Phillip Stephens
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324a613601
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Fix layerNameOffsets being incorrect
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2021-05-29 15:17:14 -07:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Jack Andersen
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5b4441ac36
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Update fmtlib
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2020-04-11 12:51:39 -10:00 |
Jack Andersen
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16ca0d24c2
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Explicit Asset ID refactor
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2019-09-30 21:38:03 -10:00 |
Jack Andersen
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b4fe474de3
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
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2019-07-19 18:29:06 -10:00 |
Jack Andersen
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7a3da1f7a6
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Massive fmtlib refactor
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2019-07-19 18:27:21 -10:00 |
Phillip Stephens
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cdf9545de4
|
Fix MemoryRelay handling in DataSpec
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2019-07-16 19:10:57 -07:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
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233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
1851308021
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Windows fixes
|
2018-10-14 10:16:21 -10:00 |
Jack Andersen
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70e791babc
|
Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
|
cc28dc7f0d
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Linux cook fixes
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2018-05-05 15:32:53 -10:00 |
Jack Andersen
|
70657efa82
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Various space-saving cook optimizations and fixes
|
2018-05-05 10:56:42 -10:00 |
Jack Andersen
|
ed4d7445c7
|
More fixes for GameCube cooking
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2018-04-07 10:55:57 -10:00 |
Jack Andersen
|
06d755cf4c
|
GameCube spec cook fixes
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2018-04-01 18:27:24 -10:00 |
Jack Andersen
|
7a2fbfc582
|
Initial work on GameCube package targeting
|
2018-03-27 22:09:41 -10:00 |
Jack Andersen
|
619a784434
|
Initial PATH cooking support
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2018-02-24 22:23:27 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
|
2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
7c3fb4174f
|
Finish CPakFile and CResLoader
|
2017-10-25 19:37:46 -10:00 |
Jack Andersen
|
e274cd12b9
|
Refactorings to support .upak generation
|
2017-10-24 21:47:49 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
e923d83617
|
CScriptMidi and work on CGameArea loading
|
2017-02-26 19:25:14 -10:00 |
Jack Andersen
|
c312aa355b
|
VISIGen for Windows
|
2017-02-24 21:59:37 -10:00 |
Jack Andersen
|
7085b837b7
|
Subresource cooking and various bug fixes
|
2017-02-12 20:51:47 -10:00 |
Phillip Stephens
|
7e4c82a013
|
Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
|
2017-02-08 23:37:00 -08:00 |
Jack Andersen
|
4b21ded1e3
|
SAVW file padding
|
2017-02-05 17:32:06 -10:00 |
Phillip Stephens
|
5b5f3318b0
|
Externally track MemoryRelays
|
2017-01-31 03:21:45 -08:00 |
Jack Andersen
|
7a60151d3e
|
Char16 refactor and GuiSys bug fixes
|
2017-01-23 21:41:33 -10:00 |
Jack Andersen
|
1e344363e0
|
Fix incidious threading derp
|
2017-01-18 23:03:43 -10:00 |
Phillip Stephens
|
7b79e52740
|
Collision flags and SFX type handling
|
2016-12-25 23:58:44 -08:00 |
Jack Andersen
|
e192fb77a4
|
World cooking bug fixes
|
2016-12-24 15:36:42 -10:00 |
Jack Andersen
|
647643f579
|
Several world-cooking bug fixes
|
2016-10-07 17:41:08 -10:00 |
Jack Andersen
|
341fe2c728
|
Tons of dependency gathering flow
|
2016-10-02 12:41:36 -10:00 |
Jack Andersen
|
26eb9891c8
|
Work on world cooking
|
2016-10-01 13:20:20 -10:00 |