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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 19:11:22 +00:00

20 Commits

Author SHA1 Message Date
Jack Andersen
e00f6bfe30 HUD blending fixes and map interpolation 2017-11-18 09:59:49 -10:00
Jack Andersen
15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen
5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen
4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Jack Andersen
8cdaf74711 Make sure HLSL shadow light loop starts at 1 2017-09-30 18:31:04 -10:00
Jack Andersen
30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen
5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen
6c81cea420 Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
Jack Andersen
1629882113 Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
Jack Andersen
9b9ba95d45 Sync with boo shader cache 2017-03-05 13:03:23 -10:00
Jack Andersen
8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen
0a062d0138 Fix shader compile fail 2017-02-09 23:09:06 -10:00
Jack Andersen
17d986bb43 Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
Phillip Stephens
1960103f6c Windows Fixes 2017-01-29 22:08:44 -08:00
Jack Andersen
83176b41a9 FRME bug fixes and shader adjustments 2017-01-29 18:16:20 -10:00
Jack Andersen
25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen
1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen
dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Jack Andersen
1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen
2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00