Commit Graph

32 Commits

Author SHA1 Message Date
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street 902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Lioncash c14721611b CEnergyProjectile: Make use of const where applicable
While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
2020-04-14 15:47:45 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Luke Street 22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens 68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Phillip Stephens 328749d1ba More CFlaahgra imps, initial CTryclops imps 2019-07-16 08:54:07 -07:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Phillip Stephens d657a8ecf6 Implement CAtomicAlpha 2018-12-17 20:42:17 -08:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen e1fa938127 Work on CSpacePirate 2018-11-25 16:15:44 -10:00
Jack Andersen 35a3923cdf Various bug fixes 2018-11-18 15:19:44 -10:00
Phillip Stephens ea4848196a Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
Jack Andersen 12430610f1 Lots of bug fixes 2018-05-09 21:25:26 -10:00
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen 7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen 08569104c2 Projectile collision fix 2018-03-14 14:27:45 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen ae6797f24b Fix player dynamic collision 2018-02-07 20:18:27 -10:00
Jack Andersen 361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Phillip Stephens d1b55e23db TCastToPtr adjustments 2017-01-18 14:30:02 -08:00