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890 Commits

Author SHA1 Message Date
Lioncash
5d85cd496a CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to
greatly shorten some type definitions.
2020-04-12 12:17:12 -04:00
Lioncash
fa1e4f38df CScriptWater: Mark SolidFilter as constexpr
Same behavior, minus runtime initializers.
2020-04-12 11:59:08 -04:00
Lioncash
dfa206eda9 CScriptSpecialFunction: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:58:08 -04:00
Lioncash
beaccf4f9e CScriptSound: Mark kSolidFilter as constexpr
Same behavior minus runtime initializers.
2020-04-12 11:56:37 -04:00
Lioncash
2e575c184e CPatterned: Make use of constexpr where applicable 2020-04-12 11:55:40 -04:00
Lioncash
d8e7239bc6 CKnockBackController: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:53:17 -04:00
Lioncash
b2ec3e7eac CGameArea: Make use of std::array where applicable
Same behavior, stronger typing, and optional runtime checking in debug
mode.
2020-04-12 11:36:19 -04:00
Lioncash
14f6dd2cd8 CFluidUVMotion: Return std::array by value from CalculateFluidTextureOffset()
Same behavior, but allows for easier use of API and makes it harder to
misuse. It also makes it easier for analysis to determine out of bounds,
given we leverage std::array rather than a pointer that causes arrays to
decay and lose their size information.
2020-04-12 09:23:52 -04:00
Lioncash
3c8619ba44 CFluidPlaneManager: Make use of std::array where applicable
Eliminates any potential implicit array to pointer decay.
2020-04-12 09:09:18 -04:00
Lioncash
2069694b59 CFluidPlane: Make use of HasReference() instead of operator bool
Looks a little less out of place while performing the same behavior.
IDE's can also do lookup more reliably on a regular function as opposed
to a conversion operator.
2020-04-12 08:52:23 -04:00
Lioncash
aa8f17d847 CFire: Return std::nullopt in GetTouchBounds()
Avoids unnecessarily zeroing out the entire internal buffer in
std::optional in some implementations (libstdc++/libc++).
2020-04-12 08:46:23 -04:00
32134990c3
Merge pull request #309 from lioncash/constexpr8
CMorphBall: Make use of constexpr on file-scope arrays
2020-04-12 03:06:59 -04:00
56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
Update fmtlib
2020-04-12 03:06:46 -04:00
9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash
1fff540102 CAnimPlaybackParms: Make class constexpr constructible
Allows for removal of some trivial runtime initializers.
2020-04-11 20:55:46 -04:00
Lioncash
fef6711ce8 CMorphBall: Make use of constexpr on file-scope arrays
Same behavior, but allows elision of runtime initializers.
2020-04-11 20:41:52 -04:00
Lioncash
76e226f831 CWorldTransManager: Convert one missed array over to std::array 2020-04-11 19:55:23 -04:00
Lioncash
58fdb64ab5 CWorldTransManager: Initialize all members on construction
Provides a deterministic initial state upon construction, making
debugging easier.
2020-04-11 19:53:30 -04:00
Lioncash
e72507b20c CWorldTransManager: Make use of std::array where applicable
Provides stronger typing, and eliminates any potential implicit array to
pointer decay.
2020-04-11 19:50:49 -04:00
Jack Andersen
5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Lioncash
75c07677ed CModel: Mark CModelFlag instances as constexpr where applicable
Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Lioncash
75d8988ee8 CRandom16: Make constructor explicit
Same behavior, minus the implicit conversions upon construction.
2020-04-11 16:15:05 -04:00
Lioncash
01bb0f3840 CWorld: Separate enum definition from declaration
Allows more flexibility if anything ever gets moved around and is
arguably nicer to read.
2020-04-11 15:29:01 -04:00
072ac0df16 Runtime: Wrap printf calls in #ifndef NDEBUG 2020-04-11 02:35:55 -04:00
e23c3d3705 Runtime: Wrap fmt::print calls in #ifndef NDEBUG 2020-04-11 02:25:41 -04:00
22ac7d8099 CScriptCoverPoint: Fix GetAttackDirection return value 2020-04-11 02:09:58 -04:00
0339c16e20 CScriptCoverPoint: Fix GetAttackDirection 2020-04-11 02:02:28 -04:00
bb7e94f304 Runtime/World: Replace bitfield unions with constructor initializers 2020-04-11 01:50:10 -04:00
Lioncash
f74c2d446f CEnvFxManager: Remove mutable keywords where applicable
We can just make the relevant functions non-const to remove the use of
mutable here.
2020-04-10 13:22:22 -04:00
Lioncash
e0a4dc37a4 CPathFindSearch: Remove use of mutable on m_viz
We can just drop the const qualifier on DebugDraw() to get rid of the
need to specify this.
2020-04-09 21:50:01 -04:00
Lioncash
549f58d835 CScriptDamageableTrigger: Remove mutable specifier on x254_fluidPlane
This is no longer necessary now that Render() is non-const.
2020-04-09 21:46:57 -04:00
6b814262fc Merge remote-tracking branch 'origin/master' into omegapirate 2020-04-09 20:06:33 -04:00
Lioncash
a2f7527388 CScriptPlayerActor: Remove two usages of const_cast
While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash
c796cf5315 CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Lioncash
bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
7774bc06ca
Merge pull request #297 from lioncash/render
CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
416ca4653b CScriptEffect: Minor fixes 2020-04-07 23:39:01 -04:00
1dc90f78d3 CScriptPlatform: Fix AddRider assign to copy 2020-04-07 15:41:26 -04:00
Lioncash
139d290d7d CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash
7ba5a5b183 CWorldLight: Explicitly default copy assignment, move assignment and move constructor
Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
46afe6eae8 COmegaPirate: Implement DoubleSnap & finish DoUserAnimEvent 2020-04-06 16:56:10 -04:00
c9f96d47d2 CPhazonPool: Initial structure 2020-04-06 16:56:10 -04:00
80b383b68f CPhazonHealingNodule: Add DEFINE_PATTERNED 2020-04-06 16:56:10 -04:00
0bef9104b5 CPhazonHealingNodule: Create class 2020-04-06 16:56:10 -04:00
93751972ac COmegaPirate: Implement AcceptScriptMsg & collision setup 2020-04-06 16:56:10 -04:00
fb9765656c COmegaPirate: Start implementation 2020-04-06 16:56:10 -04:00
Lioncash
dd7d9c024f CGameLight: Add parameter names to function prototypes
Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
2020-04-06 08:46:38 -04:00
Lioncash
41c2ede092 CScriptWater: Make private const data internally linked
Same behavior, but allows completely hiding it from external view and
also allows making the data constexpr.
2020-04-06 05:42:15 -04:00
Lioncash
c9e8b3366d CFluidPlane: Resolve constness related compile errors that slipped through
Gotta love Find References not, in fact, finding all the references.
2020-04-06 05:31:09 -04:00
Lioncash
d708337e90 CScriptDamageableTrigger: Make member variables private
Previously, everything about the class was made public.
2020-04-06 04:48:10 -04:00