mirror of https://github.com/AxioDL/metaforce.git
Working scroll wheel functionality
This commit is contained in:
parent
725990da45
commit
4866ac6d4c
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@ -108,8 +108,18 @@ class FileBrowser : public ModalWindow
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std::string m_sizeCol = "Size";
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std::vector<std::string> m_sizes = {"s1", "s2", "s3"};
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TableDataBind()
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{
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for (int i=0 ; i<100 ; ++i)
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{
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m_names.push_back(HECL::Format("%d", i));
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m_types.push_back(HECL::Format("%d", i));
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m_sizes.push_back(HECL::Format("%d", i));
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}
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}
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size_t columnCount() const {return 3;}
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size_t rowCount() const {return 3;}
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size_t rowCount() const {return 103;}
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const std::string* header(size_t cIdx) const
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{
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@ -18,6 +18,7 @@ public:
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private:
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View* m_contentView = nullptr;
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int m_scroll[2] = {};
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int m_targetScroll[2] = {};
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public:
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ScrollView(ViewResources& res, View& parentView);
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@ -28,7 +29,13 @@ public:
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}
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void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
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int getScrollX() const {return m_scroll[0];}
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int getScrollY() const {return m_scroll[1];}
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int nominalWidth() const {return subRect().size[0];}
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int nominalHeight() const {return subRect().size[1];}
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void think();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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@ -51,20 +51,24 @@ class Table : public View
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std::vector<std::vector<std::unique_ptr<CellView>>> m_cellViews;
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bool m_header = false;
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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size_t m_visibleRows = 0;
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void _setRowVerts(const boo::SWindowRect& rowsRect);
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ViewChild<std::unique_ptr<ScrollView>> m_scroll;
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struct RowsView : public View
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{
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Table& m_t;
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RowsView(Table& t, ViewResources& res) : View(res, t), m_t(t) {}
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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size_t m_visibleStart = 0;
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size_t m_visibleRows = 0;
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boo::SWindowRect m_scissorRect;
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void _setRowVerts(const boo::SWindowRect& rowsRect, const boo::SWindowRect& scissor);
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RowsView(Table& t, ViewResources& res);
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int nominalHeight() const;
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int nominalWidth() const {return m_t.m_scroll.m_view->nominalWidth();}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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@ -82,6 +86,7 @@ public:
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void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void think();
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void updateData();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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@ -2,6 +2,7 @@
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namespace Specter
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{
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#define MAX_SCROLL_SPEED 100
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ScrollView::ScrollView(ViewResources& res, View& parentView)
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: View(res, parentView)
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@ -11,9 +12,60 @@ ScrollView::ScrollView(ViewResources& res, View& parentView)
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void ScrollView::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
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{
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m_scroll[0] += scroll.delta[0];
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m_scroll[1] += scroll.delta[1];
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updateSize();
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if (m_contentView)
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{
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double mult = 10.0;
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if (scroll.isFine)
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mult = 1.0;
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m_targetScroll[0] += scroll.delta[0] * mult;
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m_targetScroll[1] += scroll.delta[1] * mult;
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m_targetScroll[1] = std::min(m_targetScroll[1], 0);
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if (scroll.isFine)
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{
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m_scroll[0] = m_targetScroll[0];
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m_scroll[1] = m_targetScroll[1];
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updateSize();
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}
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}
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else
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{
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m_scroll[0] = 0;
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m_scroll[1] = 0;
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m_targetScroll[0] = 0;
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m_targetScroll[1] = 0;
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updateSize();
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}
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}
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void ScrollView::think()
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{
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bool update = false;
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int xSpeed = std::max(1, std::min(abs(m_targetScroll[0] - m_scroll[0]) / 10, MAX_SCROLL_SPEED));
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if (m_scroll[0] < m_targetScroll[0])
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{
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m_scroll[0] += xSpeed;
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update = true;
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}
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else if (m_scroll[0] > m_targetScroll[0])
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{
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m_scroll[0] -= xSpeed;
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update = true;
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}
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int ySpeed = std::max(1, std::min(abs(m_targetScroll[1] - m_scroll[1]) / 10, MAX_SCROLL_SPEED));
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if (m_scroll[1] < m_targetScroll[1])
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{
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m_scroll[1] += ySpeed;
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update = true;
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}
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else if (m_scroll[1] > m_targetScroll[1])
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{
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m_scroll[1] -= ySpeed;
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update = true;
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}
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if (update)
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updateSize();
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}
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void ScrollView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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@ -23,7 +75,9 @@ void ScrollView::resized(const boo::SWindowRect& root, const boo::SWindowRect& s
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{
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boo::SWindowRect cRect = sub;
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cRect.location[0] += m_scroll[0];
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cRect.location[1] += sub.size[1] - m_contentView->nominalHeight() + m_scroll[1];
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cRect.location[1] += sub.size[1] - m_contentView->nominalHeight() - m_scroll[1];
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cRect.size[0] = m_contentView->nominalWidth();
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cRect.size[1] = m_contentView->nominalHeight();
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m_contentView->resized(root, cRect, sub);
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}
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}
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@ -9,6 +9,16 @@ namespace Specter
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Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
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: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
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{
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commitResources(res);
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m_scroll.m_view.reset(new ScrollView(res, *this));
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m_scroll.m_view->setContentView(&m_rowsView);
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updateData();
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}
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Table::RowsView::RowsView(Table& t, ViewResources& res)
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: View(res, t), m_t(t)
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert),
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SPECTER_TABLE_MAX_ROWS * 6);
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@ -35,40 +45,49 @@ Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITab
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nullptr, 1, bufs, 0, nullptr);
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}
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commitResources(res);
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m_scroll.m_view.reset(new ScrollView(res, *this));
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m_scroll.m_view->setContentView(&m_rowsView);
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updateData();
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}
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Table::CellView::CellView(Table& t, ViewResources& res)
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: View(res, t), m_t(t), m_text(new TextView(res, *this, res.m_mainFont)) {}
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void Table::_setRowVerts(const boo::SWindowRect& rowsRect)
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void Table::RowsView::_setRowVerts(const boo::SWindowRect& sub, const boo::SWindowRect& scissor)
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{
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SolidShaderVert* v = m_verts;
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const ThemeData& theme = rootView().themeData();
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if (m_t.m_cellViews.empty())
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return;
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float pf = rootView().viewRes().pixelFactor();
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int div = sub.size[0] / m_t.m_cellViews.size();
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int spacing = (ROW_HEIGHT + ROW_SPACING) * pf;
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int rowHeight = ROW_HEIGHT * pf;
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int rowSpace = ROW_SPACING * pf;
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int hAdv = rowHeight + rowSpace;
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int yOff = rowsRect.size[1] - hAdv;
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int yOff = 0;
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int idx = 0;
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while (sub.location[1] + yOff < scissor.location[1] + scissor.size[1] || (idx & 1) != 0)
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{
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yOff += spacing;
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++idx;
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}
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int startIdx = std::max(0, int(m_t.m_rows) - idx);
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size_t i;
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for (i=0 ; i<SPECTER_TABLE_MAX_ROWS && (yOff + rowHeight + rowSpace) >= 0 ; ++i)
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for (i=0 ; i<SPECTER_TABLE_MAX_ROWS && (sub.location[1] + yOff + spacing) >= scissor.location[1] ; ++i)
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{
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v[0].m_pos.assign(0, yOff, 0);
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v[0].m_color = (i&1) ? theme.tableCellBg1() : theme.tableCellBg2();
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v[1] = v[0];
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v[2].m_pos.assign(0, yOff - rowHeight, 0);
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v[2].m_color = v[0].m_color;
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v[3].m_pos.assign(rowsRect.size[0], yOff, 0);
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v[3].m_pos.assign(sub.size[0], yOff, 0);
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v[3].m_color = v[0].m_color;
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v[4].m_pos.assign(rowsRect.size[0], yOff - rowHeight, 0);
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v[4].m_pos.assign(sub.size[0], yOff - rowHeight, 0);
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v[4].m_color = v[0].m_color;
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v[5] = v[4];
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yOff -= hAdv;
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yOff -= spacing;
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v += 6;
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}
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m_visibleStart = startIdx;
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m_visibleRows = i;
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m_vertsBuf->load(m_verts, sizeof(SolidShaderVert) * 6 * i);
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}
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@ -117,6 +136,12 @@ void Table::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scro
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m_scroll.scroll(coord, scroll);
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}
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void Table::think()
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{
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if (m_scroll.m_view)
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m_scroll.m_view->think();
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}
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void Table::updateData()
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{
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m_header = false;
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@ -183,21 +208,6 @@ void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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hv->resized(root, cell);
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cell.location[0] += div;
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}
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int spacing = ROW_HEIGHT + ROW_SPACING * pf;
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cell.location[0] = sub.location[0];
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int hStart = cell.location[1];
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for (auto& col : m_cellViews)
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{
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cell.location[1] = hStart;
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for (std::unique_ptr<CellView>& cv : col)
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{
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cell.location[1] -= spacing;
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if (cv)
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cv->resized(root, cell);
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}
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cell.location[0] += div;
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}
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}
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int Table::RowsView::nominalHeight() const
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@ -209,7 +219,33 @@ int Table::RowsView::nominalHeight() const
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void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor)
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{
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m_t._setRowVerts(sub);
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View::resized(root, sub);
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_setRowVerts(sub, scissor);
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if (m_t.m_cellViews.empty())
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return;
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float pf = rootView().viewRes().pixelFactor();
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int div = sub.size[0] / m_t.m_cellViews.size();
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boo::SWindowRect cell = sub;
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cell.size[1] = ROW_HEIGHT * pf;
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cell.location[1] += sub.size[1] - cell.size[1];
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int spacing = (ROW_HEIGHT + ROW_SPACING) * pf;
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int hStart = cell.location[1];
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for (auto& col : m_t.m_cellViews)
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{
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cell.location[1] = hStart;
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for (std::unique_ptr<CellView>& cv : col)
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{
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cell.location[1] -= spacing;
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if (cv)
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cv->resized(root, cell);
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}
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cell.location[0] += div;
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}
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m_scissorRect = scissor;
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m_scissorRect.size[1] -= spacing;
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}
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void Table::CellView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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@ -230,21 +266,27 @@ void Table::draw(boo::IGraphicsCommandQueue* gfxQ)
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void Table::RowsView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_t.m_shaderBinding);
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gfxQ->setShaderDataBinding(m_shaderBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->setScissor(subRect());
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size_t rows = std::min(m_t.m_visibleRows, m_t.m_rows);
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gfxQ->setScissor(m_scissorRect);
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size_t rows = std::min(m_visibleRows, m_t.m_rows);
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gfxQ->draw(1, rows * 6 - 2);
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for (auto& col : m_t.m_cellViews)
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{
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size_t idx = 0;
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for (std::unique_ptr<CellView>& cv : col)
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{
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if (cv && idx >= m_visibleStart && idx < m_visibleStart + m_visibleRows)
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cv->draw(gfxQ);
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++idx;
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}
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}
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gfxQ->setScissor(rootView().subRect());
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for (std::unique_ptr<CellView>& hv : m_t.m_headerViews)
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if (hv)
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hv->draw(gfxQ);
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for (auto& col : m_t.m_cellViews)
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{
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for (std::unique_ptr<CellView>& cv : col)
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if (cv)
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cv->draw(gfxQ);
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}
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gfxQ->setScissor(rootView().subRect());
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}
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void Table::CellView::draw(boo::IGraphicsCommandQueue* gfxQ)
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