Jack Andersen
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00945a44d7
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Better use of TextView resources
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2018-05-17 18:15:11 -10:00 |
Phillip Stephens
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70bce7ba2e
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Add 18pt mono font
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2018-05-13 20:38:11 -07:00 |
Jack Andersen
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85861cc24c
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Don't defeat font texture cache
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2018-01-13 20:43:55 -10:00 |
Jack Andersen
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7a0dcbbf03
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Updates for boo changes
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2018-01-09 20:18:56 -10:00 |
Jack Andersen
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78dee431dc
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Changes to support MSAA rendering
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2018-01-06 19:19:23 -10:00 |
Jack Andersen
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03b9b74ee0
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Huge compile performance refactor
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2017-12-28 22:06:54 -10:00 |
Jack Andersen
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a8f27c5569
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Changes to avoid polluting alpha buffer
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2017-12-19 20:06:21 -10:00 |
Jack Andersen
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01e0bfde7e
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UWP support
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2017-12-05 17:25:33 -10:00 |
Jack Andersen
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5fc5b6b0e1
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Ensure event callback removed when quitting
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2017-11-16 22:57:06 -10:00 |
Jack Andersen
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1b7874a7b2
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string_view refactor
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2017-11-12 20:14:52 -10:00 |
Jack Andersen
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6cda3a9bd3
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Shader fix for AMD Vulkan compilation
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2017-11-08 22:12:07 -10:00 |
Jack Andersen
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5dbdd62cae
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Changes to support new boo object tracker API
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2017-11-04 20:16:45 -10:00 |
Jack Andersen
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3fc46f1597
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Updates for texture clamp mode
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2017-09-30 18:26:31 -10:00 |
Jack Andersen
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76fffed4d3
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Update zeus
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2017-05-05 19:21:32 -10:00 |
Jack Andersen
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ba3881b862
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Windows sync
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2017-03-17 13:31:16 -10:00 |
Jack Andersen
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967ae18b79
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Refactor for latest boo upgrades
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2017-03-13 21:02:24 -10:00 |
Jack Andersen
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14bcbba1de
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Frontface culling support for Metal
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2017-03-10 11:08:31 -10:00 |
Jack Andersen
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b80cb1ed29
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frontface culling boo sync
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2017-03-10 10:52:23 -10:00 |
Jack Andersen
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93d338ff0c
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Sync with boo
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2017-03-05 13:01:57 -10:00 |
Jack Andersen
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d618264e26
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Buffer pool refactor
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2017-01-28 17:57:48 -10:00 |
Jack Andersen
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3025a216a7
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Minor formatting fix
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2017-01-16 15:22:52 -10:00 |
Jack Andersen
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9162db2dcf
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Move Vertex/Uniform buffer pools to hecl
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2016-12-12 10:10:32 -10:00 |
Jack Andersen
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db542135df
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Buffer pool intrinsic garbage collection
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2016-12-10 20:17:49 -10:00 |
Jack Andersen
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0384119bd4
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Windows fixes
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2016-12-10 15:53:39 -10:00 |
Jack Andersen
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a9322292f5
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Uniform and Vertex buffer pool refactor
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2016-12-09 16:33:54 -10:00 |
Jack Andersen
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474ef07953
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Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:38:39 -10:00 |
Jack Andersen
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238f98f648
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Update zeus
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2016-09-10 15:24:40 -10:00 |
Jack Andersen
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bc1d5e4b8b
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OpenGL enum change
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2016-08-23 18:35:06 -10:00 |
Jack Andersen
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6ee8973f5a
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Athena YAML refactor
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2016-08-21 17:47:34 -10:00 |
Jack Andersen
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dc6b68318d
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Graphics buffer enum fix
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2016-07-26 16:18:17 -10:00 |
Jack Andersen
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cf09630cdb
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GLSL shader binding refactor
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2016-07-07 14:06:42 -10:00 |
Jack Andersen
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f31f2113f4
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Vulkan coordinate fix
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2016-07-01 17:45:47 -10:00 |
Jack Andersen
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b3e981763b
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Update shaders for Vulkan
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2016-06-30 16:32:50 -10:00 |
Jack Andersen
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7803681352
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Function-scope statics aren't as efficient as file-scope ones
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2016-04-14 17:25:50 -10:00 |
Jack Andersen
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fa32f002b7
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Shader data binding API update
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2016-04-03 20:15:46 -10:00 |
Jack Andersen
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05e18ddfe8
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metal boo lambda sync
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2016-03-30 11:08:29 -10:00 |
Jack Andersen
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fb7ae9ac87
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boo D3D lambda syncx
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2016-03-30 10:43:49 -10:00 |
Jack Andersen
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b756005aad
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boo lambda-API refactor
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2016-03-30 09:15:32 -10:00 |
Jack Andersen
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83b89ceee6
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D3D sync
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2016-03-23 22:35:38 -10:00 |
Jack Andersen
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737b688295
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Vulkan sync
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2016-03-23 22:16:30 -10:00 |
Jack Andersen
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23977d6097
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Update shader pipeline calls
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2016-03-23 22:06:52 -10:00 |
Jack Andersen
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f467cf019c
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Humungous refactor
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2016-03-04 13:03:47 -10:00 |
Jack Andersen
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82e7005c41
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Toolbar positioning fix
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2016-02-29 17:07:58 -10:00 |
Jack Andersen
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aa0ae06532
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Don't actually need shader depth binding
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2016-02-25 19:36:29 -10:00 |
Jack Andersen
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9048ba9aa6
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Integration of render target binding
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2016-02-24 16:55:05 -10:00 |
Jack Andersen
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0e9011be2f
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OS X fixes
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2016-02-24 11:07:25 -10:00 |
Jack Andersen
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7b4bf7582f
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Windows fixes
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2016-02-24 10:28:37 -10:00 |
Jack Andersen
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7e97c7d2bb
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GLSL macros
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2016-02-23 17:19:07 -10:00 |
Jack Andersen
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ac2f2ba446
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Vulkan updates
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2016-02-22 16:33:59 -10:00 |
Phillip Stephens
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b040c8972c
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Add recent file and projects to FileBrowser
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2016-02-01 19:52:06 -08:00 |