Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Jack Andersen
|
98b2fb6855
|
Work on CPlayer
|
2017-08-17 15:30:15 -10:00 |
Jack Andersen
|
02f8f77b57
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-12 22:19:33 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
dc637f251d
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
Jack Andersen
|
3650a58a1e
|
Initial CFluidPlane implementation
|
2017-08-07 20:03:57 -10:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Phillip Stephens
|
70951275db
|
Fix linux build
|
2017-07-15 07:13:36 -07:00 |
Jack Andersen
|
8a493615c4
|
Implement CBodyController
|
2017-07-13 19:14:19 -10:00 |
Jack Andersen
|
daef773f39
|
Implement additive body states, rstl::binary_find
|
2017-07-10 21:17:03 -10:00 |
Jack Andersen
|
56bfc276d6
|
Implement body state classes
|
2017-07-09 18:55:51 -10:00 |
Jack Andersen
|
778b37e0f8
|
CPASAnimState fixes
|
2017-07-06 11:06:56 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
Phillip Stephens
|
38a13868f0
|
Compile fixes, and initial asset name parser
|
2017-07-02 03:18:38 -07:00 |
Jack Andersen
|
59771cf630
|
Finish CGroundMovement
|
2017-06-20 21:24:26 -10:00 |
Jack Andersen
|
d4a97861dc
|
Initial work on CGroundMovement
|
2017-06-18 21:00:50 -10:00 |
Phillip Stephens
|
46c70ecf11
|
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
|
2017-06-10 22:49:27 -07:00 |
Jack Andersen
|
6701ac264d
|
CParticleSwooshShaders HLSL implementation
|
2017-06-09 20:13:16 -10:00 |
Jack Andersen
|
6da6e37d42
|
Conform CElementGen with retail
|
2017-06-03 15:01:09 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
Jack Andersen
|
6f84cfcb38
|
Finish CPlayerVisor and CSamusFaceReflection
|
2017-05-30 16:51:38 -10:00 |
Phillip Stephens
|
40a0d8395a
|
Initial CActorContraption and weapon imps
|
2017-05-18 03:58:15 -07:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
4ff1475f0e
|
Work on CSamusDoll
|
2017-05-04 08:56:20 -10:00 |
Phillip Stephens
|
1845a1465b
|
Initial CJointCollisionDescription imps, minor CScriptTrigger cleanup
|
2017-04-22 04:04:07 -07:00 |
Jack Andersen
|
664cbec769
|
Move some collision functions to CGameCollision.cpp
|
2017-04-14 19:49:01 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
Jack Andersen
|
84578e9909
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
6c9462e099
|
Camera shakers and controller action scripting
|
2017-03-17 19:12:27 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
ce723d5505
|
Frontface culling support boo sync
|
2017-03-10 10:52:53 -10:00 |
Jack Andersen
|
7334074798
|
Additive animation integration
|
2017-02-28 20:02:54 -10:00 |
Phillip Stephens
|
242f9e3a2d
|
Implement CTransition constructor
|
2017-02-12 19:19:28 -08:00 |
Phillip Stephens
|
d9f5805356
|
Re-organize MP1 specific world objects
|
2017-02-05 12:23:58 -08:00 |
Phillip Stephens
|
696f7a9772
|
Implement CScriptGenerator
|
2017-01-24 09:23:10 -08:00 |
Phillip Stephens
|
362fb6b00d
|
Implement CParticleGenInfoGeneric
|
2017-01-20 22:03:37 -08:00 |
Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
Phillip Stephens
|
bf91bdc332
|
Initial CIkChain implementation
|
2017-01-07 19:36:24 -08:00 |
Phillip Stephens
|
b765ce3eb7
|
Lots of ScriptObject and Collision work
|
2017-01-03 20:30:05 -08:00 |
Jack Andersen
|
d7f79d6ec3
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Jack Andersen
|
3a24b35df7
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
Phillip Stephens
|
5793c8df87
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
Phillip Stephens
|
83f3e3d4f1
|
Various Implementations
|
2016-11-20 13:53:15 -08:00 |
Jack Andersen
|
9b6ab93ae5
|
Remove unnecessary and RVO-detrimental moves
|
2016-10-02 18:39:31 -10:00 |
Phillip Stephens
|
23b6bd350e
|
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
|
2016-09-25 09:45:22 -07:00 |