Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
3d5ed90d1a
CWeaponMode: Make constexpr capable
...
Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
...
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Jack Andersen
35a3923cdf
Various bug fixes
2018-11-18 15:19:44 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
742ab2514f
First skybox and HUD rendering
2017-11-11 19:14:57 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Phillip Stephens
933e731817
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
2017-01-26 18:58:21 -08:00
Phillip Stephens
65fb75737f
CScriptTrigger work
2017-01-14 19:59:37 -08:00
Phillip Stephens
8460b3b565
Complete C*Projectile construction chain, add CScriptBeam
2016-12-22 11:57:21 -08:00
Phillip Stephens
be40ebc8db
Move weapon code to RuntimeWeapon
2016-11-22 12:43:16 -08:00