Commit Graph

45 Commits

Author SHA1 Message Date
Jack Andersen 728cb25488 Static geometry list in CBooRenderer 2016-07-26 12:05:59 -10:00
Jack Andersen b373493cf3 Much CModel work 2016-03-30 16:44:43 -10:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 496903047e Template instantiation rampage (much lighter common headers) 2016-03-01 21:29:19 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens 23020b2a35 Add surfaceGroup specifier to SurfaceHeader_2/3 2016-01-14 14:42:44 -08:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Jack Andersen 0937f638a0 Updated submodules 2015-11-15 18:31:13 -10:00
Jack Andersen bbc977cc79 HMDL support added 2015-11-14 13:42:58 -10:00
Jack Andersen 79cf5f12ca initial HMDL/CMDL implementation 2015-11-13 16:28:45 -10:00
Jack Andersen 58e394d5df Windows fixes 2015-11-10 10:12:43 -10:00
Jack Andersen d46f44cefa Lots of reverse naming functionality added 2015-10-26 14:19:03 -10:00
Jack Andersen e20837eabd Skin intermediate outputting for mesh cooker 2015-10-21 16:03:26 -10:00
Jack Andersen 4a389040fc Mesh cooker fixes 2015-10-20 15:34:35 -10:00
Jack Andersen bf8a007514 Initial CMDL cooking in place 2015-10-18 17:28:47 -10:00
Jack Andersen 6bd5c42a9e Initial MaterialSet constructor 2015-10-16 16:07:38 -10:00
Jack Andersen d0404680fd Extract directory selection fix 2015-10-15 14:35:40 -10:00
Jack Andersen d95e11ce3e Updated hecl 2015-10-14 13:07:29 -10:00
Jack Andersen f77900a9cb TEV->Blender fixes 2015-10-10 19:56:42 -10:00
Jack Andersen 3b7f7f2f3a CMDL cooking updates 2015-10-06 15:17:17 -10:00
Jack Andersen 0d2f2cfd34 Initial cook tool integration 2015-10-03 19:08:56 -10:00
Jack Andersen 1f9c8811d2 Work on cooking features 2015-09-30 14:40:21 -10:00
Jack Andersen d075225c31 Handling for additive ANIMs and MP3 skinning fix 2015-09-28 16:00:28 -10:00
Jack Andersen 3540a3e19a ANIM Scaling fix 2015-09-27 14:42:47 -10:00
Jack Andersen 60142602fd Working MP3 skin extraction 2015-09-25 17:12:08 -10:00
Jack Andersen 9f05f40994 Added split normals layer to extracted meshes 2015-09-21 12:45:55 -10:00
Jack Andersen bee7388242 Initial MP3 MREA support 2015-09-19 20:09:27 -10:00
Jack Andersen 2de7d91fe7 Added UV Animation 8 2015-09-19 14:14:31 -10:00
Jack Andersen 84531b676f Initial MP3 Material Support 2015-09-18 15:38:40 -10:00
Jack Andersen da24b39957 Lightmap rendering 2015-09-17 09:50:43 -10:00
Jack Andersen 73862a937f initial DEAFBABE support 2015-09-11 21:13:40 -10:00
Jack Andersen 23f89ee747 Buffer access fixes 2015-09-09 14:08:29 -10:00
Jack Andersen c55a3e0ac1 Undefined behavior fix 2015-09-06 20:47:12 -10:00
Jack Andersen 2fef79ceaa Initial MP1 MREA support 2015-09-06 18:05:44 -10:00
Jack Andersen cf7836fc9a Much more reliable CMDL with CINF/CSKR extract 2015-09-05 19:34:30 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 53256dea15 proper recursive resource extraction 2015-08-16 13:00:33 -10:00
Jack Andersen 0da7ab7e01 added multiple material sets to addon 2015-08-15 12:56:55 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen fd550702e1 CINF/CSKR integration 2015-08-12 21:29:00 -10:00
Jack Andersen f50629fad7 added pre-index pass for CMDL 2015-08-10 12:16:54 -10:00
Jack Andersen 2c6d83b0c7 Minor fixes and cleanups 2015-08-10 10:49:19 -10:00
Jack Andersen 310aa10116 Refactor of CMDL to effectively share across games 2015-08-09 15:53:24 -10:00