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Refactor for original/pc dataspec handling
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25
Editor/ProjectResourceFactoryMP1.hpp
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25
Editor/ProjectResourceFactoryMP1.hpp
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#ifndef URDE_PROJECT_RESOURCE_FACTORY_MP1_HPP
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#define URDE_PROJECT_RESOURCE_FACTORY_MP1_HPP
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#include "ProjectResourceFactoryBase.hpp"
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namespace urde
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{
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class ProjectResourceFactoryMP1 : public ProjectResourceFactoryBase
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{
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public:
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ProjectResourceFactoryMP1();
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void IndexMP1Resources(const hecl::Database::Project& proj);
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SObjectTag TagFromPath(const hecl::ProjectPath& path) const;
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hecl::ProjectPath GetCookedPath(const SObjectTag& tag,
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const hecl::ProjectPath& working,
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bool pcTarget) const;
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bool DoCook(const SObjectTag& tag, const hecl::ProjectPath& working,
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const hecl::ProjectPath& cooked,
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bool pcTarget);
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};
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}
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#endif // URDE_PROJECT_RESOURCE_FACTORY_MP1_HPP
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