Phillip Stephens
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34e78a2dd0
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Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
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2019-12-03 00:47:05 -08:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
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12430610f1
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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46a4a37cc6
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
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3754962301
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Finish CProjectileWeapon
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2018-02-09 20:26:12 -10:00 |
Jack Andersen
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083571e693
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Work on CGameProjectile
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2018-02-08 21:12:26 -10:00 |
Jack Andersen
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f8f3bf407a
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Finish CParticleElectric
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2017-06-10 16:57:35 -10:00 |
Jack Andersen
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6701ac264d
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CParticleSwooshShaders HLSL implementation
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2017-06-09 20:13:16 -10:00 |
Phillip Stephens
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40a0d8395a
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Jack Andersen
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db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |