Phillip Stephens
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dd3a524bf4
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Fix UV animations (4/5 still borked)
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2016-07-08 12:57:51 -07:00 |
Jack Andersen
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952b96fa79
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GLSL refactors to support Vulkan
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2016-07-07 14:07:11 -10:00 |
Phillip Stephens
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00a98bce85
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
Phillip Stephens
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8f78aa5f16
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More Actor imps
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2016-04-23 03:51:53 -07:00 |
Jack Andersen
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86c21a77ac
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Function-scope statics aren't as efficient as file-scope ones
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2016-04-14 17:26:01 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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51ecf300ad
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Correct projection for Metal
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2016-04-02 20:19:33 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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9ed1fbe40f
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Fix other perspective matrix function
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2016-04-01 18:25:47 -10:00 |
Jack Andersen
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58c85d8c30
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Depth buffer fix
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2016-04-01 14:07:07 -10:00 |
Jack Andersen
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9fcce94a7a
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Async resource build fixes
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2016-03-31 15:00:37 -10:00 |
Jack Andersen
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7b865683e7
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
Jack Andersen
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b373493cf3
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Much CModel work
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2016-03-30 16:44:43 -10:00 |
Jack Andersen
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fcee32f666
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Some initial widget imps
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2016-03-15 17:37:51 -10:00 |
Jack Andersen
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5566c5b002
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More CGuiFrame imps
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2016-03-14 18:55:57 -10:00 |
Jack Andersen
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bba30a25bf
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Working CMoviePlayer (video only for now)
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2016-03-07 12:48:54 -10:00 |
Jack Andersen
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6e160560fa
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CMoviePlayer initial implementation
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2016-03-06 17:12:32 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |