Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
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8fb77eac2c
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Various bug fixes
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2018-10-20 18:14:00 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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536f943858
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Vulkan backend fixes
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2018-05-20 12:38:56 -10:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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1cb36fc37a
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UWP support
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2017-12-05 17:26:15 -10:00 |
Jack Andersen
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6854cb9df7
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Various bug fixes
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2017-11-23 22:23:28 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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8e8ce66799
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Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
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086ff76474
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Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
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e25d2a423d
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Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
Jack Andersen
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e0efcc0e5c
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Implement triangle fan-to-strip stream converter
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2017-08-10 15:16:58 -10:00 |
Jack Andersen
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fd7589afd5
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Implement non-rippling CFluidPlaneCPU render path
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2017-08-10 13:13:25 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |