Lioncash
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458ff8949a
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IGameArea: Make Dock's reference count variable signed
In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
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2020-01-31 21:29:53 -05:00 |
Lioncash
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36d04456dd
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General: Normalize RuntimeCommonB include paths
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
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2019-09-23 17:22:37 -04:00 |
Jack Andersen
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3a0d2930fa
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Numerous uninitialized memory fixes
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2019-04-06 19:14:48 -10:00 |
Jack Andersen
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636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Phillip Stephens
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44df36d64a
|
CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Phillip Stephens
|
870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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0fe125d913
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Phillip Stephens
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65fb75737f
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
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b765ce3eb7
|
Lots of ScriptObject and Collision work
|
2017-01-03 20:30:05 -08:00 |
Phillip Stephens
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0fa395f9e1
|
More script object imps
|
2016-12-21 18:48:22 -08:00 |
Jack Andersen
|
2a425b5a73
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Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Jack Andersen
|
8c9198ce1c
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Some CGameArea state imps
|
2016-07-22 17:07:07 -10:00 |
Jack Andersen
|
56f43706d3
|
CGameArea stubs
|
2016-07-22 14:26:17 -10:00 |
Phillip Stephens
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4272e8207b
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More preliminary implementations
|
2016-04-23 11:04:49 -07:00 |
Jack Andersen
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76afccbdbe
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More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |