PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
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cec1610847
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CThardus: Temporary comment (GCC unused fix)
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2020-12-18 06:29:10 -05:00 |
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dcdfd58715
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CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
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2020-12-18 06:28:20 -05:00 |
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b05460da42
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CStateManager: Move collision debug drawing into NDEBUG condition
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2020-12-18 06:08:54 -05:00 |
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168eb6ac39
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CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
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2020-12-18 06:08:25 -05:00 |
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1e0bdce5a3
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CScriptActor: Set noZTest flags appropriately
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2020-12-18 06:06:31 -05:00 |
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cc79ba3d09
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CBouncyGrenade: Element gen renaming
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2020-12-18 06:05:22 -05:00 |
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3f49b06070
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Merge branch 'prime-exo'
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2020-12-15 14:52:47 -08:00 |
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1e8aa2581e
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Minor CPhysicsActor fixes
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2020-12-13 14:57:21 -08:00 |
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df0d21a03e
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Fix Metroid Prime essence
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2020-12-13 12:09:26 -08:00 |
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b59bf39924
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I feex
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2020-12-13 10:57:45 -08:00 |
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4e51795fa6
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Essence fixes
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2020-12-13 10:57:45 -08:00 |
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e5daca0899
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More CMetroidPrimeExo imps
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2020-12-13 10:57:45 -08:00 |
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abbacad46b
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More state implementations
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2020-12-13 10:57:45 -08:00 |
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
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2d56e56411
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Fix zeus::close_enough call prevent AI from advancing
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2020-12-13 10:57:45 -08:00 |
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8633bbddec
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More CMetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
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0903b478f6
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More MetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
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bc60a237a4
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More imps, initial AI execution
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2020-12-13 10:57:43 -08:00 |
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c4d4a937ec
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Initial CMetroidPrimeExo imps
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2020-12-13 10:56:51 -08:00 |
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0d11dd1476
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Finish CMetroidPrimeEssence imps
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2020-12-13 10:55:56 -08:00 |
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5598558265
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Teh maymays
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2020-12-13 10:55:56 -08:00 |
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543a24ea9e
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Initial CMetroidPrimeEssence behavior
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2020-12-13 10:55:56 -08:00 |
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130c60ccc8
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Initial CMetroidPrimeExo imps
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2020-12-13 10:55:50 -08:00 |
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28561081d7
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Add light visualization (requires custom models)
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2020-12-12 23:39:55 -08:00 |
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39e9ff5593
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Cleanup CPatterned
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2020-11-06 22:06:17 -08:00 |
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fdd41d87c4
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Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
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2020-10-24 16:00:39 -07:00 |
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b963ce1e85
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Attempt 4 to fix ScriptLayerController for Tom
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2020-10-21 15:55:45 -07:00 |
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5c6f7ce9ea
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CGameArea: VBO & IBO buffer updates
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2020-10-21 01:57:10 -04:00 |
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2d2dc9e520
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libnx support fixes
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2020-10-21 01:56:27 -04:00 |
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ddf17bd8b7
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CGBASupport: Add Shutdown function
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2020-10-21 01:51:07 -04:00 |
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9da5ddff36
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CGuiFrame: Fix reversed SetCullMode
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2020-10-21 01:50:27 -04:00 |
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07c90c894a
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CModelShaders vertex & uniform buffers (WIP)
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2020-10-21 01:49:38 -04:00 |
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7bffc621b8
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CModelShaders implementation updates (WIP)
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2020-10-21 01:43:53 -04:00 |
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d07f5320bd
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CGraphics: Fix depth in perspective matrices (part 2)
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2020-10-21 01:43:28 -04:00 |
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b6e655d96b
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CThermalHotFilter: Configuration fixes
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2020-10-21 01:39:13 -04:00 |
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521c21c3a6
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CThermalColdFilter: Fix UV interpolation
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2020-10-21 01:38:51 -04:00 |
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4f577c586d
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CTextSupportShader: Fix color mul
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2020-10-21 01:38:36 -04:00 |
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0214370de8
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CRandomStaticFilter: Fix UV interpolation
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2020-10-21 01:38:22 -04:00 |
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4c64369453
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CPhazonSuitFilter: Separate tex and notex shaders
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2020-10-21 01:37:53 -04:00 |
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9548a06452
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CLineRendererShaders: Fix topology
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2020-10-21 01:37:24 -04:00 |
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9021ab2c2d
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CGraphics: Fix depth in perspective matrices
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2020-10-21 01:34:41 -04:00 |
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5c3267c69d
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Use frag_position in FOG_SHADER
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2020-10-21 01:33:33 -04:00 |
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73c7755e4c
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Runtime: GX state accuracy updates
CullMode, AlphaUpdate, ColorUpdate, DstAlpha
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2020-10-21 01:30:44 -04:00 |
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4995a1524e
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Runtime: CModelFlags accuracy updates
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2020-10-21 01:23:34 -04:00 |
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81e7981c76
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CMemoryCardSys: Fix GCC nonstring
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2020-10-21 01:12:34 -04:00 |
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c8ba49bb50
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CElementGenShaders, CDecalShaders fixes
Add conditions for HSH_PROFILE_MODE
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2020-10-21 01:12:07 -04:00 |
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528c96b2c0
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I am teh dumb, fix CGameArea
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2020-10-20 15:26:08 -07:00 |
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9ac44921a6
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Correct return type
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2020-10-20 03:04:17 -07:00 |
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a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
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