Jack Andersen
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5b55320e9b
|
Implement CPlasmaProjectile
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2019-01-02 17:47:28 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Phillip Stephens
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870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
Jack Andersen
|
59406a069b
|
Bug fixes and more CStateManager imps
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2017-02-13 18:27:20 -10:00 |
Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Jack Andersen
|
e2c671e9b4
|
TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
Phillip Stephens
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af1e22a62d
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Phillip Stephens
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8460b3b565
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |