mirror of https://github.com/AxioDL/metaforce.git
Table rendering adjustments; ScrollView work
This commit is contained in:
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4866ac6d4c
commit
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@ -12,16 +12,25 @@ class ScrollView : public View
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public:
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public:
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enum class Style
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enum class Style
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{
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{
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Plain,
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ThinIndicator
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};
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};
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private:
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private:
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Style m_style;
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View* m_contentView = nullptr;
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View* m_contentView = nullptr;
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int m_scroll[2] = {};
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int m_scroll[2] = {};
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int m_targetScroll[2] = {};
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int m_targetScroll[2] = {};
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bool m_drawInd = false;
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SolidShaderVert m_verts[4];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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public:
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public:
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ScrollView(ViewResources& res, View& parentView);
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ScrollView(ViewResources& res, View& parentView, Style style);
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void setContentView(View* v)
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void setContentView(View* v)
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{
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{
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m_contentView = v;
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m_contentView = v;
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@ -35,6 +44,13 @@ public:
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int nominalWidth() const {return subRect().size[0];}
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int nominalWidth() const {return subRect().size[0];}
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int nominalHeight() const {return subRect().size[1];}
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int nominalHeight() const {return subRect().size[1];}
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void setMultiplyColor(const Zeus::CColor& color)
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{
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View::setMultiplyColor(color);
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if (m_contentView)
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m_contentView->setMultiplyColor(color);
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}
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void think();
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void think();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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@ -7,7 +7,8 @@
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namespace Specter
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namespace Specter
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{
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{
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#define SPECTER_TABLE_MAX_ROWS 128
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#define SPECTER_TABLE_MAX_ROWS 128ul
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#define SPECTER_TABLE_MAX_COLUMNS 32ul
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enum class SortDirection
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enum class SortDirection
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{
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{
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@ -57,7 +58,7 @@ class Table : public View
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{
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{
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Table& m_t;
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Table& m_t;
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * SPECTER_TABLE_MAX_COLUMNS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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@ -46,6 +46,8 @@ class ThemeData
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Zeus::CColor m_tableCellBg1 = {0.1725, 0.1725, 0.1725, 0.75};
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Zeus::CColor m_tableCellBg1 = {0.1725, 0.1725, 0.1725, 0.75};
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Zeus::CColor m_tableCellBg2 = {0.2425, 0.2425, 0.2425, 0.75};
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Zeus::CColor m_tableCellBg2 = {0.2425, 0.2425, 0.2425, 0.75};
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Zeus::CColor m_scrollIndicator = {0.2823, 0.2823, 0.2823, 1.0};
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public:
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public:
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virtual const Zeus::CColor& uiText() const {return m_uiText;}
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virtual const Zeus::CColor& uiText() const {return m_uiText;}
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virtual const Zeus::CColor& fieldText() const {return m_fieldText;}
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virtual const Zeus::CColor& fieldText() const {return m_fieldText;}
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@ -80,6 +82,8 @@ public:
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virtual const Zeus::CColor& tableCellBg1() const {return m_tableCellBg1;}
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virtual const Zeus::CColor& tableCellBg1() const {return m_tableCellBg1;}
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virtual const Zeus::CColor& tableCellBg2() const {return m_tableCellBg2;}
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virtual const Zeus::CColor& tableCellBg2() const {return m_tableCellBg2;}
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virtual const Zeus::CColor& scrollIndicator() const {return m_scrollIndicator;}
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};
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};
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class ViewResources
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class ViewResources
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@ -178,7 +178,7 @@ void FileBrowser::resized(const boo::SWindowRect& root, const boo::SWindowRect&
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boo::SWindowRect centerRect = subRect();
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boo::SWindowRect centerRect = subRect();
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centerRect.location[0] = root.size[0] / 2 - (centerRect.size[0] / 2.0) + 2 * pf;
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centerRect.location[0] = root.size[0] / 2 - (centerRect.size[0] / 2.0) + 2 * pf;
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centerRect.location[1] = root.size[1] / 2 - (centerRect.size[1] / 2.0) + 2 * pf;;
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centerRect.location[1] = root.size[1] / 2 - (centerRect.size[1] / 2.0) + 2 * pf;
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centerRect.size[0] -= 4 * pf;
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centerRect.size[0] -= 4 * pf;
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centerRect.size[1] -= 4 * pf;
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centerRect.size[1] -= 4 * pf;
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@ -1,12 +1,37 @@
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#include "Specter/ScrollView.hpp"
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#include "Specter/ScrollView.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/RootView.hpp"
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namespace Specter
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namespace Specter
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{
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{
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#define MAX_SCROLL_SPEED 100
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#define MAX_SCROLL_SPEED 100
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ScrollView::ScrollView(ViewResources& res, View& parentView)
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ScrollView::ScrollView(ViewResources& res, View& parentView, Style style)
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: View(res, parentView)
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: View(res, parentView), m_style(style)
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{
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 4);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_texVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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commitResources(res);
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commitResources(res);
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}
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}
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@ -14,12 +39,27 @@ void ScrollView::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta&
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{
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{
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if (m_contentView)
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if (m_contentView)
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{
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{
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double mult = 10.0;
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float ratio = subRect().size[1] / float(m_contentView->nominalHeight());
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if (ratio >= 1.f)
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{
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m_scroll[0] = 0;
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m_scroll[1] = 0;
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m_targetScroll[0] = 0;
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m_targetScroll[1] = 0;
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updateSize();
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}
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float pf = rootView().viewRes().pixelFactor();
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double mult = 20.0 * pf;
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if (scroll.isFine)
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if (scroll.isFine)
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mult = 1.0;
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mult = 1.0 * pf;
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m_targetScroll[0] += scroll.delta[0] * mult;
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//m_targetScroll[0] -= scroll.delta[0] * mult;
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m_targetScroll[1] += scroll.delta[1] * mult;
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m_targetScroll[1] -= scroll.delta[1] * mult;
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m_targetScroll[1] = std::min(m_targetScroll[1], 0);
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m_targetScroll[1] = std::max(m_targetScroll[1], 0);
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int scrollHeight = m_contentView->nominalHeight() - subRect().size[1];
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m_targetScroll[1] = std::min(m_targetScroll[1], scrollHeight);
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if (scroll.isFine)
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if (scroll.isFine)
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{
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{
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m_scroll[0] = m_targetScroll[0];
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m_scroll[0] = m_targetScroll[0];
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@ -40,8 +80,9 @@ void ScrollView::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta&
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void ScrollView::think()
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void ScrollView::think()
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{
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{
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bool update = false;
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bool update = false;
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float pf = rootView().viewRes().pixelFactor();
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int xSpeed = std::max(1, std::min(abs(m_targetScroll[0] - m_scroll[0]) / 10, MAX_SCROLL_SPEED));
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int xSpeed = std::max(1, std::min(abs(m_targetScroll[0] - m_scroll[0]) / int(5*pf), int(pf*MAX_SCROLL_SPEED)));
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if (m_scroll[0] < m_targetScroll[0])
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if (m_scroll[0] < m_targetScroll[0])
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{
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{
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m_scroll[0] += xSpeed;
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m_scroll[0] += xSpeed;
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@ -53,7 +94,7 @@ void ScrollView::think()
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update = true;
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update = true;
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}
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}
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int ySpeed = std::max(1, std::min(abs(m_targetScroll[1] - m_scroll[1]) / 10, MAX_SCROLL_SPEED));
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int ySpeed = std::max(1, std::min(abs(m_targetScroll[1] - m_scroll[1]) / int(5*pf), int(pf*MAX_SCROLL_SPEED)));
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if (m_scroll[1] < m_targetScroll[1])
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if (m_scroll[1] < m_targetScroll[1])
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{
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{
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m_scroll[1] += ySpeed;
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m_scroll[1] += ySpeed;
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@ -64,6 +105,7 @@ void ScrollView::think()
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m_scroll[1] -= ySpeed;
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m_scroll[1] -= ySpeed;
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update = true;
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update = true;
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}
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}
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if (update)
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if (update)
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updateSize();
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updateSize();
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}
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}
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@ -75,17 +117,49 @@ void ScrollView::resized(const boo::SWindowRect& root, const boo::SWindowRect& s
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{
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{
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boo::SWindowRect cRect = sub;
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boo::SWindowRect cRect = sub;
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cRect.location[0] += m_scroll[0];
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cRect.location[0] += m_scroll[0];
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cRect.location[1] += sub.size[1] - m_contentView->nominalHeight() - m_scroll[1];
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cRect.location[1] += sub.size[1] - m_contentView->nominalHeight() + m_scroll[1];
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cRect.size[0] = m_contentView->nominalWidth();
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cRect.size[0] = m_contentView->nominalWidth();
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cRect.size[1] = m_contentView->nominalHeight();
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cRect.size[1] = m_contentView->nominalHeight();
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m_contentView->resized(root, cRect, sub);
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m_contentView->resized(root, cRect, sub);
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if (m_style == Style::ThinIndicator)
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{
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float ratio = sub.size[1] / float(cRect.size[1]);
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m_drawInd = ratio < 1.f;
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if (m_drawInd)
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{
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float pf = rootView().viewRes().pixelFactor();
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int barHeight = sub.size[1] * ratio;
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int scrollHeight = sub.size[1] - barHeight;
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float prog = m_scroll[1] / float(cRect.size[1] - sub.size[1]);
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int x = sub.size[0];
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int y = sub.size[1] - scrollHeight * prog;
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m_verts[0].m_pos.assign(x, y, 0);
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m_verts[1].m_pos.assign(x, y-barHeight, 0);
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m_verts[2].m_pos.assign(x+2*pf, y, 0);
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m_verts[3].m_pos.assign(x+2*pf, y-barHeight, 0);
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const Zeus::CColor& color = rootView().themeData().scrollIndicator();
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = color;
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m_vertsBuf->load(m_verts, sizeof(m_verts));
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}
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}
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}
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}
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}
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}
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void ScrollView::draw(boo::IGraphicsCommandQueue* gfxQ)
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void ScrollView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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{
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if (m_contentView)
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if (m_contentView)
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{
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m_contentView->draw(gfxQ);
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m_contentView->draw(gfxQ);
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if (m_style == Style::ThinIndicator && m_drawInd)
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{
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gfxQ->setShaderDataBinding(m_shaderBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->draw(0, 4);
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}
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}
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}
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}
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}
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}
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@ -5,14 +5,14 @@
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namespace Specter
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namespace Specter
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{
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{
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#define ROW_HEIGHT 18
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#define ROW_HEIGHT 18
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#define ROW_SPACING 2
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#define CELL_MARGIN 1
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Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
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Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
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: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
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: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
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{
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{
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commitResources(res);
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commitResources(res);
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m_scroll.m_view.reset(new ScrollView(res, *this));
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m_scroll.m_view.reset(new ScrollView(res, *this, ScrollView::Style::ThinIndicator));
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m_scroll.m_view->setContentView(&m_rowsView);
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m_scroll.m_view->setContentView(&m_rowsView);
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updateData();
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updateData();
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}
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}
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@ -21,7 +21,7 @@ Table::RowsView::RowsView(Table& t, ViewResources& res)
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: View(res, t), m_t(t)
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: View(res, t), m_t(t)
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{
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert),
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert),
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SPECTER_TABLE_MAX_ROWS * 6);
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SPECTER_TABLE_MAX_ROWS * SPECTER_TABLE_MAX_COLUMNS * 6);
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if (!res.m_viewRes.m_texVtxFmt)
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if (!res.m_viewRes.m_texVtxFmt)
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{
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{
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@ -60,7 +60,8 @@ void Table::RowsView::_setRowVerts(const boo::SWindowRect& sub, const boo::SWind
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float pf = rootView().viewRes().pixelFactor();
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float pf = rootView().viewRes().pixelFactor();
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int div = sub.size[0] / m_t.m_cellViews.size();
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int div = sub.size[0] / m_t.m_cellViews.size();
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int spacing = (ROW_HEIGHT + ROW_SPACING) * pf;
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int spacing = (ROW_HEIGHT + CELL_MARGIN * 2) * pf;
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int margin = CELL_MARGIN * pf;
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int rowHeight = ROW_HEIGHT * pf;
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int rowHeight = ROW_HEIGHT * pf;
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int yOff = 0;
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int yOff = 0;
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int idx = 0;
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int idx = 0;
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@ -71,30 +72,38 @@ void Table::RowsView::_setRowVerts(const boo::SWindowRect& sub, const boo::SWind
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}
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}
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int startIdx = std::max(0, int(m_t.m_rows) - idx);
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int startIdx = std::max(0, int(m_t.m_rows) - idx);
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size_t i;
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size_t r, c;
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for (i=0 ; i<SPECTER_TABLE_MAX_ROWS && (sub.location[1] + yOff + spacing) >= scissor.location[1] ; ++i)
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for (r=0 ; r<SPECTER_TABLE_MAX_ROWS && (sub.location[1] + yOff + spacing) >= scissor.location[1] ; ++r)
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{
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{
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v[0].m_pos.assign(0, yOff, 0);
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const Zeus::CColor& color = (r&1) ? theme.tableCellBg1() : theme.tableCellBg2();
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v[0].m_color = (i&1) ? theme.tableCellBg1() : theme.tableCellBg2();
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int xOff = 0;
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for (c=0 ; c<std::min(SPECTER_TABLE_MAX_COLUMNS, m_t.m_columns) ; ++c)
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{
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v[0].m_pos.assign(xOff + margin, yOff - margin, 0);
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v[0].m_color = color;
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v[1] = v[0];
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v[1] = v[0];
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v[2].m_pos.assign(0, yOff - rowHeight, 0);
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v[2].m_pos.assign(xOff + margin, yOff - margin - rowHeight, 0);
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v[2].m_color = v[0].m_color;
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v[2].m_color = color;
|
||||||
v[3].m_pos.assign(sub.size[0], yOff, 0);
|
v[3].m_pos.assign(xOff + div - margin, yOff - margin, 0);
|
||||||
v[3].m_color = v[0].m_color;
|
v[3].m_color = color;
|
||||||
v[4].m_pos.assign(sub.size[0], yOff - rowHeight, 0);
|
v[4].m_pos.assign(xOff + div - margin, yOff - margin - rowHeight, 0);
|
||||||
v[4].m_color = v[0].m_color;
|
v[4].m_color = color;
|
||||||
v[5] = v[4];
|
v[5] = v[4];
|
||||||
yOff -= spacing;
|
|
||||||
v += 6;
|
v += 6;
|
||||||
|
xOff += div;
|
||||||
|
}
|
||||||
|
yOff -= spacing;
|
||||||
}
|
}
|
||||||
m_visibleStart = startIdx;
|
m_visibleStart = startIdx;
|
||||||
m_visibleRows = i;
|
m_visibleRows = r;
|
||||||
m_vertsBuf->load(m_verts, sizeof(SolidShaderVert) * 6 * i);
|
m_vertsBuf->load(m_verts, sizeof(SolidShaderVert) * 6 * r * c);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Table::setMultiplyColor(const Zeus::CColor& color)
|
void Table::setMultiplyColor(const Zeus::CColor& color)
|
||||||
{
|
{
|
||||||
View::setMultiplyColor(color);
|
View::setMultiplyColor(color);
|
||||||
|
if (m_scroll.m_view)
|
||||||
|
m_scroll.m_view->setMultiplyColor(color);
|
||||||
for (std::unique_ptr<CellView>& hv : m_headerViews)
|
for (std::unique_ptr<CellView>& hv : m_headerViews)
|
||||||
if (hv)
|
if (hv)
|
||||||
hv->m_text->setMultiplyColor(color);
|
hv->m_text->setMultiplyColor(color);
|
||||||
|
@ -213,7 +222,10 @@ void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
|
||||||
int Table::RowsView::nominalHeight() const
|
int Table::RowsView::nominalHeight() const
|
||||||
{
|
{
|
||||||
float pf = rootView().viewRes().pixelFactor();
|
float pf = rootView().viewRes().pixelFactor();
|
||||||
return m_t.m_rows * (ROW_HEIGHT + ROW_SPACING) * pf;
|
int rows = m_t.m_rows;
|
||||||
|
if (m_t.m_header)
|
||||||
|
rows += 1;
|
||||||
|
return rows * (ROW_HEIGHT + CELL_MARGIN * 2) * pf;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
|
void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
|
||||||
|
@ -230,7 +242,7 @@ void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRe
|
||||||
boo::SWindowRect cell = sub;
|
boo::SWindowRect cell = sub;
|
||||||
cell.size[1] = ROW_HEIGHT * pf;
|
cell.size[1] = ROW_HEIGHT * pf;
|
||||||
cell.location[1] += sub.size[1] - cell.size[1];
|
cell.location[1] += sub.size[1] - cell.size[1];
|
||||||
int spacing = (ROW_HEIGHT + ROW_SPACING) * pf;
|
int spacing = (ROW_HEIGHT + CELL_MARGIN * 2) * pf;
|
||||||
int hStart = cell.location[1];
|
int hStart = cell.location[1];
|
||||||
for (auto& col : m_t.m_cellViews)
|
for (auto& col : m_t.m_cellViews)
|
||||||
{
|
{
|
||||||
|
@ -254,7 +266,7 @@ void Table::CellView::resized(const boo::SWindowRect& root, const boo::SWindowRe
|
||||||
boo::SWindowRect textRect = sub;
|
boo::SWindowRect textRect = sub;
|
||||||
float pf = rootView().viewRes().pixelFactor();
|
float pf = rootView().viewRes().pixelFactor();
|
||||||
textRect.location[0] += 5 * pf;
|
textRect.location[0] += 5 * pf;
|
||||||
textRect.location[1] += 6 * pf;
|
textRect.location[1] += 5 * pf;
|
||||||
m_text->resized(root, textRect);
|
m_text->resized(root, textRect);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -271,7 +283,7 @@ void Table::RowsView::draw(boo::IGraphicsCommandQueue* gfxQ)
|
||||||
|
|
||||||
gfxQ->setScissor(m_scissorRect);
|
gfxQ->setScissor(m_scissorRect);
|
||||||
size_t rows = std::min(m_visibleRows, m_t.m_rows);
|
size_t rows = std::min(m_visibleRows, m_t.m_rows);
|
||||||
gfxQ->draw(1, rows * 6 - 2);
|
gfxQ->draw(1, rows * m_t.m_columns * 6 - 2);
|
||||||
for (auto& col : m_t.m_cellViews)
|
for (auto& col : m_t.m_cellViews)
|
||||||
{
|
{
|
||||||
size_t idx = 0;
|
size_t idx = 0;
|
||||||
|
|
Loading…
Reference in New Issue