World/CMetroidBeta.hpp"
|
||||
#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"
|
||||
|
@ -2003,8 +2004,93 @@ CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in,
|
|||
pointSize);
|
||||
}
|
||||
|
||||
std::optional<CVisorFlare::CFlareDef> LoadFlareDef(CInputStream& in) {
|
||||
if (in.readUint32Big() == 4) {
|
||||
CAssetId textureId(in);
|
||||
float f1 = in.readFloatBig();
|
||||
float f2 = in.readFloatBig();
|
||||
zeus::CColor color = zeus::CColor::ReadRGBABig(in);
|
||||
if (textureId.IsValid()) {
|
||||
return {CVisorFlare::CFlareDef(g_SimplePool->GetObj({SBIG('TXTR'), textureId}), f1, f2, color)};
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
return nullptr;
|
||||
if (propCount != 45 && EnsurePropertyCount(propCount, 45, "Drone"))
|
||||
return nullptr;
|
||||
|
||||
std::string name = mgr.HashInstanceName(in);
|
||||
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
||||
zeus::CTransform xf = LoadEditorTransform(in);
|
||||
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
||||
float f1 = in.readFloatBig();
|
||||
const auto [patternedValid, patternedPropCount] = CPatternedInfo::HasCorrectParameterCount(in);
|
||||
if (!patternedValid)
|
||||
return nullptr;
|
||||
CPatternedInfo pInfo(in, patternedPropCount);
|
||||
CActorParameters actParms = LoadActorParameters(in);
|
||||
CDamageInfo dInfo1(in);
|
||||
u32 w1 = in.readUint32Big();
|
||||
CDamageInfo dInfo2(in);
|
||||
CAssetId aId1(in);
|
||||
in.seek(4); // Unused
|
||||
CAssetId aId2(in);
|
||||
std::optional<CVisorFlare::CFlareDef> def1 = LoadFlareDef(in);
|
||||
std::optional<CVisorFlare::CFlareDef> def2 = LoadFlareDef(in);
|
||||
std::optional<CVisorFlare::CFlareDef> def3 = LoadFlareDef(in);
|
||||
std::optional<CVisorFlare::CFlareDef> def4 = LoadFlareDef(in);
|
||||
std::optional<CVisorFlare::CFlareDef> def5 = LoadFlareDef(in);
|
||||
std::vector<CVisorFlare::CFlareDef> flares(5);
|
||||
if (def1)
|
||||
flares.push_back(*def1);
|
||||
if (def2)
|
||||
flares.push_back(*def2);
|
||||
if (def3)
|
||||
flares.push_back(*def3);
|
||||
if (def4)
|
||||
flares.push_back(*def4);
|
||||
if (def4)
|
||||
flares.push_back(*def4);
|
||||
|
||||
const auto& animParms = pInfo.GetAnimationParameters();
|
||||
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
|
||||
return nullptr;
|
||||
|
||||
float f2 = in.readFloatBig();
|
||||
float f3 = in.readFloatBig();
|
||||
float f4 = in.readFloatBig();
|
||||
float f5 = in.readFloatBig();
|
||||
float f6 = in.readFloatBig();
|
||||
float f7 = in.readFloatBig();
|
||||
float f8 = in.readFloatBig();
|
||||
float f9 = in.readFloatBig();
|
||||
float f10 = in.readFloatBig();
|
||||
float f11 = in.readFloatBig();
|
||||
float f12 = in.readFloatBig();
|
||||
float f13 = in.readFloatBig();
|
||||
float f14 = in.readFloatBig();
|
||||
float f15 = in.readFloatBig();
|
||||
float f16 = in.readFloatBig();
|
||||
float f17 = in.readFloatBig();
|
||||
float f18 = in.readFloatBig();
|
||||
float f19 = in.readFloatBig();
|
||||
float f20 = in.readFloatBig();
|
||||
CAssetId crscId(in);
|
||||
float f21 = in.readFloatBig();
|
||||
float f22 = in.readFloatBig();
|
||||
float f23 = in.readFloatBig();
|
||||
float f24 = in.readFloatBig();
|
||||
s32 soundId = in.readUint32Big();
|
||||
bool b1 = in.readBool();
|
||||
CModelData mData(
|
||||
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
||||
return new MP1::CDrone(mgr.AllocateUniqueId(), name, flavor, info, xf, f1, std::move(mData), pInfo, actParms,
|
||||
CPatterned::EMovementType::Flyer, CPatterned::EColliderType::One, EBodyType::Pitchable, dInfo1,
|
||||
aId2, dInfo2, aId2, flares, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16,
|
||||
f17, f18, f19, f20, crscId, f21, f22, f23, f24, soundId, b1);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
|
|
Loading…
Reference in New Issue