Jack Andersen
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636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
02f8f77b57
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2017-08-12 22:19:33 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
e67a142013
|
Implement class declaration for CFluidPlane/CFluidPlaneCPU
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2017-08-05 21:15:42 -10:00 |
Jack Andersen
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2530163a8c
|
Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
Phillip Stephens
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83f3e3d4f1
|
Various Implementations
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2016-11-20 13:53:15 -08:00 |