Phillip Stephens
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c11103350c
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Make CVarCommons a pseudo singleton
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2021-02-27 18:36:43 -08:00 |
Jack Andersen
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7b05b41d34
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Windows build fixes
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2019-07-27 15:19:48 -10:00 |
Jack Andersen
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31caec79dd
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Windows build fixes
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2019-06-12 15:29:52 -10:00 |
Jack Andersen
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387f8fa864
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Blender Python API updates and better CMake dependency handling
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2019-06-11 16:01:19 -10:00 |
Jack Andersen
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5c59acddf2
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Blender 2.8 refactor
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2019-05-07 17:47:34 -10:00 |
Jack Andersen
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1f04f7ae12
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Add closefrom call to RunProcess
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2019-02-26 19:13:19 -10:00 |
Jack Andersen
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344148e3b3
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Add direct SDNA parser for blend files
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2018-10-21 22:14:32 -10:00 |
Jack Andersen
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61a50aa57e
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
Jack Andersen
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0ee18025dd
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Huge shader infrastructure refactor
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2018-10-06 16:53:57 -10:00 |
Jack Andersen
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d1a66e15d4
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Add parallel progress printing
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2018-03-23 11:40:12 -10:00 |
Phillip Stephens
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e247733d04
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Initial `Console` implementation
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2018-01-11 01:36:00 -08:00 |
Jack Andersen
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2d0f079991
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Add CVarCommons; hecl-light library
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2018-01-09 20:16:18 -10:00 |
Jack Andersen
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308af03115
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Disable cotire unity build
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2017-12-31 16:53:17 -10:00 |
Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Jack Andersen
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758c602dc5
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Add ASan build capability
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2017-12-11 16:05:28 -10:00 |
Jack Andersen
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79f0336588
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UWP fixes
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2017-12-06 18:09:27 -10:00 |
Jack Andersen
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14277fa386
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Add Steam app finder, fix missing blender cube bug
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2017-07-22 23:20:28 -10:00 |
Jack Andersen
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d8ed2fd157
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Isolate hecl::SystemChar in single header
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2017-06-10 08:22:40 -10:00 |
Jack Andersen
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e698a27d1c
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Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
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2017-03-10 07:58:43 -10:00 |
Jack Andersen
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46b04925c3
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More graceful handling of non-installed blender
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2016-12-12 10:09:53 -10:00 |
Jack Andersen
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b12b858f3d
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Integrate llvm BitVector and MathExtras
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2016-12-09 16:32:20 -10:00 |
Jack Andersen
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6de25c1d1d
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Refinements to avoid bad level linkages
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2016-09-18 13:46:49 -10:00 |
Jack Andersen
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bbf8639a6a
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Initial ClientProcess class, require Blender 2.77
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2016-03-27 10:41:29 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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9c5d8ea262
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Add HumanizeNumber and DirectoryEnumerator utilities
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2015-12-30 12:03:37 -10:00 |
Jack Andersen
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47fb36def6
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Moved CVars to HECL
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2015-12-02 11:11:10 -10:00 |
Jack Andersen
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daa446588b
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Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
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6387b420ae
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Working HECL shader generation on D3D11/12
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2015-11-17 20:16:08 -10:00 |
Jack Andersen
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db335e5d98
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Added HMDL outputting from blender intermediate
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2015-11-13 16:26:06 -10:00 |
Jack Andersen
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7c0206bd39
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Initial ShaderCache implementation
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2015-11-12 16:12:09 -10:00 |
Jack Andersen
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cbb0951c09
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Initial HECL-IR to GLSL implementation
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2015-11-10 13:17:53 -10:00 |
Jack Andersen
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c0d89d3e1e
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Transplant of libBoo to hecl's extern
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2015-11-09 16:06:27 -10:00 |
Jack Andersen
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45b1d2edf3
|
Initial GX Backend
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2015-10-09 20:59:40 -10:00 |
Jack Andersen
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e4f53eaa7c
|
Windows refactors
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2015-08-30 17:36:24 -10:00 |
Jack Andersen
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9e27a9d07b
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MSVC build fixes
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2015-07-22 09:14:50 -10:00 |
Jack Andersen
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cc340518f1
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extract tool work
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2015-07-12 20:30:20 -10:00 |
Jack Andersen
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b6216b049c
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proper link order for DataSpec registration
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2015-07-06 18:45:29 -10:00 |
Jack Andersen
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b22c5e69b6
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Added CMakeLists.txt
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2015-07-06 17:24:09 -10:00 |