Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Lioncash
|
df3aed75fe
|
CGameArea: Eliminate implicit sign conversions in Validate()
|
2020-04-23 02:53:24 -04:00 |
Lioncash
|
67f6666ea1
|
Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
|
2020-03-31 03:53:49 -04:00 |
Lioncash
|
a633b8e8fd
|
General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
|
2019-09-28 04:14:29 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
3a9e7b2f9b
|
PVS and DCLN bug fixes
|
2018-06-27 20:47:34 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
84578e9909
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
73573c84ea
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
Jack Andersen
|
79443d93d2
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |